Search found 29 matches

by Sporadix
Tue Aug 29, 2017 5:00 pm
Forum: Long War 2: Bug Reports
Topic: Smash & Grab with negative time remaining
Replies: 30
Views: 45419

Re: Smash & Grab with negative time remaining

I think I also only play with the "Xwynns" package: Robojumper Squad Select, Evac All, Gotcha Again, Numeric Health Bars... maybe one or two QoLs, not 100% sure since I deleted everything already. I've done everything short of reinstalling XCOM 2. Refreshed ini's, deleted all mods, uninsta...
by Sporadix
Mon Aug 28, 2017 9:08 pm
Forum: Long War 2: Bug Reports
Topic: Smash & Grab with negative time remaining
Replies: 30
Views: 45419

Re: Smash & Grab with negative time remaining

Same exact problem - launched a 1.4-infiltrated SnG and launched it after updating. I just decided to start a new campaign, but now SnG missions do not spawn at all. I will try reinstalling LW2 and scrapping all mods. Update: Regening ini's, disabling all other mods and reinstalling LW2 did not work...
by Sporadix
Mon Jul 17, 2017 12:32 am
Forum: Long War 2
Topic: Let's talk Gunner
Replies: 43
Views: 58113

Re: Let's talk Gunner

I've found gunners to be pretty good, though I have already reverted the LMG damage nerf to sort of shore up their awful early game. In my opinion one of their biggest strengths is that they can be built effectively for just about any stat distribution, which makes them pretty good as non-GTS promot...
by Sporadix
Mon May 15, 2017 6:06 pm
Forum: Long War 2
Topic: Lothing for the new patch 1.3
Replies: 48
Views: 63624

Re: Lothing for the new patch 1.3

With how much he's complaining about the pod density, I have to wonder if he's mistakenly playing Long War 1.

Kappa
by Sporadix
Mon May 15, 2017 4:02 pm
Forum: Long War 2
Topic: Lothing for the new patch 1.3
Replies: 48
Views: 63624

Re: Lothing for the new patch 1.3

I'm playing a L/I campaign and so far have no complaints about the mission balance. Haven't noticed anything weird about enemy pod deployment. Certainly I don't think the game is "unplayable." In fact, I'm loving the new patch so far.
by Sporadix
Sun May 14, 2017 11:37 pm
Forum: Long War 2
Topic: Long War 2 v1.3 is live on Steam
Replies: 25
Views: 38056

Re: Long War 2 v1.3 is live on Steam

Suddenly life is great again. Thanks team!
by Sporadix
Sun May 14, 2017 10:20 pm
Forum: Long War 2
Topic: I got the most out of Mod 1.2, but now I need 1.3
Replies: 17
Views: 26828

Re: I got the most out of Mod 1.2, but now I need 1.3

The wait on its own has been rough, but seeing all these guides and things posted... I realize all that stuff is done with good intentions, but it feels like such a tease and it's spiking my tilt levels off the charts. I'm going to be very sad if the patch drops at a point when I don't even have any...
by Sporadix
Mon May 08, 2017 8:46 pm
Forum: Long War 2
Topic: I don't really have anything to say.
Replies: 19
Views: 27460

Re: I don't really have anything to say.

Sending an Engineer/Sci off to haven advise is exactly the same as using them in a facility slot: It removes that scientist from research-boosting duty and an engineer from whatever it is they do when idling. Also, where did you see that 1.3 is imminent? That wording makes me think within a day or ...
by Sporadix
Fri May 05, 2017 9:39 pm
Forum: Long War 2
Topic: Is kicking in the balls waiting for the translations !!! Upload the patch and make us happy !!!
Replies: 9
Views: 14197

Re: Is kicking in the balls waiting for the translations !!! Upload the patch and make us happy !!!

I really want to play it too, but geez, have some dignity.

It'll be uploaded when it's finished.
by Sporadix
Sat Mar 18, 2017 12:14 am
Forum: Long War 2
Topic: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
Replies: 45
Views: 54114

Re: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)

I'm saying this half-serious : are we going to see a nerf to hunker down? Those hunker down tanks OP ; p That's the issue when you start to nerf something in the name of balance, something else will invariably end up being OP compared to the other options and you'll have to also nerf it until every...
by Sporadix
Fri Mar 17, 2017 8:46 pm
Forum: Long War 2: Bug Reports
Topic: Enemy strength increase on Lib. 3 after failed DataTap. Bug or intended?
Replies: 2
Views: 4580

Re: Enemy strength increase on Lib. 3 after failed DataTap. Bug or intended?

There is some really weird stuff going on with the Liberation missions. My guess is that it has to do with how the +3 strength modifier is applied. When I infiltrate to levels beyond 100% or use an intel boost, it actually INCREASES the enemy activity level. I can't imagine that's working as intended.
by Sporadix
Fri Mar 17, 2017 8:32 pm
Forum: Long War 2
Topic: Thoughts on Stealth & 5-6 man missions
Replies: 13
Views: 17864

Re: Thoughts on Stealth & 5-6 man missions

I think that if you're finding 4-6 soldier missions to be difficult later in the game it's more a strategic failure than a tactical balancing issue. With accurate navigation of the strategic layer it's possible to generate a lot of light through moderate troop columns, extremely light through light...
by Sporadix
Fri Mar 17, 2017 8:18 pm
Forum: Long War 2
Topic: Wet Work Balance
Replies: 44
Views: 53757

Re: Wet Work Balance

The problem is tactical and even moreso strategic balance is a knife-edge in XCOM. That's why vanilla had limitations on number of enemy activated; it was its way to seek a balance without going over. LW2 has decided on different controls. But Oscar Mike and Command are being used in VIP extracts b...
by Sporadix
Fri Mar 17, 2017 7:59 pm
Forum: Long War 2
Topic: Wet Work Balance
Replies: 44
Views: 53757

Re: Wet Work Balance

oscar mike into command did not trivalize gameplay, it's straight up necessary if you want to have a chance to complete stealth vip extractions, due to there will always be a pod patrolling around the evac zone. That's exactly why it trivializes gameplay. Those pods were put there for a reason... L...
by Sporadix
Fri Mar 17, 2017 7:20 pm
Forum: Long War 2: Strategy
Topic: LW2 Strategic Layer: Managing Strength and Vigilance
Replies: 59
Views: 97111

Re: LW2 Strategic Layer: Managing Strength and Vigilance

I've been watching xwynns legendary ironman play through, and the 4 or so mini-retals on intel he's got have been pretty much disasters, resulting in multiple rebel/adviser deaths and wounds to his main team, even though he does exactly what you propose, sit still with the rebels and move the main ...
by Sporadix
Thu Mar 16, 2017 8:03 pm
Forum: Long War 2: Bug Reports
Topic: Nonexistent Cover Still Gives Protection
Replies: 8
Views: 13506

Re: Nonexistent Cover Still Gives Protection

Another thing you can do is TTC your shooting soldier to another tile, and then TTC him back. Usually does the trick.
by Sporadix
Thu Mar 16, 2017 7:44 pm
Forum: Long War 2
Topic: Recruitment Raid Very Difficult
Replies: 31
Views: 41348

Re: Recruitment Raid Very Difficult

Playing on L/I, I find these to be among the most difficult missions in the game. The problem isn't just the difficulty by itself, it's the amount of risk that comes along with it. No abort option means you're completely committed. If you send your A-team to this and it goes sideways, probably that ...
by Sporadix
Wed Mar 15, 2017 8:16 pm
Forum: Long War 2
Topic: Wet Work Balance
Replies: 44
Views: 53757

Re: Wet Work Balance

It's a unique, one-time upgrade from the GTS. Having it as a must-take is fine as a progression milestone. It's not like it alters or trivializes gameplay every mission (lol Oscar Mike/Command).

Having a useless upgrade though, is really quite bad, design-wise. Buff it or remove it completely.
by Sporadix
Sun Mar 12, 2017 1:45 am
Forum: Long War 2
Topic: I Just Did a 100% Shinobi Playthrough: What I Learned About Rangers
Replies: 42
Views: 51750

Re: I Just Did a 100% Shinobi Playthrough: What I Learned About Rangers

I think a big part of the reason that rangers aren't very good (at least crit rangers) is that Bring 'Em On (and Talon Rounds) doesn't actually proc super often because of the graze band, plus enemies get INFINITY BILLION dodge as the game progresses. Crit rangers are largely the same as they were i...
by Sporadix
Thu Mar 09, 2017 8:42 pm
Forum: Long War 2: Strategy
Topic: What classes/starting stats should choose for officers?
Replies: 8
Views: 12958

Re: What classes/starting stats should choose for officers?

There's definitely some awkwardness with specialists needing shinobis to lead for stealth missions. But I'm pretty much constantly training new Specs/Shinobis in the GTS, so it's usually not too bad. At some point (usually leading up to the first HQ) I'll take a high ranked Spec or two and give them...
by Sporadix
Wed Mar 08, 2017 9:39 pm
Forum: Long War 2
Topic: DFA vs. Rapid Targeting
Replies: 33
Views: 39113

Re: DFA vs. Rapid Targeting

I am of the opinion that Rapid Targeting is vastly overrated and I never take it, and I take DFA every time. I think it's SO much better when you can get high ground - and once you get spider suits, you can get it a lot. When you can't get high ground, your soldier is *slightly* worse every 5 turns?...
by Sporadix
Wed Mar 08, 2017 8:57 pm
Forum: Long War 2: Strategy
Topic: What classes/starting stats should choose for officers?
Replies: 8
Views: 12958

Re: What classes/starting stats should choose for officers?

Well, the first thing I do is rotate all my shinobis through the tube for Oscar Mike/Command cheese. I don't like it, but it's the world we live in. Specialists are my favorite officers for pitched battles. Put them in a good position and you can use Focus Fire/Get Some as a first action, Command as...
by Sporadix
Thu Mar 02, 2017 9:05 pm
Forum: Long War 2
Topic: "Protect Data tap" missions seem unbalanced
Replies: 18
Views: 30554

Re: "Protect Data tap" missions seem unbalanced

You are not alone in your frustration with these missions. Personally I think the recruitment raid is even worse (since you can't even throw evac and choose to forfeit your rebels), but the mini-retals in general are pretty terrible. The good news is that it looks like Legend balance tester Xwynns a...
by Sporadix
Mon Feb 27, 2017 8:31 pm
Forum: Long War 2: Strategy
Topic: Graze Band Strategy?
Replies: 16
Views: 22387

Re: Graze Band Strategy?

Armor becomes better the higher the graze band becomes, so in theory XCOM could abuse armor stacking to gain an advantage. In practice though, there aren't actually a ton of accessible ways to actually stack armor in the game. There's the Formidable perk, armor upgrades through research, and Damage ...
by Sporadix
Mon Feb 27, 2017 8:09 pm
Forum: Long War 2: Bug Reports
Topic: Issue with the Crit "Clamping" introduced in 1.2
Replies: 9
Views: 13679

Re: Issue with the Crit "Clamping" introduced in 1.2

So what youre saying is that its clamp(crit,0,100)-clamp(dodge,0,100), exactly the case I said was not great because it misrepresented information to the player and makes stacking crit worthless. Roll 100+% crit clamped between 0 and 100 = clamp(crit,0,100) Roll 35% dodge clamped between 0 and 100 ...