Search found 19 matches

by TechnoMage
Mon Sep 25, 2017 3:40 am
Forum: Long War 2
Topic: Mimimi moments, or no regrets when reloading a save
Replies: 81
Views: 110565

Re: Mimimi moments, or no regrets when reloading a save

I won't say I never reload to an unlucky shot, but mostly I reload when I feel like I made a strategical mistake and could have played it better, I feel like I am learning when I reload in those situations and made it through by learning how I should play that situation better. I plan to do Ironman ...
by TechnoMage
Thu Sep 21, 2017 1:53 pm
Forum: Long War 2
Topic: When did sentinels get armor shredding
Replies: 3
Views: 6583

Re: When did sentinels get armor shredding

No I mean the enemy, the upgraded version of the Sentry's, they have 1 shred on their atacks, and it just seems weird to me when the gunner enemies only have it after they get a dark event but the enemy focused on over watching has it baseline.
by TechnoMage
Wed Sep 20, 2017 7:50 am
Forum: Long War 2
Topic: When did sentinels get armor shredding
Replies: 3
Views: 6583

When did sentinels get armor shredding

or did they always have it? Just seems a bit weird to me, I dunno why, seems more in place on other units is all.
by TechnoMage
Sat Sep 16, 2017 11:47 am
Forum: Long War 2: Bug Reports
Topic: Smash and Grab no containers
Replies: 6
Views: 10438

Re: Smash and Grab no containers

For those who have this problem in the future, make sure you don't have longwar installed twice one being an older version(I had the older version deactivated but apparently it still activated as it had the same mod code as the newer one)
by TechnoMage
Sat Sep 09, 2017 5:44 pm
Forum: Long War 2: Bug Reports
Topic: Smash and Grab no containers
Replies: 6
Views: 10438

Re: Smash and Grab no containers

Yea I got another one, I'll just instant launch smash and grabs from now on to see if they are a bugged map and load and abort/infiltrate depending.
by TechnoMage
Sat Sep 09, 2017 4:10 am
Forum: Long War 2: Bug Reports
Topic: Smash and Grab no containers
Replies: 6
Views: 10438

Re: Smash and Grab no containers

yea problem persists after reinstalling mods and checking base game install through steam :/ edit: reset config files for a second time and I consoled my way through 3 smash and grabs all of which worked, don't know if it will suddenly stop working again or if it just has a chance to not work and I ...
by TechnoMage
Sat Sep 09, 2017 3:20 am
Forum: Long War 2: Bug Reports
Topic: Smash and Grab no containers
Replies: 6
Views: 10438

Re: Smash and Grab no containers

Yes, I reset my config because i was having the problem, started a new game from scratch, 2 smash and grabs succeeded then the third one had the problem again. I just reinstalled all my mods from scratch and am starting a new game again
by TechnoMage
Fri Sep 08, 2017 11:36 pm
Forum: Long War 2: Bug Reports
Topic: Smash and Grab no containers
Replies: 6
Views: 10438

Smash and Grab no containers

Longwar 1.5 9/2 hotfix windows 10 Mods- Stop Wasting my time Legacy Gotcha(Flank Preview Evolved) Use My Class Perfect Information Numeric Health Display Evac All The Smash and Grab mission will spawn without containers, and just a single marker pointing to nothing. I tried clearing my config folder...
by TechnoMage
Sun Apr 02, 2017 4:28 pm
Forum: Long War 2
Topic: Mod: True Concealment
Replies: 10
Views: 19376

Re: Mod: True Concealment

I use the mod but I find I always end with more then enough that I would succeed without the mod, I just like it because it makes sense for the self destruct type missions, there are a few I agree shouldn't be extended which are but it fixes more then it breaks and if I feel like it I could change i...
by TechnoMage
Mon Mar 20, 2017 10:01 pm
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 5849883

Re: Psi Ops still suck?

(Speaking from the PoV of a Veteran difficulty player who is just about to finish out a 1.2 campaign.) Even Mind Merge has a niche for me (helping my Assaults make excessively heroic forward dashes), although I do wish that it still had more of its LW1 utility of allowing Psi characters to pool the...
by TechnoMage
Thu Feb 16, 2017 12:14 am
Forum: Long War 2
Topic: ACW Scientist lower chance of shaken soldier?
Replies: 1
Views: 3820

ACW Scientist lower chance of shaken soldier?

Does the lower time from ACW lower the chance of gravely wounded thus lowering the chance of a shaken soldier, as after getting ACW it seems I never get a shaken soldier again.
by TechnoMage
Wed Feb 15, 2017 2:04 am
Forum: Long War 2
Topic: Can we skip faceless man missions?
Replies: 13
Views: 22826

Re: Can we skip faceless man missions?

Except you would do a head count and find the guy who was missing before you leave. "Ok guys we have a faceless to hunt, everyone gather up you 4 over there grab your guns... wait where is Bob and Jen?" I guess maybe not everyone is there at the time you heard the call but still shouldn't ...
by TechnoMage
Mon Feb 13, 2017 10:54 pm
Forum: Long War 2
Topic: Full Override expended after a failed attempt
Replies: 7
Views: 11158

Re: Full Override expended after a failed attempt

I hope I can keep a super heavy, would be so awesome
by TechnoMage
Sun Feb 12, 2017 3:30 pm
Forum: Long War 2
Topic: [General Feedback] Strategic layer and class balance
Replies: 71
Views: 84508

Re: [General Feedback] Strategic layer and class balance

I like my rifle shinobi, the +2 damage on flanking is amazing and with low profile and shadowstep they have a much easier time staying safe while doing said flanking. Infact low profile is one of the reasons I love the shinobi gunner, it allows a much easier time fielding my entire force behind full...
by TechnoMage
Tue Feb 07, 2017 8:02 pm
Forum: Long War 2
Topic: 1.2 and reverting Combat Stims to require Berserker Corpse
Replies: 13
Views: 20234

Re: 1.2 and reverting Combat Stims to require Berserker Corpse

How about they deal damage to you after they wear off, after so much drugs flow through your system it should have some sort of bad effect and you could plan for it by healing up right before it wears off and such.
by TechnoMage
Fri Feb 03, 2017 10:26 pm
Forum: Long War 2
Topic: Blacksite reinforcement waves
Replies: 13
Views: 20650

Re: Blacksite reinforcement waves

Wouldn't the fact they have advent strength so high be a possible explanation for the ridiculous reinforcements?
by TechnoMage
Wed Feb 01, 2017 4:32 pm
Forum: Long War 2
Topic: Shotguns shouldn't lose accuracy at range they should increase graze chance
Replies: 1
Views: 3991

Shotguns shouldn't lose accuracy at range they should increase graze chance

Just a thought, it is actually fairly easy to hit at range with a shotgun, definitely at the ranges used in the game, but the damage would be less concentrated
by TechnoMage
Wed Feb 01, 2017 3:52 pm
Forum: Long War 2
Topic: LW2 v1.1 Hacking and advent towers
Replies: 4
Views: 8324

Re: LW2 v1.1 Hacking and advent towers

The Boz wrote:The + Hacking stat reward should be made smaller, and apply to all future hacks of *ALL* XCOM squads. Maybe processed by "Enemy Encryption" research, like Datapads are.
This is what I was thinking myself, +3 to all soldiers hacking stat including new soldiers
by TechnoMage
Wed Feb 01, 2017 3:35 pm
Forum: Long War 2
Topic: Dark Events
Replies: 57
Views: 71686

Re: Dark Events

It would be cool to be able to effect even just the amount of enemies receiving the upgrades if not remove it all together by hitting training facilities and manufacturing plants.