Search found 5 matches
- Tue May 16, 2017 5:30 am
- Forum: Long War 2: Bug Reports
- Topic: Smash and Grab; Very Light; 21 enemies
- Replies: 2
- Views: 4915
Smash and Grab; Very Light; 21 enemies
I'm not sure if this is a bug. Could it be a trap mission? The thing is this was a mission in my first month in a region with 2 advent strength. Mission was 104% infiltrated and at a baseline alien activity of very light. I was under the impression trap missions could only happen when advent strengt...
- Fri Mar 17, 2017 6:47 am
- Forum: Long War 2
- Topic: Thoughts on Stealth & 5-6 man missions
- Replies: 13
- Views: 17857
Re: Thoughts on Stealth & 5-6 man missions
I propose only even increases in baseline enemy activity too increase pod sizes. Odd increases could instead increase force level.
- Mon Mar 13, 2017 2:50 am
- Forum: Long War 2
- Topic: Weirdly Low Income
- Replies: 17
- Views: 20922
Re: Weirdly Low Income
Are you late-game? Regions have finite resources so over time you get less and less supplies from them holding how many you have on the supply job constant.
- Sat Mar 11, 2017 10:46 pm
- Forum: Long War 2
- Topic: List of what do you want to see so much
- Replies: 46
- Views: 60207
Re: List of what do you want to see so much
For only odd increases in advent strength too increase enemy counts. even increases could upgrade a pod to have harder mobs in them. This way maps could feel less claustrophobic.
- Sun Jan 29, 2017 5:56 pm
- Forum: Long War 2
- Topic: Is Long War 2 feature complete?
- Replies: 2
- Views: 5587
Is Long War 2 feature complete?
Is Long War 2 feature complete? By that I mean are there more drastic plans in the pipeline for changes for substantial then balance tweaks and/or bugfixes?