Search found 6 matches
- Sun Mar 05, 2017 6:13 pm
- Forum: Long War 2
- Topic: How are people liberating regions so fast?
- Replies: 45
- Views: 91511
Re: How are people liberating regions so fast?
I usually have three regions liberated by the end of the summer. How is that even possible, though? Are you intel boosting the the Network Tower mission? I usually do it with a Light or Light/Moderate rating. I also always stealth up to the relay without breaking concealment, and only attack once th...
- Tue Feb 28, 2017 3:09 pm
- Forum: Long War 2
- Topic: Technical Love
- Replies: 22
- Views: 27909
Re: Technical Love
Upgrading the gauntlet improves the chance to light things on fire. Are you sure? I've had a look through the ini files but I didn't see anything that modifies the burning chance for different gauntlets. I know there's the DIRECT_BURNING_CHANCE entry in XComLW_SoldierSkills, but I thought that was ...
- Tue Feb 28, 2017 2:39 pm
- Forum: Long War 2
- Topic: Technical Love
- Replies: 22
- Views: 27909
Re: Technical Love
Can't say I'm too happy with the Technical. It's my favorite class, but that's because I love the idea of it more rather than the reality. From mid-game, the flamethrower isn't going to be killing anything much outright, so it's mainly being used to apply damage-over-time and the burning debuffs to ...
- Sat Feb 18, 2017 11:27 am
- Forum: Long War 2
- Topic: Opinion on Rocketeers
- Replies: 70
- Views: 82061
Re: Opinion on Rocketeers
Changes I'd like to see to Rocketeers: Lower scatter (Fire in the Hole scatter reduction increased even more?); an extra conventional rocket (provided perhaps by a perk replacing Tandem Warheads at Staff Sergeant, so you can't dominate the early game with multiple rockets); a buffed Concussion rocke...
- Sun Feb 12, 2017 12:04 am
- Forum: Long War 2
- Topic: Reworking the Technical
- Replies: 19
- Views: 25012
Re: Reworking the Technical
I'm a simple man, so I've made simple changes: damage, range, chance to apply burning, etc. With some ini changes I made base flamethrower damage 4, then 6 and 8 for each respective gauntlet upgrade; chance to apply burning is now back to 70% (was nerfed to 60% in 1.1); base range is now 8 tiles ins...
- Fri Feb 03, 2017 6:23 pm
- Forum: Long War 2
- Topic: Was Flamethrower Range Nerfed as well in 1.1?
- Replies: 32
- Views: 43286
Re: Was Flamethrower Range Nerfed as well in 1.1?
I actually didn't intend to reduce the range. The config variables are the same. I think the range ended up shorter as a side effect of something in how I changed the targeting system. The intended balance changes were to the damage and burn/fire chances, not to the range. We'll be monitoring this,...