Search found 19 matches
- Mon Sep 25, 2017 3:40 am
- Forum: Long War 2
- Topic: Mimimi moments, or no regrets when reloading a save
- Replies: 81
- Views: 110506
Re: Mimimi moments, or no regrets when reloading a save
I won't say I never reload to an unlucky shot, but mostly I reload when I feel like I made a strategical mistake and could have played it better, I feel like I am learning when I reload in those situations and made it through by learning how I should play that situation better. I plan to do Ironman ...
- Thu Sep 21, 2017 1:53 pm
- Forum: Long War 2
- Topic: When did sentinels get armor shredding
- Replies: 3
- Views: 6582
Re: When did sentinels get armor shredding
No I mean the enemy, the upgraded version of the Sentry's, they have 1 shred on their atacks, and it just seems weird to me when the gunner enemies only have it after they get a dark event but the enemy focused on over watching has it baseline.
- Wed Sep 20, 2017 7:50 am
- Forum: Long War 2
- Topic: When did sentinels get armor shredding
- Replies: 3
- Views: 6582
When did sentinels get armor shredding
or did they always have it? Just seems a bit weird to me, I dunno why, seems more in place on other units is all.
- Sat Sep 16, 2017 11:47 am
- Forum: Long War 2: Bug Reports
- Topic: Smash and Grab no containers
- Replies: 6
- Views: 10434
Re: Smash and Grab no containers
For those who have this problem in the future, make sure you don't have longwar installed twice one being an older version(I had the older version deactivated but apparently it still activated as it had the same mod code as the newer one)
- Sat Sep 09, 2017 5:44 pm
- Forum: Long War 2: Bug Reports
- Topic: Smash and Grab no containers
- Replies: 6
- Views: 10434
Re: Smash and Grab no containers
Yea I got another one, I'll just instant launch smash and grabs from now on to see if they are a bugged map and load and abort/infiltrate depending.
- Sat Sep 09, 2017 4:10 am
- Forum: Long War 2: Bug Reports
- Topic: Smash and Grab no containers
- Replies: 6
- Views: 10434
Re: Smash and Grab no containers
yea problem persists after reinstalling mods and checking base game install through steam :/ edit: reset config files for a second time and I consoled my way through 3 smash and grabs all of which worked, don't know if it will suddenly stop working again or if it just has a chance to not work and I ...
- Sat Sep 09, 2017 3:20 am
- Forum: Long War 2: Bug Reports
- Topic: Smash and Grab no containers
- Replies: 6
- Views: 10434
Re: Smash and Grab no containers
Yes, I reset my config because i was having the problem, started a new game from scratch, 2 smash and grabs succeeded then the third one had the problem again. I just reinstalled all my mods from scratch and am starting a new game again
- Fri Sep 08, 2017 11:36 pm
- Forum: Long War 2: Bug Reports
- Topic: Smash and Grab no containers
- Replies: 6
- Views: 10434
Smash and Grab no containers
Longwar 1.5 9/2 hotfix windows 10 Mods- Stop Wasting my time Legacy Gotcha(Flank Preview Evolved) Use My Class Perfect Information Numeric Health Display Evac All The Smash and Grab mission will spawn without containers, and just a single marker pointing to nothing. I tried clearing my config folder...
- Sun Apr 02, 2017 4:28 pm
- Forum: Long War 2
- Topic: Mod: True Concealment
- Replies: 10
- Views: 19363
Re: Mod: True Concealment
I use the mod but I find I always end with more then enough that I would succeed without the mod, I just like it because it makes sense for the self destruct type missions, there are a few I agree shouldn't be extended which are but it fixes more then it breaks and if I feel like it I could change i...
- Mon Mar 20, 2017 10:01 pm
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 5819648
Re: Psi Ops still suck?
(Speaking from the PoV of a Veteran difficulty player who is just about to finish out a 1.2 campaign.) Even Mind Merge has a niche for me (helping my Assaults make excessively heroic forward dashes), although I do wish that it still had more of its LW1 utility of allowing Psi characters to pool the...
- Thu Feb 16, 2017 12:14 am
- Forum: Long War 2
- Topic: ACW Scientist lower chance of shaken soldier?
- Replies: 1
- Views: 3818
ACW Scientist lower chance of shaken soldier?
Does the lower time from ACW lower the chance of gravely wounded thus lowering the chance of a shaken soldier, as after getting ACW it seems I never get a shaken soldier again.
- Wed Feb 15, 2017 2:04 am
- Forum: Long War 2
- Topic: Can we skip faceless man missions?
- Replies: 13
- Views: 22817
Re: Can we skip faceless man missions?
Except you would do a head count and find the guy who was missing before you leave. "Ok guys we have a faceless to hunt, everyone gather up you 4 over there grab your guns... wait where is Bob and Jen?" I guess maybe not everyone is there at the time you heard the call but still shouldn't ...
- Mon Feb 13, 2017 10:54 pm
- Forum: Long War 2
- Topic: Full Override expended after a failed attempt
- Replies: 7
- Views: 11158
Re: Full Override expended after a failed attempt
I hope I can keep a super heavy, would be so awesome
- Sun Feb 12, 2017 3:30 pm
- Forum: Long War 2
- Topic: [General Feedback] Strategic layer and class balance
- Replies: 71
- Views: 84399
Re: [General Feedback] Strategic layer and class balance
I like my rifle shinobi, the +2 damage on flanking is amazing and with low profile and shadowstep they have a much easier time staying safe while doing said flanking. Infact low profile is one of the reasons I love the shinobi gunner, it allows a much easier time fielding my entire force behind full...
- Tue Feb 07, 2017 8:02 pm
- Forum: Long War 2
- Topic: 1.2 and reverting Combat Stims to require Berserker Corpse
- Replies: 13
- Views: 20230
Re: 1.2 and reverting Combat Stims to require Berserker Corpse
How about they deal damage to you after they wear off, after so much drugs flow through your system it should have some sort of bad effect and you could plan for it by healing up right before it wears off and such.
- Fri Feb 03, 2017 10:26 pm
- Forum: Long War 2
- Topic: Blacksite reinforcement waves
- Replies: 13
- Views: 20649
Re: Blacksite reinforcement waves
Wouldn't the fact they have advent strength so high be a possible explanation for the ridiculous reinforcements?
- Wed Feb 01, 2017 4:32 pm
- Forum: Long War 2
- Topic: Shotguns shouldn't lose accuracy at range they should increase graze chance
- Replies: 1
- Views: 3991
Shotguns shouldn't lose accuracy at range they should increase graze chance
Just a thought, it is actually fairly easy to hit at range with a shotgun, definitely at the ranges used in the game, but the damage would be less concentrated
- Wed Feb 01, 2017 3:52 pm
- Forum: Long War 2
- Topic: LW2 v1.1 Hacking and advent towers
- Replies: 4
- Views: 8323
Re: LW2 v1.1 Hacking and advent towers
This is what I was thinking myself, +3 to all soldiers hacking stat including new soldiersThe Boz wrote:The + Hacking stat reward should be made smaller, and apply to all future hacks of *ALL* XCOM squads. Maybe processed by "Enemy Encryption" research, like Datapads are.
- Wed Feb 01, 2017 3:35 pm
- Forum: Long War 2
- Topic: Dark Events
- Replies: 57
- Views: 71678
Re: Dark Events
It would be cool to be able to effect even just the amount of enemies receiving the upgrades if not remove it all together by hitting training facilities and manufacturing plants.