Search found 260 matches

by nightwyrm
Tue Feb 14, 2017 5:58 am
Forum: Long War 2
Topic: [General Feedback] Strategic layer and class balance
Replies: 71
Views: 86208

Re: [General Feedback] Strategic layer and class balance

I can see that a snapshot marksman might be beneficial if their movement was sufficiently high. Usually I train fairly average or low movement guys with high aim as sharpshooters, which might be part of my problem. I think it's ridiculously punishing to have the snapshot perk apply even when you ha...
by nightwyrm
Tue Feb 14, 2017 5:49 am
Forum: Long War 2: Strategy
Topic: Rebel jobs in liberated regions
Replies: 21
Views: 23640

Re: Rebel jobs in liberated regions

So I just had my first Invasion mission. I think I got quite lucky with my map spawns. The map was tiny with the Alien Relay well with sight of my starting position and most of the civvies spawned clustered around my dudes. The mission also literally began with me being surrounded on all sides by al...
by nightwyrm
Mon Feb 13, 2017 11:40 pm
Forum: Long War 2
Topic: Thoughts on revealing the AWC soldier perks?
Replies: 31
Views: 40954

Re: Thoughts on revealing the AWC soldier perks?

Valaska wrote:
brunodema wrote:Thanks for the feedback. In the mean time, I just realized that you can retrain soldiers on the AWC, so my argument kinda has no point :lol:

Maybe lock the topic, delete it, etc :D
Wait, you can re-roll AWC tree's for new ones?
I think he just means retraining the normal ones.
by nightwyrm
Mon Feb 13, 2017 4:52 pm
Forum: Long War 2
Topic: Questions about game mechanics: Reinforcements
Replies: 23
Views: 27828

Re: Questions about game mechanics: Reinforcements

So I've heard that XP is based on the number of enemies at the beginning of the mission and reinforcement pods don't give XP. I'm just wondering about missions like Haven Defense where you don't have any enemies at the start but have endless reinforcements. What's the XP for those?
by nightwyrm
Mon Feb 13, 2017 3:30 pm
Forum: Long War 2
Topic: Reworking the Technical
Replies: 19
Views: 25023

Re: Reworking the Technical

I'm in Nov and I have MSGT ranked soldiers for all classes except for Techs and PsiOps. Shows how often I use them....
by nightwyrm
Mon Feb 13, 2017 3:20 pm
Forum: Long War 2
Topic: Performance issues in Swarming/Final missions
Replies: 7
Views: 13526

Re: Performance issues in Swarming/Final missions

Suppression is also a big offender. The screaming, stomping Berserkers does a number on my sound too.
by nightwyrm
Mon Feb 13, 2017 3:12 pm
Forum: Long War 2: Strategy
Topic: Snap Shot?
Replies: 33
Views: 40259

Re: Snap Shot?

My Snapshooter is not afraid to get into visual range. Is a Ranger better? Maybe, if he is able to shoot twice, but that limits his ability to move and flank. My Rangers are the centerpieces of my formation, taking the best cover and shooting a lot. My Snapshooter skirts the edge of the firefight, t...
by nightwyrm
Mon Feb 13, 2017 2:41 pm
Forum: Long War 2: Strategy
Topic: Snap Shot?
Replies: 33
Views: 40259

Re: Snap Shot?

One thing you should note is that once you take snapshot, the Sharp is no longer a Sniper you park at a nest. He plays a lot more like a mobile ranger/shinobi mix.
by nightwyrm
Mon Feb 13, 2017 2:36 pm
Forum: Long War 2: Strategy
Topic: Blacksite
Replies: 20
Views: 23341

Re: Blacksite

On legend I believe you have 10 turns until 8 man reinforcement spam, so fighting all the way from the start would be pretty tight (also I spawned the Archon King in my Blacksite so that strategy was right out). 10 turns?! That's less time than you have to destroy a relay! If it uses the same map a...
by nightwyrm
Mon Feb 13, 2017 2:21 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 156032

Re: LW2 needs more "middle class" missions

I find that even having a pod standing right next to a VIP doesn't mean I have to fight. I just use a support grenadier to carpet bomb the place with Sting/Frost grenades and grab the VIP. Maybe a "King of the Hill" mission type like those old Exalt missions where you have to take control ...
by nightwyrm
Mon Feb 13, 2017 2:06 pm
Forum: Long War 2
Topic: Finished first HQ assault
Replies: 4
Views: 7465

Re: Finished first HQ assault

Rebus wrote: Question though: what are the reasons for liberating more than one region? You need one of course for the DE clock, but after that is there an efficiency in not clearing anymore and just focusing on the path?
I like my money. :D
by nightwyrm
Mon Feb 13, 2017 1:58 pm
Forum: Long War 2
Topic: [General Feedback] Strategic layer and class balance
Replies: 71
Views: 86208

Re: [General Feedback] Strategic layer and class balance

Do we all make female snapshooters? :lol: Glad to see i'm not the only one thinking they have a place in some squads, just not the same as regular sharps. And good point on precision shot, i didn't use it so i missed the 2 actions requirement, glad i took DGG then. AFM or Serial are probably both e...
by nightwyrm
Mon Feb 13, 2017 1:50 pm
Forum: Long War 2
Topic: Fantastic or Horrible AWC Combos
Replies: 14
Views: 20547

Re: Fantastic or Horrible AWC Combos

I have a Shinobi with both Center Mass and Lethal. Her SMG deals about as much damage an a rifle. I'm making her a shooter Shinobi with Serial for 1-men VIP assassinations.
by nightwyrm
Mon Feb 13, 2017 1:38 pm
Forum: Long War 2
Topic: Thoughts on revealing the AWC soldier perks?
Replies: 31
Views: 40954

Re: Thoughts on revealing the AWC soldier perks?

Zyrrashijn wrote:You mean Deadshot. Deadeye is the perk that grants you a powerful attack with reduced aim.
Deadeye wouldn't be so bad if it took only 1 action. My Assault with a shotgun in your face won't mind an aim penalty for massive damage.

ps. They should rename the perk Dead Ayyy. :D
by nightwyrm
Mon Feb 13, 2017 1:27 pm
Forum: Long War 2
Topic: [General Feedback] Strategic layer and class balance
Replies: 71
Views: 86208

Re: [General Feedback] Strategic layer and class balance

The Sharpshooter can only carry sniper rifle type weapons as his primary, not an rifle. There's two good builds that are someone related, the Spotter and Sniper. Here's what I plan. Alpha Mike Foxtrot can be swapped with Double Tap or Serial as desired. I'll have to see how this build works on Comm...
by nightwyrm
Mon Feb 13, 2017 1:56 am
Forum: Long War 2
Topic: Battlefield Medicine PG Project
Replies: 18
Views: 24069

Re: Battlefield Medicine PG Project

Choosing whether to put a Hazmat or Tac vest on a dude is interesting, choosing whether to stack armor pips and ablative vests on a single dude to make a tank is interesting, choosing whether to spend 20 on a slightly better Medkit or just take one of the infinite ones for a Medic is not. Why is ch...
by nightwyrm
Mon Feb 13, 2017 1:25 am
Forum: Long War 2
Topic: [General Feedback] Strategic layer and class balance
Replies: 71
Views: 86208

Re: [General Feedback] Strategic layer and class balance

I don't believe Snapshot has a movement penalty to aim.
by nightwyrm
Mon Feb 13, 2017 1:03 am
Forum: Long War 2
Topic: Battlefield Medicine PG Project
Replies: 18
Views: 24069

Re: Battlefield Medicine PG Project

I suppose I am curious to see what kind of buff you really want out of this research. Honestly, I would be fine with it if it just did a squad upgrade like Vanilla since that was what was on my mind when I choose to research it. Or maybe if it cost 2 Supplies each afterwards. Paying 20 Supplies ext...
by nightwyrm
Mon Feb 13, 2017 12:12 am
Forum: Long War 2
Topic: Battlefield Medicine PG Project
Replies: 18
Views: 24069

Re: Battlefield Medicine PG Project

I suppose I am curious to see what kind of buff you really want out of this research. Honestly, I would be fine with it if it just did a squad upgrade like Vanilla since that was what was on my mind when I choose to research it. Or maybe if it cost 2 Supplies each afterwards. Paying 20 Supplies ext...
by nightwyrm
Sun Feb 12, 2017 11:41 pm
Forum: Long War 2
Topic: Battlefield Medicine PG Project
Replies: 18
Views: 24069

Re: Battlefield Medicine PG Project

In MTG parlance, Battlefield Med feels like a "win-more". It's an option that's only good when you're winning and a trap when you're not.
by nightwyrm
Sun Feb 12, 2017 11:34 pm
Forum: Long War 2
Topic: Battlefield Medicine PG Project
Replies: 18
Views: 24069

Re: Battlefield Medicine PG Project

Shrug, field medic is an AWC perk that goes well with battlefield medicine. I agree it's not an exciting PG project that makes sense to rush, but at the end of the day it's more hp healed which helps when your characters are wearing powered armor and reduces that red fog. There are so many PG proje...
by nightwyrm
Sun Feb 12, 2017 11:21 pm
Forum: Long War 2
Topic: Battlefield Medicine PG Project
Replies: 18
Views: 24069

Re: Battlefield Medicine PG Project

So...I just had my PG do the project that gives me Nanomedikits coz I had a brain fart and thought having all my medikits heal more hp would be pretty useful (as in Vanilla). But of course I get a single kit in the inventory with the option to build more for 20 supplies each and I'm just bashing my...
by nightwyrm
Sun Feb 12, 2017 3:57 pm
Forum: Long War 2
Topic: Why I stopped LW2 - but thanks for everything
Replies: 42
Views: 56767

Re: Why I stopped LW2 - but thanks for everything

Further to this, I present the ADVENT Vehicle missions. Either rescue VIP or loot container. VIP versions have fixed evac and a hard deadline of 12 turns, the other has evac by flare and a recover-by deadline of 8 turns. Even at Extremely Light Vulnerable they will have 1 or 2 pods lurking around t...
by nightwyrm
Sun Feb 12, 2017 3:46 pm
Forum: Long War 2
Topic: Thoughts on revealing the AWC soldier perks?
Replies: 31
Views: 40954

Re: Thoughts on revealing the AWC soldier perks?

Zloth wrote:Thanks LordYanaek!

Actually, that reminds me - why are soldiers' main abilities hidden? Seems like those should definitely be revealed both in LW2 and the Perk Pack. It would have saved me a lot of UFOPedia checks.
There's an option to reveal perk trees in the Options menu.
by nightwyrm
Sun Feb 12, 2017 3:13 pm
Forum: Long War 2
Topic: [General Feedback] Strategic layer and class balance
Replies: 71
Views: 86208

Re: [General Feedback] Strategic layer and class balance

On Snapshooters. Because of the way Snapshot works, you don't actually use them like a sniper. They work more like long distance Rangers. On PsiOps. Even maxed rank, they aren't all that great. Lots of the stuff they could do is duplicated by other classes. Dominate? Hackers can do that to MECs too....