Search found 205 matches
- Thu Apr 13, 2017 1:31 am
- Forum: Long War 2
- Topic: Peek from concealment
- Replies: 15
- Views: 24919
Re: Peek from concealment
They're not changing stealth in the way this mod does. What they're changing is how many units per pod and how many pods per map there'll be on lower-end missions.
- Wed Apr 12, 2017 9:35 pm
- Forum: Long War 2
- Topic: When do Rebels get better weapons?
- Replies: 5
- Views: 9236
Re: When do Rebels get better weapons?
I think it's completely random. I've reloaded a map a few times at the very beginning and had my rebels equipped one time with 1 laser and another time with 4, both times yielding different weapon archetypes to boot. So it seems like it's completely random, just a pool that can be drawn from at rand...
- Wed Apr 12, 2017 9:23 pm
- Forum: Long War 2
- Topic: When do Rebels get better weapons?
- Replies: 5
- Views: 9236
Re: When do Rebels get better weapons?
Once you have MAGNETIC weaponry, they will equip lasers sometimes. Once you have COILS they will equip MAGNETICS sometimes. It's always a tier behind.
- Tue Apr 11, 2017 8:28 am
- Forum: Modding Long War 2
- Topic: Pick Any Perk - Instead of 1 of 3?
- Replies: 7
- Views: 10499
Re: Pick Any Perk - Instead of 1 of 3?
While not perfectly suited to your needs, there's currently mod options for picking either 2 of 3 or all 3 perks per level. https://steamcommunity.com/profiles/76561198082028497/myworkshopfiles/?appid=268500 for the author's workshop, both are listed there. I, too, would otherwise be interested in a...
- Tue Apr 11, 2017 8:26 am
- Forum: Modding Long War 2
- Topic: Switching Abilities
- Replies: 2
- Views: 5143
Re: Switching Abilities
Also, the Localization stuff is simply names and tooltip info and the like. They don't have an actual relation to the function of a skill, those're usually buried in the scripts and UPKs. If an ability has a function called to within the config folder and related .inis, though, those are changeable....
- Tue Apr 11, 2017 8:23 am
- Forum: Modding Long War 2
- Topic: Switching Abilities
- Replies: 2
- Views: 5143
Re: Switching Abilities
XcomClassData.ini holds the perk trees. You can, indeed, simply cut & paste certain abilities around and have them function correctly solely with that file. Just take the whole line of, for instance, "(AbilityName="CenterMass", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)," and ...
- Tue Apr 11, 2017 8:10 am
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 223955
Re: Thoughts on the 1.3 changes
Nope! Either update or don't. And don't post on Reddit with such illuminating points as 'uegh these changes are shit', it doesn't make you seem intelligent.Valaska wrote:Any chance of 1.3 strat update without class changes?
- Mon Apr 10, 2017 8:54 am
- Forum: Long War 2
- Topic: Mission loading time
- Replies: 7
- Views: 12572
Re: Mission loading time
The only time capslock ever works in that way is when unloading a level, just prior to the debriefing squad above the Avenger scene when everyone's in the Skyranger returning. It can turn that load time into a second or two, though.
- Mon Apr 10, 2017 3:15 am
- Forum: Long War 2
- Topic: Mission loading time
- Replies: 7
- Views: 12572
Re: Mission loading time
Upping my RAM from 8 gigs to 16 made the game go from a stutterfest that had minutes-long load times to one that has very few issues with stability, stuttering, or loading times taking longer than a minute. Might be a place to look, if you have 8 gigs or less.
- Sat Apr 08, 2017 2:26 am
- Forum: Long War 2
- Topic: Why light (100%) stays at light (175%)?
- Replies: 12
- Views: 17381
Re: Why light (100%) stays at light (175%)?
I always see a Muton in March. Usually the first supply line raid will have one, and that'll be the last Muton I see for a few months.
- Fri Apr 07, 2017 7:59 pm
- Forum: Long War 2
- Topic: Why light (100%) stays at light (175%)?
- Replies: 12
- Views: 17381
Re: Why light (100%) stays at light (175%)?
This was my understanding as well.JoINrbs wrote:Some missions have baseline activity modifiers. A mission with +2 baseline activity could never go below light (if it were at extremely light it'd then apply its +2 modifier and become light).
That's my understanding of this at least.
- Fri Apr 07, 2017 4:53 pm
- Forum: Long War 2
- Topic: 0% Lib missions (not Vanilla)
- Replies: 5
- Views: 8824
Re: 0% Lib missions (not Vanilla)
Good. Frankly, the benefits and the risks are quite balanced on Swarming Supply Line Raids. I imagine if the numbers can go up to Swarming with pluses it'll be quite the risk to attempt them in the future.
- Thu Apr 06, 2017 10:40 am
- Forum: Long War 2
- Topic: Release for Patch 1.3
- Replies: 23
- Views: 39654
Re: Release for Patch 1.3
This is literally just a guess, but when last noted by Xwynns where the patch was in the process, he said it was still a ways off, that was about a week ago. I would not expect it very soon, at least not until you start seeing crowdsourced translation requests from the devs and all.
- Thu Apr 06, 2017 6:36 am
- Forum: Long War 2
- Topic: Psi Operative Remake by Unfawkable
- Replies: 8
- Views: 15246
Re: Psi Operative Remake by Unfawkable
I can't help but note that LeaderEnemyBoss already whipped up a Psionics mod to make them fit better with LW2 and be more powerful. https://steamcommunity.com/sharedfiles/ ... =888340114
- Wed Mar 29, 2017 1:08 am
- Forum: Long War 2
- Topic: Enemies shooting at Xcom while bound by Vipers
- Replies: 47
- Views: 73371
Re: Enemies shooting at Xcom while bound by Vipers
I, too, would be curious to know if this behavior can be easily addressed with an .ini tweak. That said, to answer your question, this behavior is new to LW2. POSSIBLY unintended. See the thread in the Bugs subforum on the subject. It might be getting changed, as such. It's a thing where all the oth...
- Sun Mar 26, 2017 2:40 am
- Forum: Long War 201
- Topic: Long War 2 Console Commands
- Replies: 35
- Views: 241414
Re: Long War 2 Console Commands
SetAlertLevel.
- Sat Mar 25, 2017 10:48 am
- Forum: Long War 2: Bug Reports
- Topic: dark event goes active while infiltration underway
- Replies: 4
- Views: 6509
Re: dark event goes active while infiltration underway
That's a known bug.
- Thu Mar 23, 2017 12:59 am
- Forum: Long War 2
- Topic: Enemy reinforcement markers missing
- Replies: 1
- Views: 3836
Re: Enemy reinforcement markers missing
The reinforcement marker only appears on ROokie difficulty, it has been that way since 1.0.
- Wed Mar 22, 2017 6:27 am
- Forum: Long War 2
- Topic: "Eliminate ADVENT spy" needs personal in Intel to trigger?
- Replies: 4
- Views: 6880
Re: "Eliminate ADVENT spy" needs personal in Intel to trigger?
Yeah, I just had a Rendezvous where one of the two faceless killed was in hiding job.
- Wed Mar 22, 2017 3:27 am
- Forum: Long War 2
- Topic: Will Progression
- Replies: 0
- Views: 2678
Will Progression
Hey, guys. I was curious about something: Is Will supposed to be extremely limited in LW2? Because I noticed there's a line at the beginning of XComClassData.ini that says '; This removes base-game will progression' that is not followed by a removal of GlobalStatProgression=(StatType=eStat_Will,Stat...
- Wed Mar 22, 2017 1:44 am
- Forum: Long War 2
- Topic: "Eliminate ADVENT spy" needs personal in Intel to trigger?
- Replies: 4
- Views: 6880
Re: "Eliminate ADVENT spy" needs personal in Intel to trigger?
Yep. At least, I don't THINK having the Faceless set to hiding makes a difference on whether or not they'll appear on the next Rendezvous.
- Tue Mar 21, 2017 3:48 am
- Forum: Long War 2
- Topic: [Suggestion] % estimated infiltration on squad screen.
- Replies: 2
- Views: 4940
Re: [Suggestion] % estimated infiltration on squad screen.
for now you can use this http://steamcommunity.com/sharedfiles/filedetails/?id=888102133 I like you. You make good mods. Outta curiosity, do you take requests? I've been getting irritated by non-spawning Armed To The Teeth, All In, and Wired continental bonuses in my games. It'd be nice if someone ...
- Tue Mar 21, 2017 1:33 am
- Forum: Resolved Bug Reports
- Topic: No POIs - wasn't this fixed?
- Replies: 4
- Views: 8762
Re: No POIs - wasn't this fixed?
PoIs eventually stop spawning in vanilla XCOM2 as well. I think it's unavoidable unless Firaxis fixes it or Johnnylump and co. pull some real magic out of their butts (they tend to do that a lot, as is evidenced by LW2 itself)
- Mon Mar 20, 2017 6:47 pm
- Forum: Long War 2
- Topic: Are mags better than lasers
- Replies: 15
- Views: 24425
Re: Are mags better than lasers
That +5 to aim from Lasers is absolutely no comparison to the damage boost from Magnetics. I say Mags are better in 99.9% of the cases than Lasers.
- Mon Mar 20, 2017 4:39 am
- Forum: Long War 2
- Topic: Advent Officers
- Replies: 21
- Views: 27777
Re: Advent Officers
Okay, have the info now! yes, I've done the trooper autopsy. I've rendered an officer, but no autopsy. Went to see if I had one and no, I don't have an officer corpse. However, I know I've killed a lot of them . Am I just screwed now? I should have piles of both troopers and officers, but I don't. ...