Search found 205 matches
- Wed Mar 01, 2017 12:34 pm
- Forum: Long War 2
- Topic: Reworking Acid Grenades/Bomb ?
- Replies: 2
- Views: 4690
Re: Reworking Acid Grenades/Bomb ?
Acid's supposed to be used to rend armor, I didn't know it had other effects in Vanilla.
- Wed Mar 01, 2017 10:26 am
- Forum: Long War 2
- Topic: Datapad Intel Value
- Replies: 2
- Views: 5734
Re: Datapad Intel Value
20-29 ADVENT 30-39 Alien.
- Wed Mar 01, 2017 9:13 am
- Forum: Long War 2
- Topic: Detecting faceless/rendezvous missions
- Replies: 24
- Views: 51163
Re: Detecting faceless/rendezvous missions
The only way to generate the intel for the Rendezvous mission to be uncovered is with a Haven liaison soldier, not with rebels working Intel job. edit: Forgot the other questions there. No, Faceless only affect supplies within regions, so an Arctic Faceless won't steal India's supplies generated. To...
- Tue Feb 28, 2017 12:41 pm
- Forum: Long War 2: Strategy
- Topic: Haven Advisor Soldiers
- Replies: 17
- Views: 21865
Re: Haven Advisor Soldiers
Shinobi. I rip them off liaison detail when I need something infiltrated. Even a stealth-specced Shinobi works well on rendezvous missions because all you need is Fleche to dart around knocking out ADVENT soldiers while your resisties deal with the Faceless.
- Tue Feb 28, 2017 6:47 am
- Forum: Modding Long War 2
- Topic: Mission Alert Level and Alien Force Level
- Replies: 2
- Views: 7914
Re: Mission Alert Level and Alien Force Level
Look at the wiki. Or the compendium. https://drive.google.com/file/d/0B4_jI6 ... dya3M/view http://ufopaedia.org/index.php/Long_War_2
- Tue Feb 28, 2017 6:42 am
- Forum: Long War 2
- Topic: Savescumming class rolls
- Replies: 11
- Views: 19807
Re: Savescumming class rolls
The pool you can draw a class from is limited by the classes already assigned that way. For instance: You get a Sharpshooter and a Gunner first two rookies upgrading. The next 6 will be a Ranger, Assault, Shinobi, Specialist, Technical, Grenadier. Not necessarily in that order. Then the cycle repeat...
- Tue Feb 28, 2017 5:53 am
- Forum: Long War 2
- Topic: Tiles set AO
- Replies: 2
- Views: 5582
Re: Tiles set AO
No, you change the AO setting to Tile AO. It no longer uses SSAO and saves processing power.
- Mon Feb 27, 2017 4:38 pm
- Forum: Modding Long War 2
- Topic: Recommended Map Pack mods.
- Replies: 2
- Views: 5567
Re: Recommended Map Pack mods.
I use Even More PCPs and haven't had a single crash.
- Mon Feb 27, 2017 11:03 am
- Forum: Long War 2: Bug Reports
- Topic: Graze Issue
- Replies: 10
- Views: 14983
Re: Graze Issue
I, too, have noticed an exorbitant amount of grazes, especially on high-hitrate shots going out, but I don't have the numbers to back up my claim like AntonioSteve does. Hopefully we can see some clarification done on whether or not this is working wholly as intended or not. Thanks for the good work...
- Sun Feb 26, 2017 10:34 am
- Forum: Long War 201
- Topic: Unofficial Compendium of Tips and Observations
- Replies: 14
- Views: 68440
Re: Unofficial Compendium of Tips and Observations
Whoever the HELL suggested that the PhysX re-enable tweak be put in that compendium... wow. Thank you! XCOM2 runs a hell of a lot smoother now when using rockets and high explosives!
- Sat Feb 25, 2017 1:10 pm
- Forum: Long War 2
- Topic: [Sugestion] Unload all weapon add-ons.
- Replies: 8
- Views: 12099
Re: [Sugestion] Unload all weapon add-ons.
I'm using those mods and I'm not having an issue.
- Fri Feb 24, 2017 11:04 pm
- Forum: Long War 2
- Topic: [Sugestion] Unload all weapon add-ons.
- Replies: 8
- Views: 12099
Re: [Sugestion] Unload all weapon add-ons.
Not for anyone else. That's a problem on your end.
- Fri Feb 24, 2017 8:26 pm
- Forum: Long War 2
- Topic: Enemy AI Shuts Down?
- Replies: 11
- Views: 16250
Re: Enemy AI Shuts Down?
It's happened to me twice or so in however many hours I've been playing. Just restart the game and either load a save from before they shut down or finish that mission and move on. It won't happen a second time in a row, I don't think.
- Fri Feb 24, 2017 12:16 pm
- Forum: Long War 2: Bug Reports
- Topic: A few bugs & quirks
- Replies: 2
- Views: 4719
Re: A few bugs & quirks
For #4, I can't help but point out that this is a LW2 mechanic and working as intended. 8-man reinforcements are meant to occur 16 turns after an objective has been completed as a 'get the FUCK out of here' anti-camping incentive. Your 200 turns probably bugged that out and had it set off way early.
- Mon Feb 20, 2017 7:50 am
- Forum: Long War 2: Bug Reports
- Topic: Failed skullmining, damage on each failed hack
- Replies: 1
- Views: 4175
- Mon Feb 20, 2017 2:50 am
- Forum: Long War 2
- Topic: No EVAC zone?
- Replies: 3
- Views: 10211
Re: No EVAC zone?
Thanks, tracktwo. Credit to him for this repost: This is likely one of the same map bugs that causes VIPs to spawn inside furniture and cover/pathing to be weird on the city plots and should be fixed in 1.2. In the meantime you can try this to spawn a new evac zone with the console: EnableGlobalAbil...
- Mon Feb 20, 2017 2:49 am
- Forum: Long War 2
- Topic: No EVAC zone?
- Replies: 3
- Views: 10211
Re: No EVAC zone?
Wrong, Jacke. This is an evac zone pre-placed mission and this is a known bug that's being fixed in 1.2, or at least worked on for 1.2. You'll have to use a console command to spawn a new zone. Lemme look up the code real quick.
- Sun Feb 19, 2017 6:54 pm
- Forum: Long War 2
- Topic: Question about Mobility and Grenades
- Replies: 14
- Views: 23540
Re: Question about Mobility and Grenades
I've heard that a lot of people DON'T experience any mobility hindrance from Smoker/Flashbanger. I'm about to test it in my game, so I'll know for sure in a few minutes.
- Sat Feb 18, 2017 8:49 am
- Forum: Long War 2
- Topic: Find a lead in a destroy relay mission???
- Replies: 3
- Views: 6169
Re: Find a lead in a destroy relay mission???
No, it's not a bug.
- Fri Feb 17, 2017 12:20 pm
- Forum: Long War 2
- Topic: Thanks for long war 2
- Replies: 10
- Views: 16047
Re: Thanks for long war 2
I've been playing LW2 non-stop (I mean literally at least 12 hours a day, with gaps only due to a temporary Adderall shortage) since the hour of its release. Suffice it to say, I'm a fan and want to speak my thanks as well for such an awesome mod!
- Tue Feb 14, 2017 9:24 am
- Forum: Modding Long War 2
- Topic: About Enemy SS and Maphack.
- Replies: 5
- Views: 9141
Re: About Enemy SS and Maphack.
On number 2, I can personally attest that is not the case. A single Shinobi Jailbreaking attempt will prove that. Enemies continue patrolling UNLESS they heard you specifically bust some glass, kick a door open instead of moving next to it and then manually opening it, threw a grenade, et cetera.
- Mon Feb 13, 2017 1:12 pm
- Forum: Long War 2
- Topic: Hacking
- Replies: 34
- Views: 46220
Re: Hacking
Yes. It's why you have the hacking specialist class around.
- Mon Feb 13, 2017 12:22 pm
- Forum: Long War 2
- Topic: Hacking
- Replies: 34
- Views: 46220
Re: Hacking
One specific class having the sole access to ranged hacking and feasibly acquiring the rewards from unlocking objective chests and doors makes sense when that class is otherwise a supporter who generally specs in heals and doubles as an officer.
- Sun Feb 12, 2017 9:13 pm
- Forum: Modding Long War 2
- Topic: I want more than one AWC
- Replies: 2
- Views: 5400
Re: I want more than one AWC
It IS possible to build a second Extra Perk training station at the AWC, you simply need someone of a high enough rank to unlock that. I think it's Staff Sergeant, but I could be wrong.
- Sat Feb 11, 2017 9:05 pm
- Forum: Long War 2: Bug Reports
- Topic: *Urgent* Missing Advanced Grenade Launcher?
- Replies: 4
- Views: 6744
Re: *Urgent* Missing Advanced Grenade Launcher?
From what I'm seeing on that tech tree image, Andromedon is the requirement for Advanced Grenades, which is the pre-req for Advanced Grenade Launcher along with Advanced Magnetic Weaponry.