Search found 433 matches
- Wed Mar 22, 2017 8:03 am
- Forum: Long War 2
- Topic: If 2 Archon Kings Appear In Game Do Both Have to Be Killed?
- Replies: 17
- Views: 28209
Re: If 2 Archon Kings Appear In Game Do Both Have to Be Killed?
16 damage is possible with double crit damage. Long rifles have a damage range from 6-11, with +4 crit damage. So double crit damage range is 14-19. Precision Shot crit damage range would be 11-16. You probably aren't calculating that right. It's not double damage on the crit bonus, it's double the...
- Wed Mar 22, 2017 5:15 am
- Forum: Long War 2
- Topic: Why sometimes I can´t decrease activity with infiltration?
- Replies: 22
- Views: 24502
Re: Why sometimes I can´t decrease activity with infiltration?
I've seen 7 aliens once or twice. It's just very uncommon. Sounds like ufopedia is wrong. Excepting the special modifiers for certain missions, each step reduces activity by a whole category. Light > Very Light > Extremely Light for instance. A normal Light-Moderate can always be reduced to Extremel...
- Tue Mar 21, 2017 4:57 pm
- Forum: Long War 2
- Topic: Shredder Gun vs Shredder Cannon vs Plasma Blaster
- Replies: 18
- Views: 33402
Re: Shredder Gun vs Shredder Cannon vs Plasma Blaster
Yep. The 1 tile width is annoying (and restrictive of how many enemies you can get), but guessing which tile you need to stand in to hit the maximum number of targets is always annoying, no matter what size or shape the template is.
- Tue Mar 21, 2017 4:31 pm
- Forum: Long War 2
- Topic: Shredder Gun vs Shredder Cannon vs Plasma Blaster
- Replies: 18
- Views: 33402
Re: Shredder Gun vs Shredder Cannon vs Plasma Blaster
ShredderGun_BaseDamage = (Damage=6, Spread = 2, PlusOne = 50, Crit = 3, Pierce = 0, Shred=2, Tag = "", DamageType="Projectile_Conventional") ShredstormCannon_BaseDamage = (Damage=9, Spread = 2, PlusOne = 50, Crit = 4, Pierce = 0, Shred=4, Tag = "", DamageType="Pro...
- Tue Mar 21, 2017 4:55 am
- Forum: Long War 2
- Topic: Is it odd to have zero avatar progress in November/December?
- Replies: 15
- Views: 19284
Re: Is it odd to have zero avatar progress in November/December?
That's a fairly large number of soldiers. I have 65 soldiers above Rookie and 29 of them at Master Sergeant. I can easily enough run 3 major missions (7-9 guys) at a time with some left over for hitting up smaller stuff. I'm just about to liberate my 4th region, but I have 2 other tower missions and...
- Tue Mar 21, 2017 12:09 am
- Forum: Long War 2: Bug Reports
- Topic: Advent attacks on viper-snared soldier
- Replies: 22
- Views: 28491
Re: Advent attacks on viper-snared soldier
Does any1 know what is the aim of the tounge attack. It happened just a few times to me in my campaign (i tried to make sure it doesnt happen as much as i could), but when it did it often got a soldier in full cover. So often in fact I got the feeling that it has a massive aim boost. A regular chan...
- Mon Mar 20, 2017 11:59 pm
- Forum: Long War 2
- Topic: Is it odd to have zero avatar progress in November/December?
- Replies: 15
- Views: 19284
Re: Is it odd to have zero avatar progress in November/December?
It means you are ready to play on a higher difficulty level. I'm doing all my learning on Veteran too and only have a few pips in December. I attribute most of that to playing the strategic layer correctly (although I'm taking my time on finishing so I can try the end-game toys). From what I've seen...
- Mon Mar 20, 2017 10:28 pm
- Forum: Long War 2: Strategy
- Topic: Which rooms to build first
- Replies: 28
- Views: 48197
Re: Which rooms to build first
You might have to build a second power room in the late game, but it's truly not a problem then. In fact, it's cheaper than spending 20 elerium on the power room upgrade. If you don't have to build a second power room, all you get is an empty hole in your avenger at the end of the game.
- Mon Mar 20, 2017 10:31 am
- Forum: Long War 2
- Topic: AWC Balance
- Replies: 50
- Views: 104656
Re: AWC Balance
The argument seems to be that knowing about an "OP" ability at tier 3 past 2 rubbish abilities is more valuable than taking 6 level 1 skills or 2 level 1 skills and 2 level 2 skills that you actually wanted. You can only train 12 level 3 skills before the end of december, which is around t...
- Mon Mar 20, 2017 5:00 am
- Forum: Long War 2
- Topic: Advent Officers
- Replies: 21
- Views: 28151
Re: Advent Officers
This doesn't apply to the Advent Officer Autopsy.Jacke wrote:And if you happen to get to 10 corpses when the previous research finishes, you can do the autopsy instantaneously.
- Mon Mar 20, 2017 3:28 am
- Forum: Long War 2
- Topic: Advent Officers
- Replies: 21
- Views: 28151
Re: Advent Officers
In LW2, you only get corpses on Enemy Material missions. Stuff like Supply Raid and Troop Column. The very first mission is a Troop Column mission. If you haven't done any missions with Enemy Material in the reward description, you will not have gathered any extra corpses. The usual restrictions on ...
- Sun Mar 19, 2017 1:14 pm
- Forum: Long War 2
- Topic: AWC Balance
- Replies: 50
- Views: 104656
Re: AWC Balance
Yeah, the balance of the game isn't on such a razors edge that knowing whether or not the tier 2 and 3 perks are any good is a huge game breaker. Going for tier 3s means you have another character without a tier 1 and a tier 2. Getting two tier 3s on a 10 man A team takes more time than you have in ...
- Sun Mar 19, 2017 12:57 pm
- Forum: Long War 2
- Topic: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
- Replies: 45
- Views: 56061
Re: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
That's exactly how it works. Only your lowest hp total in a mission matters for wound timers.CasualGamer wrote: So if you get hit for say 4 and healed, then hit for 3 damage, your recovery time is identical to having been hit once for 4 damage?
I hope it is accurate as it makes medics much more powerful.
- Sun Mar 19, 2017 12:22 pm
- Forum: Long War 2: Strategy
- Topic: Usefulness of Plasma Grenades/Medics
- Replies: 28
- Views: 42661
Re: Usefulness of Plasma Grenades/Medics
Is Red Fog the default? I've never used it, but so many people in this thread are citing it... Also random side note- do Stasis Vests prevent wound time? I'm assuming not, which is why I haven't researched them. Red fog is win more lose more. It's by no means the default unless you like winning mor...
- Sat Mar 18, 2017 10:59 pm
- Forum: Long War 2: Bug Reports
- Topic: Rulers (BQ&AK) scheduling..
- Replies: 6
- Views: 9470
Re: Rulers (BQ&AK) scheduling..
I'm not sure where to look to see if their cycles have been changed. Does this mean at what force levels they can first appear? Both the Berserker Queen and Archon King turned up in Troop Column missions for me. The Viper King died in his quest mission, so I can't say anything about him.
- Sat Mar 18, 2017 10:32 pm
- Forum: Long War 2
- Topic: Questionable Perks
- Replies: 57
- Views: 71683
Re: Questionable Perks
I have already asked this but nobody could (or wanted to) answer. How does Field Surgeon exactly work? The description clearly states it reduces wound times by 1 hit point. Going by the description alone this would make it strong early when you usually have 4-7 HP per soldiers and are hit for 2-5 b...
- Sat Mar 18, 2017 2:36 pm
- Forum: Long War 2
- Topic: What are the abilities/weapons that destroy loots/corpses?
- Replies: 6
- Views: 12720
Re: What are the abilities/weapons that destroy loots/corpses?
You get Resistance MECs too though. It's hilarious when you've collected 3 or 4 MECs in a region and get a Rendevouz... Micromissile everything
Only the killing blow matters for destroying corpses and loot. That's vanilla behaviour and it hasn't been changed in LW2.
Only the killing blow matters for destroying corpses and loot. That's vanilla behaviour and it hasn't been changed in LW2.
- Sat Mar 18, 2017 1:20 pm
- Forum: Long War 2
- Topic: What are the abilities/weapons that destroy loots/corpses?
- Replies: 6
- Views: 12720
Re: What are the abilities/weapons that destroy loots/corpses?
Surprisingly, MEC micro-missiles do not destroy loot, even though they look like a grenade/rocket type ability.
- Sat Mar 18, 2017 1:09 pm
- Forum: Resolved Bug Reports
- Topic: Experimental Powered Weapon project bug
- Replies: 9
- Views: 35892
Re: Experimental Powered Weapon project bug
I just got this bug too. Came out after I researched Plasma Blasters.
- Sat Mar 18, 2017 9:48 am
- Forum: Long War 2
- Topic: Questionable Perks
- Replies: 57
- Views: 71683
Re: Questionable Perks
Mostly agree, but.... Specialist: fail safe, you can cheese hack pulls (should be removed imo) and you can disable towers on stealth missions (legitimate but also infrequent). I did try fail safe and I felt field surgeon would have more value, I didn't miss not taking it. Fail Safe + Full Override a...
- Sat Mar 18, 2017 6:02 am
- Forum: Long War 2
- Topic: Your current A-Team
- Replies: 9
- Views: 15474
Re: Your current A-Team
This is somewhat of a work in progress. I've only just started playing with it recently after having tried it out more by accident. Had a squad that was kind of a mix bag, but it had 2 Infantry, 2 Gunners and 1 Sniper, and I was amazed how well they worked together. So I've been pushing harder to g...
- Sat Mar 18, 2017 3:52 am
- Forum: Long War 2
- Topic: Questions about GTS upgrades.
- Replies: 8
- Views: 11841
Re: Questions about GTS upgrades.
Here are the loot tables for vulture (from XComGameCore.ini): +LootTables = ( TableName = "MutonM3_VultureLoot", Loots[0]=(Chance=80,MinCount=1,MaxCount=1,TableRef="MutonM3_TimedLoot",RollGroup=1), Loots[1]=(Chance=80,MinCount=1,MaxCount=1,TableRef="GenericLateAlienLoot_LW&q...
- Fri Mar 17, 2017 11:31 am
- Forum: Long War 2
- Topic: Are Flashbangs overpowered
- Replies: 72
- Views: 93185
Re: Are Flashbangs overpowered
Unfortunately Bastion requires Solace which while being a good ability, apparently causes lags for a number of player. I'm not sure whether it's true or not but my soldiers seem to move more slowly when i have a Psi with Solace. Sounds like you are confusing Fortress with Solace. Bastion requires F...
- Fri Mar 17, 2017 12:07 am
- Forum: Long War 2: Strategy
- Topic: Usefulness of Plasma Grenades/Medics
- Replies: 28
- Views: 42661
Re: Usefulness of Plasma Grenades/Medics
Needle Grenadiers want Plasma Grenades because killing things causes nothing bad for them. If using Hail of Bullets to kill 1 hard target is "OP", what is using a Plasma Grenades to kill a few hard targets all at once? :) Other damaging grenadiers want Plasma Grenades because they make a g...
- Thu Mar 16, 2017 11:26 pm
- Forum: Long War 2
- Topic: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
- Replies: 45
- Views: 56061
Re: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
Like LordYanaek said, I think you are underestimating the value of an overwatch spec Specialist. With just Cool Under Pressure, Ever Vigilant and Sentinel, you get a guy that can run flat out and get 2 reaction shots that can crit at the end of it. Unlike Rapid Reaction, where missing a shot means t...