Search found 34 matches

by Poobah
Tue Feb 21, 2017 1:33 pm
Forum: Long War 2
Topic: Serial on ninja
Replies: 6
Views: 10480

Re: Serial on ninja

Yeah you can use it with any primary weapon. I've experimented with a serial shotgun build and it's pretty fun but I don't think it's quite as good as axe-reaper with a smg for mobility. Mileage may vary though.
by Poobah
Mon Feb 20, 2017 11:42 pm
Forum: Long War 2
Topic: [General Feedback] Thoughts after first full playthrough
Replies: 13
Views: 19038

Re: [General Feedback] Thoughts after first full playthrough

I generally agree with your post but disagree strongly about gas grenades. Their area of effect is massive and the aim penalty from the poison debuff is the same as a flashbang (I was surprised to discover this) at 25 which makes them effectively a better flashbang since they also do damage and shre...
by Poobah
Thu Feb 16, 2017 3:48 am
Forum: Long War 2
Topic: Close combat assaults and sword shinobis seem useless
Replies: 26
Views: 38882

Re: Close combat assaults and sword shinobis seem useless

I love my sword (well let's be honest Axe) shinobis but it does frustrate me that they are utterly worthless against Mutons. I dare not ever try to melee a muton for fear of counter-attack. Otherwise yeah they are absolute death machines as other people have said.
by Poobah
Thu Feb 16, 2017 3:46 am
Forum: Long War 2: Strategy
Topic: Im not quiet understanding technicals
Replies: 16
Views: 20628

Re: Im not quiet understanding technicals

I'm finding technicals to be a good third choice for officers since as you mention they tend to needs SMGs and also are reliant on their limited use high impact skills so there are plenty of turns where you may want to have them spend their actions on a command or other officer skill rather than fir...
by Poobah
Tue Feb 14, 2017 12:14 am
Forum: Long War 2
Topic: Thoughts on revealing the AWC soldier perks?
Replies: 31
Views: 39967

Re: Thoughts on revealing the AWC soldier perks?

cerebrawl wrote: I wonder how it interacts with cyclic fire though, will it affect all three shots? ;)
It should. I often bring my shinobi out of stealth with faceoff to pistol-crit every enemy on the screen.
by Poobah
Tue Feb 14, 2017 12:05 am
Forum: Long War 2
Topic: [General Feedback] Strategic layer and class balance
Replies: 71
Views: 81793

Re: [General Feedback] Strategic layer and class balance

RE:Rangers - I really like rangers. I feel like they aren't getting enough credit for main area in which they excel which is consistency. Gunners are great and their strengths have been covered admirably and at length, but they are also primarily cooldown based and ammo limited since most of their s...
by Poobah
Mon Feb 13, 2017 12:15 am
Forum: Long War 2: Strategy
Topic: Avenger Layout/Power Consumption
Replies: 4
Views: 14973

Re: Avenger Layout/Power Consumption

The laboratory has a ton of upgrades for extra scientist work stations and consumes a lot of power as a result. I definitely recommend putting it over a power node.
by Poobah
Mon Feb 13, 2017 12:02 am
Forum: Long War 2
Topic: Battlefield Medicine PG Project
Replies: 18
Views: 23707

Re: Battlefield Medicine PG Project

The problem with healing in LW2 is that not only are there a lot of ways to avoid and reduce incoming damage with cover, armour, defence from various sources and ablative hp, but also taking any damage is, much like in LW1, incredibly punishing in terms of the wound timers so taking healing items ov...
by Poobah
Thu Feb 09, 2017 4:19 pm
Forum: Long War 2: Strategy
Topic: Good PG Projects
Replies: 58
Views: 69556

Re: Good PG Projects

Great -> Venom Rounds , Gas Grenades+Bombs - Poison is super strong. Incendiary Grenades+Bombs - Burning is super strong. Plasma Grenades + Advanced Grenades - grenade launcher upgrade gives your grenades more radius which is great and plasma grenades do more damage and destroy cover a bit better an...
by Poobah
Wed Feb 08, 2017 7:32 pm
Forum: Long War 2: Strategy
Topic: Strategy Level "Board Game"
Replies: 19
Views: 22895

Strategy Level "Board Game"

One of the things that I understand the least (and from reading these forums that I think is generally understood the least) is the strategy level "board game" with Advent gaining and moving around strength which in turn makes missions harder or enable retaliations and such and the player ...
by Poobah
Wed Feb 08, 2017 1:05 pm
Forum: Long War 2: Strategy
Topic: Tip: Disorientate Removes Tac Sense
Replies: 1
Views: 4133

Tip: Disorientate Removes Tac Sense

Learned this today when I flaskbanged an impossible to hit advanced officer, post flashbang he lost his tactical sense!
by Poobah
Wed Feb 08, 2017 11:20 am
Forum: Modding Long War 2
Topic: AWC Respec & Ability Learning Timers
Replies: 3
Views: 6354

Re: AWC Respec & Ability Learning Timers

Ah I could have sworn I searched that file for the keyword respec, much appreciated, thanks!
by Poobah
Wed Feb 08, 2017 10:23 am
Forum: Modding Long War 2
Topic: AWC Respec & Ability Learning Timers
Replies: 3
Views: 6354

AWC Respec & Ability Learning Timers

I'd like to mess with the respec timers in AWC, as well as the timers for training the AWC abilities. So far all I've found is 157&158 in XCOMLW_Overhaul that are about whether or not there should be a multiplier for the AWC Respec timer based on rank, but I couldn't find the actual timer settin...
by Poobah
Tue Feb 07, 2017 4:56 am
Forum: Long War 2: Bug Reports
Topic: Map - Impassible Low Cover
Replies: 1
Views: 3947

Map - Impassible Low Cover

http://i.imgur.com/p7Nv3OC.jpg http://i.imgur.com/wEVteGO.jpg In the first image you can see that I can't jump off this roof, I need to leave via the gap provided by the drainpipe, in the second you can see that I can't traverse over the low cover ducts, which you can usually climb over. I observed...
by Poobah
Mon Feb 06, 2017 7:41 pm
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 142880

Re: Reinforcement spam has completely ruined LW2 for me

Please note that with reinforcements there is also a so-called "doom counter" - after a good amount of turns once they have been activated, above 20 at least, reinforcements start showing up every single turn in 8-unit pod. This is a soft limit to non-timed missions, probably due to Beagl...
by Poobah
Mon Feb 06, 2017 7:09 pm
Forum: Modding Long War 2
Topic: Item Weights?
Replies: 2
Views: 5079

Re: Item Weights?

Thanks!
by Poobah
Mon Feb 06, 2017 6:16 pm
Forum: Modding Long War 2
Topic: Item Weights?
Replies: 2
Views: 5079

Item Weights?

Is it possible to modify item weights, and if so where? Specifically I'd like to remove the movement penalty from ammo types.

Thanks.
by Poobah
Mon Feb 06, 2017 5:27 pm
Forum: Long War 2: Strategy
Topic: Ambushes and Supply Raids kicking my a**
Replies: 62
Views: 75617

Re: Ambushes and Supply Raids kicking my a**

Bring more rockets/sappers? No. I mean having a second rocket is fine, as long as having second grenadier, but the hole point of ambush/raid missions is to get as much corpses and supplies as possible. Honestly I think it's always worth having at least a single needle grenadier in your roster just ...
by Poobah
Mon Feb 06, 2017 3:00 am
Forum: Long War 2
Topic: Dark VIPs
Replies: 3
Views: 6310

Re: Dark VIPs

They get sent to Dr. Vahlen's "MAXIMUM FUN Chamber".
by Poobah
Sun Feb 05, 2017 9:10 pm
Forum: Long War 2: Strategy
Topic: Technical Builds?
Replies: 8
Views: 12738

Re: Technical Builds?

Having played around with it I must say I find Bunker Buster to be incredibly useful and entertaining because of how massively effective it is at deleting cover.
by Poobah
Sun Feb 05, 2017 2:32 pm
Forum: Long War 2: Strategy
Topic: Gunners Builds
Replies: 39
Views: 55078

Re: Gunners Builds

I tend to build: Center Mass - Hail of Bullets - Demolition - Formidable / Chain Shot - Cyclic Fire - Saturation Fire - Combat Fitness / Rupture I also have one guy who rolled Guardian in AWC so I gave him Cool Under Pressure and Kill Zone. I'm tending to think Rupture is better than Combat Fitness ...
by Poobah
Sat Feb 04, 2017 10:37 pm
Forum: Long War 2
Topic: faceoff shinobi.
Replies: 11
Views: 15713

Re: faceoff shinobi.

You mean besides then giving that shinobi an action with command, using reaper, and then wiping out said pod of course. I absolutely adore wiping out pods with reaper, or I did until I regularly encountered mutons who have counter-attack and just rifle-butt smack my elite axe wielding master of mel...
by Poobah
Sat Feb 04, 2017 9:00 pm
Forum: Long War 2
Topic: Suggestion: Equipping Haven Advisors
Replies: 4
Views: 7828

Suggestion: Equipping Haven Advisors

It would be nice to force-equip haven advisors to at least the level the rebels are, or if this is not desirable / doable I think a notification when you assign an advisor that you probably should equip them with gear would be in order. I realise that to some degree this is a lesson many only need t...
by Poobah
Sat Feb 04, 2017 8:49 pm
Forum: Long War 2: Bug Reports
Topic: Alien Nest mission (from Alien Hunters dlc) not appearing
Replies: 11
Views: 22495

Re: Alien Nest mission (from Alien Hunters dlc) not appearing

I also haven't seen the Alien Hunters stuff in my campaign, currently in August. I did get the Shen stuff though. Does it maybe only trigger in my starting region/continent because I liberated my starting region fairly early and I have HQs available in the other two zones so I haven't been scanning ...
by Poobah
Sat Feb 04, 2017 3:54 pm
Forum: Long War 2: Strategy
Topic: Using snipers effectively.
Replies: 37
Views: 51458

Re: Using snipers effectively.

Want to chime in with more love for aggressive snipers. My man Ramírez is a lean mean killing machine. When he got Serial he graduated from killing 1 alien a turn to killing as many aliens as my squad can see whenever I desire as long as Serial isn't on cooldown. The hardest choice is deciding if I ...