Search found 5 matches
- Mon Feb 20, 2017 10:09 pm
- Forum: Long War 2
- Topic: dreaded 1.2 question
- Replies: 2
- Views: 5753
dreaded 1.2 question
Im alittle loathe even to put 1.2 in the title -- but since Ive seen alot of debate and discussion regarding the new patch, my question is simply : Is this a large enough patch that will require a need to start a new save when it occurs? Or is it "just a good idea too"? Pretty sure I didn'...
- Thu Feb 09, 2017 3:14 pm
- Forum: Long War 2
- Topic: Heavy ordinance and plasma grenades
- Replies: 3
- Views: 5854
Re: Heavy ordinance and plasma grenades
Alright I figured I just missed something or other, thanks guys.
- Thu Feb 09, 2017 1:54 pm
- Forum: Long War 2
- Topic: Heavy ordinance and plasma grenades
- Replies: 3
- Views: 5854
Heavy ordinance and plasma grenades
Perhaps I misunderstand the nature of the grenadier ability "Heavy Ordinance" but it states quite simply that any damaging "grenade" in a grenade only slot gains a bonus use, but it seemingly does not apply to Alien/Plasma grenades? Am I the only one who has this issue/misunderst...
- Mon Feb 06, 2017 6:06 am
- Forum: Long War 2
- Topic: New and Improved Dark Events Thread
- Replies: 111
- Views: 140936
Re: New and Improved Dark Events Thread
I love that idea too, I actually thought of a type of mission that could be linked to the removal of TDEs and such, though Im sure some might find it "distasteful". It was always my impression that Xcom2 was a very desperate situation, resulting in rather extreme methods needed to liberate...
- Sun Feb 05, 2017 1:57 am
- Forum: Long War 2
- Topic: Allow Tactical Dark Event to be shutdownable
- Replies: 19
- Views: 25523
Re: Allow Tactical Dark Event to be shutdownable
Ive been seeing this idea pop around alot, and with some tweaking I gotta say I love it. The TDEs can indeed get pretty nutso, but adding the element to scan/intel down a military/research base of some kind will add another misson type to the game allowing for greater diversity and a greater sense o...