Search found 182 matches
- Wed Apr 12, 2017 11:10 pm
- Forum: Long War 2: Strategy
- Topic: I can't deal with retaliations. [Help]
- Replies: 2
- Views: 6431
I can't deal with retaliations. [Help]
I played a lot of retaliations, most of them were that one where we need to wait for avenger while receiving reinforcements. I had no problem with these (in fact I find them a bit easy). The problem comes with the other retaliation (that were pods and avenger are already placed). I played 4 and all ...
- Wed Apr 12, 2017 12:51 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 222629
Re: Thoughts on the 1.3 changes
Flush: In a Shreder gunner could make a decent tandem with a ranger overwatcher against mutons and things so. Ranger do a locked on shot and gets overwatch. Gunner uses flush to shreder armor and add +10/+10. Ranger overwatcher hit three times (and maybe some critical). I say because I have used a H...
- Wed Apr 12, 2017 12:32 pm
- Forum: Long War 2
- Topic: Why can't we see the Psi Offense on the recruit screen?
- Replies: 0
- Views: 2846
Why can't we see the Psi Offense on the recruit screen?
Once we have the psi chamber we need to hire the soldiers to see their stats. I know that it would be a good narratively think, something like "we don't know your power until we can bring you to avenger and test if you see a square, a cross or a triangle in this cards". But for gaming it i...
- Tue Apr 11, 2017 8:50 pm
- Forum: Long War 2: Strategy
- Topic: Is the Faceless Dark Event a "good" dark event?
- Replies: 6
- Views: 9562
Re: Is the Faceless Dark Event a "good" dark event?
Last playthrough I trained Technical advisers for all my regions and this become very velcome source of additional loot and corpses, indeed. This is my point. Although I abuse of DFA snipers and hunker/flashbang rebels. In a clean region all your rebels already working aren't faceless, so all the f...
- Tue Apr 11, 2017 11:26 am
- Forum: Long War 2
- Topic: Question about heaven management mechanics.
- Replies: 40
- Views: 42184
Re: Question about heaven management mechanics.
I know rhat changing a rebel means the loss of a day of work, changing the avenger means the loss of 6 hours of work, but does anybody know wich is the loss of time when we change advisors? and does it depend on the advisor class?
- Tue Apr 11, 2017 11:21 am
- Forum: Long War 2: Strategy
- Topic: Is the Faceless Dark Event a "good" dark event?
- Replies: 6
- Views: 9562
Is the Faceless Dark Event a "good" dark event?
I received this dark event and in the following weeks I had a cascade of Rendezvous missions. In my opinion these missions are easy and give 6 to 10 corpses and 8 to 10 loots in average. That in my opinion worths the loss of a rebel. Even more on overcrowded regions.
- Sat Apr 08, 2017 12:41 pm
- Forum: Long War 2: Strategy
- Topic: Which rooms to build first
- Replies: 28
- Views: 47445
Re: Which rooms to build first
I always go AWC > Engineer > GTS. I don't really see the value in GTS first. I don't find officers worth that much in the early game and I can level rookies faster on missions. The AWC is most valuable early game as the wound times tend to spike if it's more than a graze. The perks are also nice to...
- Sat Apr 08, 2017 12:18 pm
- Forum: Long War 2
- Topic: Intel Package but nothing
- Replies: 4
- Views: 7821
Re: Intel Package but nothing
In my case it wasn't a late game bug, on my current campaign they stopped to apear at the 3rd POI. I got MEC, Power, Contacts and then no more POI for the whole game. After 4 empty Packages I stopped to do this missions (the aditional reward is something like 20 intel or so...)
- Fri Apr 07, 2017 2:14 pm
- Forum: Long War 2: Strategy
- Topic: Which rooms to build first
- Replies: 28
- Views: 47445
Re: Which rooms to build first
1.- GTS. 2.- GTS+ 3.- AWC 4.- Workshop (Workshop+ depending on stuff and rooms) 5.- Power/Comms (order depends on I-Packages) 6.- Lab/Proving (order depends on stuff, resources, research...). With early Comms we don't have enough intel to make worth, with early labs and proving we don't have enough ...
- Fri Apr 07, 2017 2:01 pm
- Forum: Long War 2
- Topic: How is the overwatch to hit calculated?
- Replies: 5
- Views: 9728
Re: How is the overwatch to hit calculated?
This explain the absurd rate of success on my overwatch ranger (in a retaliaton during 4 reinforcements turns he did 12 hits and even killed a berserkerker by his own!) Because is a good aim ranger with tracer hairtriger, laser, High Damn Ground and all the OW path perks. So I guess that all the sho...
- Thu Apr 06, 2017 7:57 pm
- Forum: Long War 2
- Topic: How is the overwatch to hit calculated?
- Replies: 5
- Views: 9728
How is the overwatch to hit calculated?
I am worried because my Overwatcher Ranger with tracer, laser and hairtriger has an insane rate of success when overwatcing (to the point to kill a berserker by himself just on reinforcement). What is the formula, for example: Aim: 80 Laser Tracer Cool Under Pressure Damn Good Ground Steady hands Ad...
- Thu Apr 06, 2017 7:46 pm
- Forum: Long War 2
- Topic: Questions about perks [Game mechanics]
- Replies: 18
- Views: 24613
Re: Questions about perks [Game mechanics]
8.- AWC Lighting Hands: Does it count as a shot to other abilities like Locked On, Focus Fire or Reactive Pupils?
- Thu Apr 06, 2017 7:37 pm
- Forum: Long War 2
- Topic: Release for Patch 1.3
- Replies: 23
- Views: 39462
Re: Release for Patch 1.3
Whenever a rookie fucks up, I ask this several times, to punish all rookies for being idiots. When will 1.3 get released? When will 1.3 get released? When will 1.3 get released? When will 1.3 get released? When will 1.3 get released? When will 1.3 get released? When will 1.3 get released? When will...
- Wed Apr 05, 2017 2:08 pm
- Forum: Long War 2: Strategy
- Topic: "Stealthing Network Tower Missions"
- Replies: 36
- Views: 49020
Re: "Stealthing Network Tower Missions"
Thanks, I had missed that post. Is an interesting idea I hadn't thought but I fear that maybe in the assault's run to the relay we could activate lot of aliens, while we are already fighting and lot of aliens could stack between the assault and the squad and we could be not able to rejoin the team. ...
- Tue Apr 04, 2017 2:04 pm
- Forum: Long War 2: Strategy
- Topic: "Stealthing Network Tower Missions"
- Replies: 36
- Views: 49020
Re: "Stealthing Network Tower Missions"
In my opinion the difficulty of Tower is nearly absurd. In my case I need the best A-Team with the best A-Gear. Deploy an strange tactic. In fact the only one that I think can work (the shinobi strategy previously mentioned). Spent an embarrassing amount of turns making aproaching and, of course, ha...
- Tue Apr 04, 2017 1:46 pm
- Forum: Long War 2
- Topic: Rebel jobs change, progress lost?
- Replies: 6
- Views: 11430
Re: Rebel jobs change, progress lost?
As I was told, every change in the job means the loss of a day, so you need to evaluate in wich point of GOp progress you caught the mission. I mean if the GOp is going to respawn in your Intel region in less than 2 days it doesn't worth to lose 12 days*rebel*job plus 6hours avenger, but if you caug...
- Mon Apr 03, 2017 2:42 pm
- Forum: Long War 2
- Topic: Questions about Dark Events.
- Replies: 13
- Views: 21084
Questions about Dark Events.
1.- When a Dark Event is countered, does it be countered forever or they just try reload it once and again until I fail? 2.- Is there any way to know what DE are timed and what are forever? And for timed can we know how much time it will last? 3.- Is there any way to know what DE we have countered w...
- Mon Apr 03, 2017 2:33 pm
- Forum: Long War 2: Strategy
- Topic: Demolition vs Curtain.
- Replies: 5
- Views: 9380
Re: Demolition vs Curtain.
- Flamethrower - Trench Gun - Sting Grenade - Shredder Gun - Gas Grenade ... I like I lot your idea of sting grenade, I usually tend to chose opens in favour of dealing damage (RedFog) and never have used them as openers, but I will give them a try. For the others I think shredder and gas are not v...
- Sun Apr 02, 2017 9:54 pm
- Forum: Long War 2: Strategy
- Topic: Rookie Blackjack: how to manage RNG
- Replies: 33
- Views: 41034
Re: Rookie Blackjack: how to manage RNG
Very Interesting, I haven't realized that. I only played 2 campaigns (first blindly just to realiza that it can't be done). But what I did was just use that unusual stats to do unusual soldiers. for example my first full holotargeter and full supressor were bad aim gunner/sniper and they ended havin...
- Sun Apr 02, 2017 9:24 pm
- Forum: Long War 2: Strategy
- Topic: Demolition vs Curtain.
- Replies: 5
- Views: 9380
Re: Demolition vs Curtain.
Curtain does very little of use in the early and mid game. There are many better ways to open (including just overwatching from stealth). ... I dissagree with this. In early game we don't have good overwatchers (both aim and perks) and the OW openings in my opinion are high risk options. To me in e...
- Sun Apr 02, 2017 3:31 pm
- Forum: Long War 2: Strategy
- Topic: Demolition vs Curtain.
- Replies: 5
- Views: 9380
Demolition vs Curtain.
I usually see on forum people that talk about demolition as a perk incredible powerful. I admit that in some situation it could be good, but don't see it so critical as seems accordingly to people comments. In fact to high aim gunners I prefer Curtain because is a very powerful opener in early game....
- Sun Apr 02, 2017 3:07 pm
- Forum: Long War 2
- Topic: Let's Nerf... Everything
- Replies: 9
- Views: 14486
Re: Let's Nerf... Everything
Nerf Flush or nothing!
- Sat Apr 01, 2017 12:19 pm
- Forum: Modding Long War 2
- Topic: How can I change the time the globe message events?
- Replies: 3
- Views: 6234
How can I change the time the globe message events?
I mean the messages that appear on the left corner such us "Mike Johnson has healed" or "Rebel is hired to Europe". In my case I feel as if they last half microsecond, three of them appear, I begin to read the first and then all dissapear... I add that I don't know how to mod at ...
- Fri Mar 31, 2017 10:48 pm
- Forum: Long War 2: Strategy
- Topic: What are your ways to manage black market/render?
- Replies: 7
- Views: 15216
Re: What are your ways to manage black market/render?
Does anybody render corpses?
- Fri Mar 31, 2017 10:37 pm
- Forum: Long War 2
- Topic: Why sometimes I can´t decrease activity with infiltration?
- Replies: 22
- Views: 23947
Re: Why sometimes I can´t decrease activity with infiltration?
Mission finished and had 25 aliens (plus some zombies). Seems that you found te exact mechanic. So somebody should tell the ufopaedia editor yhat their info is wrong.