Search found 260 matches

by nightwyrm
Sun Feb 05, 2017 5:17 pm
Forum: Long War 2
Topic: Which difficult should I chose?
Replies: 13
Views: 19097

Re: Which difficult should I chose?

Rookie or Vet. I'm finding Vet to be a bit harder than Vanilla Commander.
by nightwyrm
Sun Feb 05, 2017 5:11 pm
Forum: Long War 2: Strategy
Topic: EXO Suits
Replies: 5
Views: 8903

EXO Suits

Anyone else finding they would rather put the EXO on a non-technical than a technical? The Shredder gun seems so much better than an extra rocket. You don't need to upgrade the Gauntlet for it to work well and at least it'll hit exactly what I want it to hit after moving... I would seriously rather ...
by nightwyrm
Sun Feb 05, 2017 4:19 pm
Forum: Long War 2: Bug Reports
Topic: Heck controling a stunned MEC.
Replies: 0
Views: 2463

Heck controling a stunned MEC.

This might be a holdover from Vanilla but it seems hacking to control a stunned MEC or Drone does odd, odd things to them. After their stun ends and I can move them around, all they can do is move. All their abilities are greyed out. The movement animation also doesn't happen and it's looks like the...
by nightwyrm
Sun Feb 05, 2017 2:50 pm
Forum: Long War 2
Topic: New and Improved Dark Events Thread
Replies: 111
Views: 141333

Re: New and Improved Dark Events Thread

I believe Rapid Response is not a TDE and expires in a month since it was also in Vanilla. But since a month in LW2 can have you go on at least a dozen missions....well, failing just half-a-dozen missions in a row coz of RR can pretty much means a campaign lost.
by nightwyrm
Sun Feb 05, 2017 2:16 pm
Forum: Long War 2
Topic: Rockets vs. Grenades
Replies: 24
Views: 31211

Re: Rockets vs. Grenades

wobuffet wrote:
nightwyrm wrote:To me, the biggest advantage grenades have over rockets is the noise rockets make.
Slightly off-topic, but does the UI (or a manual somewhere) give information on noise levels generated by different activities/items?
Here: http://www.ufopaedia.org/index.php/Sounds_%28LW2%29
by nightwyrm
Sun Feb 05, 2017 12:05 am
Forum: Long War 2
Topic: Rockets vs. Grenades
Replies: 24
Views: 31211

Re: Rockets vs. Grenades

To me, the biggest advantage grenades have over rockets is the noise rockets make. Even if I'm lucky enough for the rocket to hit where I want, I now have 2 other pods come dashing in the next turn. Ironically, the maps with more enemies where a rocket would be most useful is also where rockets are ...
by nightwyrm
Sat Feb 04, 2017 11:55 pm
Forum: Long War 2
Topic: Few Questions from a Legend difficulty veteran
Replies: 8
Views: 12508

Re: Few Questions from a Legend difficulty veteran

I like Rangers a lot more once I stop trying to use their sawed-off shotgun. They shoot a lot and that's all I'm asking them to do.
by nightwyrm
Sat Feb 04, 2017 10:08 pm
Forum: Long War 2
Topic: Prevent showing up in avenger who soldiers on Infiltration... is possible?
Replies: 2
Views: 4966

Re: Prevent showing up in avenger who soldiers on Infiltration... is possible?

So this is why infiltration are taking so long. My dudes are slacking off!! :lol:
by nightwyrm
Sat Feb 04, 2017 4:50 pm
Forum: Long War 2
Topic: Blacksite reinforcement waves
Replies: 13
Views: 20767

Re: Blacksite reinforcement waves

You know how some people disliked X2's auto-lose timer and wanted endless reinforcements instead. Now you can have both in LW2!!
by nightwyrm
Sat Feb 04, 2017 12:57 am
Forum: Long War 2
Topic: EXO armor
Replies: 5
Views: 8338

EXO armor

So is the EXO suppose to NOT have any armor points?
by nightwyrm
Fri Feb 03, 2017 10:28 pm
Forum: Long War 2
Topic: New and Improved Dark Events Thread
Replies: 111
Views: 141333

Re: New and Improved Dark Events Thread

I think even temporary DEs are having a stronger effect in LW2 compared to Vanilla. I'm not too far into the game but I'm already going on at least about the same number of missions in a week in LW2 as I did in a month in Vanilla. There is so much more opportunity for a temporary DE to screw a playe...
by nightwyrm
Fri Feb 03, 2017 8:10 pm
Forum: Long War 2
Topic: New and Improved Dark Events Thread
Replies: 111
Views: 141333

Re: New and Improved Dark Events Thread

mustangdood wrote:
This is interesting gamer psychology that has been around since day 1. I don't know if you were referring Richard or Mark, but both of them are brilliant with game design.
Mark Rosewater. His articles and podcasts have some very interesting insights on game design.
by nightwyrm
Fri Feb 03, 2017 3:42 pm
Forum: Long War 2
Topic: New and Improved Dark Events Thread
Replies: 111
Views: 141333

Re: New and Improved Dark Events Thread

@mattprice516 I think a large part is due to people are coming in from Vanilla where you do have a chance to counter any DE. You won't be able to counter ALL the DEs but it was your choice. TDEs are viewed as a reduction of agency from X2 and not as an increase of agency from LW1. LW2 is essentially...
by nightwyrm
Fri Feb 03, 2017 3:32 pm
Forum: Long War 2: Strategy
Topic: Sapper/needle grenades, heat/tandem, combat engineer/full kit
Replies: 51
Views: 62899

Re: Sapper/needle grenades, heat/tandem, combat engineer/full kit

Even on Veteran, I find a good pod cracker makes my life so much easier. The problem is that both rockets and explosive grenades are loud and attract attention while flamers require good positioning. Stinger grenades are starting to look more and more like a perfect opener.
by nightwyrm
Fri Feb 03, 2017 3:06 pm
Forum: Long War 2
Topic: New and Improved Dark Events Thread
Replies: 111
Views: 141333

Re: New and Improved Dark Events Thread

This is just my brief 2 cents about why people seems to be reacting much more negatively to TDEs than the Navigator system. In general, one of the things people react most negatively to in a game is the illusion of agency. They would rather never have a choice in the first place than to have that ch...
by nightwyrm
Fri Feb 03, 2017 2:20 pm
Forum: Long War 2: Strategy
Topic: Sapper/needle grenades, heat/tandem, combat engineer/full kit
Replies: 51
Views: 62899

Re: Sapper/needle grenades, heat/tandem, combat engineer/full kit

My grenadier with Sapper and Plasma Grenades still has trouble blowing up normal walls. It's pretty frustrating at times. Obviously, Sapper grenadier and Needle grenadier fulfill different roles. Sappers are debuffers who attacks first to remove cover while Needlers are finishers who you can rely o...
by nightwyrm
Fri Feb 03, 2017 1:57 pm
Forum: Long War 2: Strategy
Topic: Sapper/needle grenades, heat/tandem, combat engineer/full kit
Replies: 51
Views: 62899

Re: Sapper/needle grenades, heat/tandem, combat engineer/full kit

My grenadier with Sapper and Plasma Grenades still has trouble blowing up normal walls. It's pretty frustrating at times. Obviously, Sapper grenadier and Needle grenadier fulfill different roles. Sappers are debuffers who attacks first to remove cover while Needlers are finishers who you can rely on...
by nightwyrm
Thu Feb 02, 2017 11:44 pm
Forum: Long War 2: Strategy
Topic: Sapper/needle grenades, heat/tandem, combat engineer/full kit
Replies: 51
Views: 62899

Re: Sapper/needle grenades, heat/tandem, combat engineer/full kit

Speaking of using grenades to open engagements and break concealment, I've had some success in using support grenades (sting grenades, frost bomb) for that task. Sting grenades leave half the pod stunned in the open and severely limits the rest's ability to scatter to cover. My favourite use of the ...
by nightwyrm
Thu Feb 02, 2017 11:05 pm
Forum: Long War 2: Strategy
Topic: Sapper/needle grenades, heat/tandem, combat engineer/full kit
Replies: 51
Views: 62899

Re: Sapper/needle grenades, heat/tandem, combat engineer/full kit

In another topic, trihero talked about a right-side Grenadier for support. Rapid Deployment has a 3-turn cooldown, which makes it a special tool to free-fire an initial support grenade. What are the other special grenade skills like (Bluescreen Bombs, Sting Grenades, Dense Smoke, Ghost Grenade)? Di...
by nightwyrm
Thu Feb 02, 2017 8:10 pm
Forum: Long War 2
Topic: Why does rendering (resource extracting) reside in the research branch and not the engineering branch?
Replies: 13
Views: 19628

Re: Why does rendering (resource extracting) reside in the research branch and not the engineering branch?

The only time I rendered anything was in the early game to get the 2-3 alloy or crystal to pay for some research. Locking rendering behind the PG would make that impossible.
by nightwyrm
Thu Feb 02, 2017 2:36 pm
Forum: Long War 2
Topic: New and Improved Dark Events Thread
Replies: 111
Views: 141333

Re: New and Improved Dark Events Thread

I just had a thought. Facility Leads in Vanilla allows you to attack sites in regions you don't control. Maybe a similar system could be placed to deal with DEs. Let DE missions spawn as normal all around the world and if you detect it in a contacted region and deal with it, good for you. But whenev...
by nightwyrm
Thu Feb 02, 2017 1:31 pm
Forum: Long War 2
Topic: New and Improved Dark Events Thread
Replies: 111
Views: 141333

Re: New and Improved Dark Events Thread

Another way to mitigate the randomness might be to allow you to spend intel for a guaranteed detection of the dark event counter mission. This means if there are particular DEs that you dislike you can spend resources to counter them, but the cost would be high enough that it probably isn't worth g...
by nightwyrm
Wed Feb 01, 2017 3:49 pm
Forum: Long War 2
Topic: Dark Events
Replies: 57
Views: 72458

Re: Dark Events

So....with the Tactical DEs, the best way to win Long War 2 is to keep it as short as possible.... :lol: Or restart, I guess. An early month uncountered Formidable perk DE would pretty much mean game over. The implications for Haven management is also pretty big. You will always want somebody on Int...
by nightwyrm
Wed Feb 01, 2017 2:54 pm
Forum: Long War 2
Topic: Shens Last Gift doesnt appear
Replies: 15
Views: 19905

Re: Shens Last Gift doesnt appear

Moving SLG later pretty much also trivializes the mission. Once you get lasers and some AP rounds, the whole thing is a cakewalk.
by nightwyrm
Wed Feb 01, 2017 2:47 pm
Forum: Long War 2
Topic: UI/QoL request
Replies: 0
Views: 2872

UI/QoL request

Not sure if this is the place to put this but here goes. Is it possible to get a Elerium Core counter on the upper right corner of the Engineering Build Item room similar to those for Alloy and Elerium crystals? In Vanilla, the only place to use E. Cores is in the PG and they have a counter in that ...