Search found 34 matches
- Tue Feb 21, 2017 1:33 pm
- Forum: Long War 2
- Topic: Serial on ninja
- Replies: 6
- Views: 10695
Re: Serial on ninja
Yeah you can use it with any primary weapon. I've experimented with a serial shotgun build and it's pretty fun but I don't think it's quite as good as axe-reaper with a smg for mobility. Mileage may vary though.
- Mon Feb 20, 2017 11:42 pm
- Forum: Long War 2
- Topic: [General Feedback] Thoughts after first full playthrough
- Replies: 13
- Views: 19316
Re: [General Feedback] Thoughts after first full playthrough
I generally agree with your post but disagree strongly about gas grenades. Their area of effect is massive and the aim penalty from the poison debuff is the same as a flashbang (I was surprised to discover this) at 25 which makes them effectively a better flashbang since they also do damage and shre...
- Thu Feb 16, 2017 3:48 am
- Forum: Long War 2
- Topic: Close combat assaults and sword shinobis seem useless
- Replies: 26
- Views: 41191
Re: Close combat assaults and sword shinobis seem useless
I love my sword (well let's be honest Axe) shinobis but it does frustrate me that they are utterly worthless against Mutons. I dare not ever try to melee a muton for fear of counter-attack. Otherwise yeah they are absolute death machines as other people have said.
- Thu Feb 16, 2017 3:46 am
- Forum: Long War 2: Strategy
- Topic: Im not quiet understanding technicals
- Replies: 16
- Views: 21016
Re: Im not quiet understanding technicals
I'm finding technicals to be a good third choice for officers since as you mention they tend to needs SMGs and also are reliant on their limited use high impact skills so there are plenty of turns where you may want to have them spend their actions on a command or other officer skill rather than fir...
- Tue Feb 14, 2017 12:14 am
- Forum: Long War 2
- Topic: Thoughts on revealing the AWC soldier perks?
- Replies: 31
- Views: 40835
Re: Thoughts on revealing the AWC soldier perks?
It should. I often bring my shinobi out of stealth with faceoff to pistol-crit every enemy on the screen.cerebrawl wrote: I wonder how it interacts with cyclic fire though, will it affect all three shots?
- Tue Feb 14, 2017 12:05 am
- Forum: Long War 2
- Topic: [General Feedback] Strategic layer and class balance
- Replies: 71
- Views: 85730
Re: [General Feedback] Strategic layer and class balance
RE:Rangers - I really like rangers. I feel like they aren't getting enough credit for main area in which they excel which is consistency. Gunners are great and their strengths have been covered admirably and at length, but they are also primarily cooldown based and ammo limited since most of their s...
- Mon Feb 13, 2017 12:15 am
- Forum: Long War 2: Strategy
- Topic: Avenger Layout/Power Consumption
- Replies: 4
- Views: 15134
Re: Avenger Layout/Power Consumption
The laboratory has a ton of upgrades for extra scientist work stations and consumes a lot of power as a result. I definitely recommend putting it over a power node.
- Mon Feb 13, 2017 12:02 am
- Forum: Long War 2
- Topic: Battlefield Medicine PG Project
- Replies: 18
- Views: 24001
Re: Battlefield Medicine PG Project
The problem with healing in LW2 is that not only are there a lot of ways to avoid and reduce incoming damage with cover, armour, defence from various sources and ablative hp, but also taking any damage is, much like in LW1, incredibly punishing in terms of the wound timers so taking healing items ov...
- Thu Feb 09, 2017 4:19 pm
- Forum: Long War 2: Strategy
- Topic: Good PG Projects
- Replies: 58
- Views: 71931
Re: Good PG Projects
Great -> Venom Rounds , Gas Grenades+Bombs - Poison is super strong. Incendiary Grenades+Bombs - Burning is super strong. Plasma Grenades + Advanced Grenades - grenade launcher upgrade gives your grenades more radius which is great and plasma grenades do more damage and destroy cover a bit better an...
- Wed Feb 08, 2017 7:32 pm
- Forum: Long War 2: Strategy
- Topic: Strategy Level "Board Game"
- Replies: 19
- Views: 23206
Strategy Level "Board Game"
One of the things that I understand the least (and from reading these forums that I think is generally understood the least) is the strategy level "board game" with Advent gaining and moving around strength which in turn makes missions harder or enable retaliations and such and the player ...
- Wed Feb 08, 2017 1:05 pm
- Forum: Long War 2: Strategy
- Topic: Tip: Disorientate Removes Tac Sense
- Replies: 1
- Views: 4205
Tip: Disorientate Removes Tac Sense
Learned this today when I flaskbanged an impossible to hit advanced officer, post flashbang he lost his tactical sense!
- Wed Feb 08, 2017 11:20 am
- Forum: Modding Long War 2
- Topic: AWC Respec & Ability Learning Timers
- Replies: 3
- Views: 6465
Re: AWC Respec & Ability Learning Timers
Ah I could have sworn I searched that file for the keyword respec, much appreciated, thanks!
- Wed Feb 08, 2017 10:23 am
- Forum: Modding Long War 2
- Topic: AWC Respec & Ability Learning Timers
- Replies: 3
- Views: 6465
AWC Respec & Ability Learning Timers
I'd like to mess with the respec timers in AWC, as well as the timers for training the AWC abilities. So far all I've found is 157&158 in XCOMLW_Overhaul that are about whether or not there should be a multiplier for the AWC Respec timer based on rank, but I couldn't find the actual timer settin...
- Tue Feb 07, 2017 4:56 am
- Forum: Long War 2: Bug Reports
- Topic: Map - Impassible Low Cover
- Replies: 1
- Views: 4032
Map - Impassible Low Cover
http://i.imgur.com/p7Nv3OC.jpg http://i.imgur.com/wEVteGO.jpg In the first image you can see that I can't jump off this roof, I need to leave via the gap provided by the drainpipe, in the second you can see that I can't traverse over the low cover ducts, which you can usually climb over. I observed...
- Mon Feb 06, 2017 7:41 pm
- Forum: Long War 2
- Topic: Reinforcement spam has completely ruined LW2 for me
- Replies: 80
- Views: 150872
Re: Reinforcement spam has completely ruined LW2 for me
Please note that with reinforcements there is also a so-called "doom counter" - after a good amount of turns once they have been activated, above 20 at least, reinforcements start showing up every single turn in 8-unit pod. This is a soft limit to non-timed missions, probably due to Beagl...
- Mon Feb 06, 2017 7:09 pm
- Forum: Modding Long War 2
- Topic: Item Weights?
- Replies: 2
- Views: 5174
Re: Item Weights?
Thanks!
- Mon Feb 06, 2017 6:16 pm
- Forum: Modding Long War 2
- Topic: Item Weights?
- Replies: 2
- Views: 5174
Item Weights?
Is it possible to modify item weights, and if so where? Specifically I'd like to remove the movement penalty from ammo types.
Thanks.
Thanks.
- Mon Feb 06, 2017 5:27 pm
- Forum: Long War 2: Strategy
- Topic: Ambushes and Supply Raids kicking my a**
- Replies: 62
- Views: 77900
Re: Ambushes and Supply Raids kicking my a**
Bring more rockets/sappers? No. I mean having a second rocket is fine, as long as having second grenadier, but the hole point of ambush/raid missions is to get as much corpses and supplies as possible. Honestly I think it's always worth having at least a single needle grenadier in your roster just ...
- Mon Feb 06, 2017 3:00 am
- Forum: Long War 2
- Topic: Dark VIPs
- Replies: 3
- Views: 6437
Re: Dark VIPs
They get sent to Dr. Vahlen's "MAXIMUM FUN Chamber".
- Sun Feb 05, 2017 9:10 pm
- Forum: Long War 2: Strategy
- Topic: Technical Builds?
- Replies: 8
- Views: 12910
Re: Technical Builds?
Having played around with it I must say I find Bunker Buster to be incredibly useful and entertaining because of how massively effective it is at deleting cover.
- Sun Feb 05, 2017 2:32 pm
- Forum: Long War 2: Strategy
- Topic: Gunners Builds
- Replies: 39
- Views: 55855
Re: Gunners Builds
I tend to build: Center Mass - Hail of Bullets - Demolition - Formidable / Chain Shot - Cyclic Fire - Saturation Fire - Combat Fitness / Rupture I also have one guy who rolled Guardian in AWC so I gave him Cool Under Pressure and Kill Zone. I'm tending to think Rupture is better than Combat Fitness ...
- Sat Feb 04, 2017 10:37 pm
- Forum: Long War 2
- Topic: faceoff shinobi.
- Replies: 11
- Views: 16011
Re: faceoff shinobi.
You mean besides then giving that shinobi an action with command, using reaper, and then wiping out said pod of course. I absolutely adore wiping out pods with reaper, or I did until I regularly encountered mutons who have counter-attack and just rifle-butt smack my elite axe wielding master of mel...
- Sat Feb 04, 2017 9:00 pm
- Forum: Long War 2
- Topic: Suggestion: Equipping Haven Advisors
- Replies: 4
- Views: 7981
Suggestion: Equipping Haven Advisors
It would be nice to force-equip haven advisors to at least the level the rebels are, or if this is not desirable / doable I think a notification when you assign an advisor that you probably should equip them with gear would be in order. I realise that to some degree this is a lesson many only need t...
- Sat Feb 04, 2017 8:49 pm
- Forum: Long War 2: Bug Reports
- Topic: Alien Nest mission (from Alien Hunters dlc) not appearing
- Replies: 11
- Views: 22859
Re: Alien Nest mission (from Alien Hunters dlc) not appearing
I also haven't seen the Alien Hunters stuff in my campaign, currently in August. I did get the Shen stuff though. Does it maybe only trigger in my starting region/continent because I liberated my starting region fairly early and I have HQs available in the other two zones so I haven't been scanning ...
- Sat Feb 04, 2017 3:54 pm
- Forum: Long War 2: Strategy
- Topic: Using snipers effectively.
- Replies: 37
- Views: 52460
Re: Using snipers effectively.
Want to chime in with more love for aggressive snipers. My man Ramírez is a lean mean killing machine. When he got Serial he graduated from killing 1 alien a turn to killing as many aliens as my squad can see whenever I desire as long as Serial isn't on cooldown. The hardest choice is deciding if I ...