Search found 433 matches
- Thu Mar 16, 2017 2:14 pm
- Forum: Long War 2: Strategy
- Topic: Failed Rendezvous, now zero Resistance Members
- Replies: 5
- Views: 9533
Re: Failed Rendezvous, now zero Resistance Members
Put a Soldier in there as the Haven Advisor. They have some recruiting ability of their own and can amplify the abilities of any guys you do recruit and put on recruiting (the higher the Soldiers rank, the better the effect). Obviously, you might want to consider giving your Haven Advisor some OK eq...
- Thu Mar 16, 2017 2:05 pm
- Forum: Long War 2
- Topic: How do Cool Under Pressure & Covering Fire calculate?
- Replies: 15
- Views: 28627
Re: How do Cool Under Pressure & Covering Fire calculate?
CuP as well as every other reaction fire accuracy bonus does in fact add accuracy after the penalty from reaction fire. Reaction fire, after it calculates accuracy per normal, further multiplies the final value by 70%, so if a normal shot would have 80 to hit a reaction shot would have 56 to hit (5...
- Thu Mar 16, 2017 8:09 am
- Forum: Long War 2
- Topic: Biggest hit, can anyone do better than 82
- Replies: 10
- Views: 15602
Re: Biggest hit, can anyone do better than 82
Cutthroat only works on armored biological enemies. So against robots, Coup de Grace is still not going to one-shot them (unless their armor is removed some other way).
- Thu Mar 16, 2017 7:30 am
- Forum: Long War 2
- Topic: Biggest hit, can anyone do better than 82
- Replies: 10
- Views: 15602
Re: Biggest hit, can anyone do better than 82
The function that deals the damage for Coup de grace returns: int(TargetUnit.GetCurrentStat(eStat_HP)+TargetUnit.GetCurrentStat(eStat_ShieldHP)); So looks likes it does damage equal to the targets current health and shield and does not penetrate armor. It's function is based on Kubikiri, but they di...
- Wed Mar 15, 2017 9:55 am
- Forum: Long War 2
- Topic: Are Flashbangs overpowered
- Replies: 72
- Views: 93164
Re: Are Flashbangs overpowered
You missed the infinite charges part. With 2 gunners you can more or less lock everything down every turn. Except area suppression won't lock down everything every turn. It's less than useful against Vipers or Sectoids. They'll spit poison on you, use their tongue on you and shadowstep all around y...
- Wed Mar 15, 2017 5:09 am
- Forum: Long War 2
- Topic: Are Flashbangs overpowered
- Replies: 72
- Views: 93164
Re: Are Flashbangs overpowered
I don't rely on Flashbangs overly much, but that's quite the slippery slope you are riding down. Area Suppression has a much shorter list of abilities it disables, a much smaller radius, more fiddly targetting, can be turned off by hitting the user and doesn't do much against Shadowstep and Lightnin...
- Wed Mar 15, 2017 3:21 am
- Forum: Long War 2: Bug Reports
- Topic: [Alien Hunters] Ruler Lasting Damage
- Replies: 2
- Views: 4700
Re: [Alien Hunters] Ruler Lasting Damage
Generally, save files are too large to upload on these forums, even when zipped.
Try creating a Dropbox or Google Drive account, uploading the file there, sharing it and then putting a link here.
Try creating a Dropbox or Google Drive account, uploading the file there, sharing it and then putting a link here.
- Tue Mar 14, 2017 10:50 pm
- Forum: Long War 2
- Topic: Balance of different difficulty levels
- Replies: 19
- Views: 22241
Re: Balance of different difficulty levels
I'm playing on Veteran too (non-ironman) and on my 4th serious attempt. I've been fighting my way through almost every mission with 5 or 6 men. There are some 3,4,7,8 and 9 man outliers for rare occasions but very much the exception rather than the rule. 3 and 4 man groups were mostly stealth attemp...
- Tue Mar 14, 2017 7:55 am
- Forum: Long War 2: Strategy
- Topic: SPARK Builds
- Replies: 20
- Views: 46620
Re: SPARK Builds
For a Tank build I went with: Combat Awareness - Bulwark - Formidable - Repair - Channeling Field - Damage Control - Sacrifice The trick is to just put him on Overwatch at the end of each turn to activate Combat Awareness. Ideally, you want him to run with a Psi-Ops with Bastion, a Specialist for Ai...
- Tue Mar 14, 2017 4:07 am
- Forum: Long War 2: Strategy
- Topic: Support Grenadier the new meta in 1.3?
- Replies: 30
- Views: 38237
Re: Support Grenadier the new meta in 1.3?
Maybe it's from the tooltip when you first receive the plasma grenade from completing the proving grounds project (like when a picture pops up of the item); I clearly remember a tooltip in game saying as such and then after this I looked in the ini files to see that it was true in terms of environm...
- Tue Mar 14, 2017 3:53 am
- Forum: Long War 2
- Topic: Wet Work Balance
- Replies: 44
- Views: 55509
Re: Wet Work Balance
Are any of you guys actually sure of how wet work works? The code for xp calculations is pretty hard to dig out and interpret. At least part of your mission kill experience is based on the total number of enemies in a mission. If wet work multiplies that (and I'm not convinced it doesn't), then its ...
- Tue Mar 14, 2017 3:43 am
- Forum: Long War 2
- Topic: Are Flashbangs overpowered
- Replies: 72
- Views: 93164
Re: Are Flashbangs overpowered
Would people feel that Sting Grenades were more balanced as a perk if they had -1 or -2 radius compared to Flashbangs?
- Mon Mar 13, 2017 11:47 am
- Forum: Long War 2
- Topic: I Just Did a 100% Shinobi Playthrough: What I Learned About Rangers
- Replies: 42
- Views: 53636
Re: I Just Did a 100% Shinobi Playthrough: What I Learned About Rangers
What I'd really like to see with Rangers would be for them to have a little more ammo than they do now. Give them a level 1 perk that gives them +1 ammo while they use an assault rifle: call it 'Ammo Conservation' or something. One of the big reasons that Rangers compare poorly to Gunners is that l...
- Mon Mar 13, 2017 11:19 am
- Forum: Long War 2: Strategy
- Topic: Which rooms to build first
- Replies: 28
- Views: 48189
Re: Which rooms to build first
GTS > AWC > Resistance Comms > Lab > Proving Grounds. Build power as needed. Eventually get the Shadow Lab for the story missions. If you're low on Engineers, consider a Workshop (usually placed in between the Power Room, Resistance Comms and Proving Grounds). With it's +1 power (and +8 power on a p...
- Mon Mar 13, 2017 10:40 am
- Forum: Long War 2
- Topic: Is something broken with my reinforcements?
- Replies: 13
- Views: 18298
Re: Is something broken with my reinforcements?
Missions that counter Dark Events can't be snares. Basically, there are activities that Advent undertake and those activities generate missions. If they are trying to trap you, that's a Snare activity and it only generates Hack missions. If they are doing research which would result in a Dark Event ...
- Mon Mar 13, 2017 8:01 am
- Forum: Long War 2
- Topic: Weirdly Low Income
- Replies: 17
- Views: 21415
Re: Weirdly Low Income
Thanks a ton! This really helps. trihero earlier was commenting that the reason I wasn't finding Faceless is because my advisers were all really low levels- but according to you Sergeants are mostly good enough? (That's mostly what I'm running). Also, though I wouldn't expect you to know, do you ha...
- Mon Mar 13, 2017 5:41 am
- Forum: Long War 2
- Topic: Weirdly Low Income
- Replies: 17
- Views: 21415
Re: Weirdly Low Income
I haven't noticed anything different, make sure you look at -how experienced your rebels are, this makes a big difference and I would bet this accounts for the variation you see -engineer or not assigned as adviser -continent bonuses -faceless on the supply job make a big impact -make sure you matc...
- Mon Mar 13, 2017 3:46 am
- Forum: Long War 2
- Topic: Weirdly Low Income
- Replies: 17
- Views: 21415
Re: Weirdly Low Income
Have they changed the amount of cash a Haven can produce? In my latest campaign, started with 1.2, the projected income for a liberated region with radio tower is only half of what it was in 1.1. Going from ~600 projected in 1.1 to ~300 projected in 1.2 is a pretty major difference. It's not like I ...
- Sun Mar 12, 2017 6:20 pm
- Forum: Long War 2
- Topic: Is something broken with my reinforcements?
- Replies: 13
- Views: 18298
Re: Is something broken with my reinforcements?
Sounds like you hit a Snare mission to me. With Snares, reinforcements drop at vastly accelerated rates as they are literally waiting for you to show up. They only happen in regions with at least 7 Advent Strength at the point when they are generated. When a region reaches high Advent Strength like ...
- Sun Mar 12, 2017 6:02 pm
- Forum: Long War 2
- Topic: Question about heaven management mechanics.
- Replies: 40
- Views: 43048
Re: Question about heaven management mechanics.
If I theoretically have 6 Intel, 6 Supply aND 1 RECruit I can only receive miniretaliatons? With those numbers, you can get an Intel Mini-Retaliation, Supply Mini-retaliation and any regular Retaliation. If you went with 5 Intel, 5 Supply and 3 Recruit you'd avoid the Mini-Retaliations (assuming yo...
- Fri Mar 10, 2017 10:07 am
- Forum: Long War 2
- Topic: XP Tracking
- Replies: 2
- Views: 4956
Re: XP Tracking
Here is the ini file data regarding xp per level (based on difficulty). As you can see, higher difficulties require more xp to level. It's only about 20% more in Legend over Rookie though. NumKillsBonus = 0.33f ; WetWork KillXpBonusMult = 0.33f bUseFullXpSystem=false +RequiredXp[8]=2500 PerDifficult...
- Fri Mar 10, 2017 9:07 am
- Forum: Long War 2
- Topic: Now that's what I call JAILERS!!!
- Replies: 4
- Views: 8171
Re: Now that's what I call JAILERS!!!
We got some discussion over that going over on the bug report forum here.
- Fri Mar 10, 2017 4:35 am
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6016614
Re: Psi Ops still suck?
So there's about three things that I'm willing and able to do at this point: 1) Reduce training times further 2) Improve specific abilities 3) Remove any randomization in the order in which perks show up on the list. Right now the game shuffles a deck of psi perks. I then force one of the top tier ...
- Fri Mar 10, 2017 3:54 am
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6016614
Re: Psi Ops still suck?
because you can't get Void Rift or Domination without it (and one of those is garaunteed to be available). If you read the description in the patch notes carefully, it says that one of the skills in the top two tiers are guaranteed, so it's one of four abilities void rift null lance domination bast...
- Fri Mar 10, 2017 2:02 am
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6016614
Re: Psi Ops still suck?
So I did a thing for the current dependencies. Psi-Ops Ability Requirements.jpg Edit: As noted by trihero and johnnylump, you are assured one of the top 4 abilities (from Bastion, Null Lance, Void Rift and Domination). Sounds like its possible to get more than one, but by no means assured. Edit2: Ad...