Search found 5 matches

by Starwatcher162536
Tue May 16, 2017 5:30 am
Forum: Long War 2: Bug Reports
Topic: Smash and Grab; Very Light; 21 enemies
Replies: 2
Views: 4915

Smash and Grab; Very Light; 21 enemies

I'm not sure if this is a bug. Could it be a trap mission? The thing is this was a mission in my first month in a region with 2 advent strength. Mission was 104% infiltrated and at a baseline alien activity of very light. I was under the impression trap missions could only happen when advent strengt...
by Starwatcher162536
Fri Mar 17, 2017 6:47 am
Forum: Long War 2
Topic: Thoughts on Stealth & 5-6 man missions
Replies: 13
Views: 17857

Re: Thoughts on Stealth & 5-6 man missions

I propose only even increases in baseline enemy activity too increase pod sizes. Odd increases could instead increase force level.
by Starwatcher162536
Mon Mar 13, 2017 2:50 am
Forum: Long War 2
Topic: Weirdly Low Income
Replies: 17
Views: 20922

Re: Weirdly Low Income

Are you late-game? Regions have finite resources so over time you get less and less supplies from them holding how many you have on the supply job constant.
by Starwatcher162536
Sat Mar 11, 2017 10:46 pm
Forum: Long War 2
Topic: List of what do you want to see so much
Replies: 46
Views: 60207

Re: List of what do you want to see so much

For only odd increases in advent strength too increase enemy counts. even increases could upgrade a pod to have harder mobs in them. This way maps could feel less claustrophobic.
by Starwatcher162536
Sun Jan 29, 2017 5:56 pm
Forum: Long War 2
Topic: Is Long War 2 feature complete?
Replies: 2
Views: 5587

Is Long War 2 feature complete?

Is Long War 2 feature complete? By that I mean are there more drastic plans in the pipeline for changes for substantial then balance tweaks and/or bugfixes?