Search found 14 matches

by Sorbicol
Tue Apr 04, 2017 12:27 pm
Forum: Long War 2
Topic: Pistols (underused) and AWC
Replies: 53
Views: 70078

Re: Pistols (underused) and AWC

the thing that struck me with pistols during my Veteran play through was that pistols didn't really add anything to the game. The "optimal" builds for each class didn't really have anything spare to diversify into pistols, and it was entirely dependent on what AWC perks came up when you pu...
by Sorbicol
Fri Mar 17, 2017 9:56 am
Forum: Long War 2: Bug Reports
Topic: Unplayable LW2: "pure virtual function being called while application was running (gisrunning == 1)" error
Replies: 5
Views: 24248

Re: Unplayable LW2: "pure virtual function being called while application was running (gisrunning == 1)" error

Ah, glad you it fixed. Nothing has worked for me, and I've tried everything.... gonna stress test and check my gfx card this weekend and make sure it doesn't just need a damn good clean.
by Sorbicol
Thu Mar 16, 2017 8:16 pm
Forum: Long War 2: Bug Reports
Topic: Unplayable LW2: "pure virtual function being called while application was running (gisrunning == 1)" error
Replies: 5
Views: 24248

Re: Unplayable LW2: "pure virtual function being called while application was running (gisrunning == 1)" error

Said46 I'm gonna reply here rather than in the Sub Reddit as I think that you'll probably be more likely to read it. Plus it might help other people. I think this thread in the Steam community forums might help you: https://steamcommunity.com/app/268500/discussions/0/154645299385347833/ It probably ...
by Sorbicol
Thu Mar 16, 2017 10:27 am
Forum: Long War 2
Topic: Post campaign feedback - Late game corpses
Replies: 14
Views: 19776

Re: Post campaign feedback - Late game corpses

Before my copy of XCOM 2 irretrievably broke over the weekend, I too was in the late stages of my first LW2 campaign (Unlocked plasma weapons, I had all the tier 3 armour, and only the Psi Gate left of the Golden Path to get to Waterworld) in January 2036 game time. At that point I was mostly just f...
by Sorbicol
Mon Mar 13, 2017 3:28 pm
Forum: Long War 2
Topic: So 0%/low% supply raids are getting nerfed....
Replies: 29
Views: 45741

Re: So 0%/low% supply raids are getting nerfed....

In the late game, the only reason I am doing supply raid mission with low infiltration times is to try and get some of the rarer alien types to drop for research and item building purposes. I would gladly forgo any number of "advent trooper" corpses if I could get an andromedon or Archon t...
by Sorbicol
Fri Mar 10, 2017 11:04 am
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 5807478

Re: Psi Ops still suck?

So there's about three things that I'm willing and able to do at this point: 1) Reduce training times further 2) Improve specific abilities 3) Remove any randomization in the order in which perks show up on the list. Right now the game shuffles a deck of psi perks. I then force one of the top tier ...
by Sorbicol
Wed Mar 08, 2017 12:39 pm
Forum: Long War 2
Topic: [General Feedback] 1.2 Commander campaign – feedback on classes, missions, and Psi
Replies: 17
Views: 23328

Re: [General Feedback] 1.2 Commander campaign – feedback on classes, missions, and Psi

That's good feedback and I agree with everything you have posted there, especially about eh Psi-ops. I'm in a pretty similar position to yourself (late game, got all the armours, basic plasma weapons, pretty much all the proving ground projects are done except building weapon modules because I have ...
by Sorbicol
Mon Feb 27, 2017 1:32 am
Forum: Long War 2
Topic: Must-have Soldier Perks
Replies: 42
Views: 56767

Re: Must-have Soldier Perks

Holo-targeting sharpshooter builds are, once developed, borderline god-like once you build a couple of improved holo-targeters. I've just taken one on a mission for the first time. Used multitarget to highlight most of a pod of 8, steady weapon, then open with an incendiary grenade from my grenadier...
by Sorbicol
Wed Feb 22, 2017 4:58 pm
Forum: Long War 2: Strategy
Topic: Officer abilities
Replies: 19
Views: 22414

Re: Officer abilities

Maybe this is obvious, has already been covered and I'm just a lousy forum searcher, but here it goes. 1) Oscar Mike vs Focus Fire . Seems to be a no-brainer. Focus Fire for every officer except Shinobi mini-striketeam leaders who may need to induce some extra speed into a comrade to make it to the...
by Sorbicol
Tue Feb 21, 2017 1:33 am
Forum: Long War 2: Strategy
Topic: Your "whoah that just happened" moments
Replies: 30
Views: 40462

Re: Your "whoah that just happened" moments

Just this evening. Had a fairly standard jailbreak mission - send in a squad of 5, 3 high level experienced soldiers (assault, specialist and shinobi) and 2 squaddies (ranger & grenadier) there for the experience. The intention was to stealth as far as possible. It's going pretty well, 5 turns i...
by Sorbicol
Tue Feb 07, 2017 10:03 am
Forum: Long War 2
Topic: SPARK Intimidate
Replies: 5
Views: 9869

Re: SPARK Intimidate

I've had missions where my spark has intimidated several advent in a turn, and others where he doesn't intimidate anyone the entire mission. It's just the RNG.
by Sorbicol
Mon Feb 06, 2017 4:03 pm
Forum: Long War 2: Strategy
Topic: Faceless spies! Urgent help required.
Replies: 11
Views: 31346

Re: Faceless spies! Urgent help required.

Have soldiers as your liaisons, and make them officers - this increases the chances of uncovering "unknown sources". You'll probably play swapsies for a little while as you get this set up, but sooner or later you'll be doing the missions more often than not. When you have a rendezvous mis...
by Sorbicol
Thu Feb 02, 2017 3:03 pm
Forum: Long War 2: Strategy
Topic: Inventory Management / Black Market Use
Replies: 7
Views: 16328

Re: Inventory Management / Black Market Use

The Boz wrote:There is a mod that displays what Black Market goods are useful. I think it's even called "Black Market Use". It is pulls info from the .inis, so it works with whatever mods you have.

Sorry to jump in - is that mod compatible with LW2? I have it disabled as I wasn't sure if it was ready.
by Sorbicol
Thu Feb 02, 2017 11:32 am
Forum: Long War 2
Topic: Instant Mission murder death kill
Replies: 4
Views: 8002

Instant Mission murder death kill

Hi there First let me just say how much I am enjoying this mod - it's fantastic and you deserve a lot of praise for what you have achieved with this mod. However last night I had a very odd mission start that meant I had to go back to a previous save (I'm not crazy enough to play Ironman on Long War...