Search found 42 matches

by JoeShmo
Fri Feb 10, 2017 7:43 am
Forum: Long War 2
Topic: Modding Reinforcement Timers
Replies: 3
Views: 8984

Re: Modding Reinforcement Timers

I'm just going to toss out reinforcement / pod related material. All found in Mods > LW_Overhaul > Config XComLW_Overhaul.ini +DISABLE_REINFORCEMENT_FLARES ( Does as described. Makes it harder to see drop locations ) +SOUND_RANGE_DIFFICULTY_MODIFIER ( Affects Advent's range in being able to detect w...
by JoeShmo
Fri Feb 10, 2017 6:40 am
Forum: Long War 2
Topic: Sword attack strength
Replies: 28
Views: 35731

Re: Sword attack strength

I think what most people ( and ideally Johnny ) are fantasizing their class as Snake Eyes from G.I. Joe ( since LW2 is basically a culmination of all the Guerilla cliches in popular entertainment, like Gunner having a knife because of a character in the movie Predator ). And when people think of Sna...
by JoeShmo
Fri Feb 10, 2017 12:49 am
Forum: Long War 2
Topic: Mutons counterattacks Bladestorm
Replies: 13
Views: 21335

Re: Mutons counterattacks Bladestorm

This does rather break balance though, as well as leading to "unfair" gameplay quirks. Imagine if your soldier was using reaction fire to an advent running in front of you, but because you shot at it, the advent then reaction fired at you....killing you. While merely doing a move-to action...
by JoeShmo
Thu Feb 09, 2017 6:26 am
Forum: Long War 2: Bug Reports
Topic: Bug? Hunker Works Against Melee?
Replies: 15
Views: 20218

Re: Bug? Hunker Works Against Melee?

Not seeing the issue in a realistic manner. Someone who is "hunkered down" has a much lower profile than someone standing upright, which means there is less space to make contact during an attempted action. "He ducked" is a pretty common occurrence in a fight, and there have been...
by JoeShmo
Thu Feb 09, 2017 6:16 am
Forum: Long War 2: Bug Reports
Topic: Iron Curtain Bugged?
Replies: 3
Views: 6122

Re: Iron Curtain Bugged?

Two 100% shots missed on flanked Mutons out of cover that was destroyed in the same turn; perhaps the game still thought they had cover for the purposes of Iron Curtain? v1.1; no mods have been installed. I believe it was stated that aim% displays were incorrect because of crit chance / grazing sho...
by JoeShmo
Thu Feb 09, 2017 5:57 am
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 152474

Re: Reinforcement spam has completely ruined LW2 for me

It's like the death of game design, feature creep, where you're wanting to add so much to your game to make it "awesome" that you either never end up releasing, release in a poor balanced / buggy state, or it changes the base game so invariably that it's not enjoyable anymore. I think tha...
by JoeShmo
Wed Feb 08, 2017 2:14 am
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 152474

Re: Reinforcement spam has completely ruined LW2 for me

This is the really big issue for me. Reinforcements are not too bad to handle if you're not already engaged, and they've been fixed to not fire upon arriving. But pods running in on you during a fight is where I'm running into the most problems. People complain about big maps where you have to keep...
by JoeShmo
Tue Feb 07, 2017 11:52 pm
Forum: Long War 2
Topic: Rookie difficulty Spark Aim bonus
Replies: 4
Views: 6989

Re: Rookie difficulty Spark Aim bonus

Never understood why machine units had such poor hit accuracy to begin with; but its a gameplay balance issue so you can't really go into realistic behaviors. In regards to the difficulty bonuses though, yeah, that seemed odd to me as well seeing sparks get practically nothing. Seems like more than ...
by JoeShmo
Tue Feb 07, 2017 11:45 pm
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 152474

Re: Reinforcement spam has completely ruined LW2 for me

We already have pods so closely packed together that they can patrol into you while you're already under fire. That was the bad luck mechanic in LW1, and it did it's job well. Now we have that, plus free, full squad flanks on top of it. The total of the two is just too much of a coin flip at presen...
by JoeShmo
Tue Feb 07, 2017 7:40 pm
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 152474

Re: Reinforcement spam has completely ruined LW2 for me

Sometimes it feels like Advent is growing in too many dimensions at once as the game progresses. Advent strength grows globally and locally, increasing the number of enemies on missions, having stronger/faster reinforcements and generating more retaliation missions. Stronger enemies and new version...
by JoeShmo
Mon Feb 06, 2017 10:50 pm
Forum: Long War 2
Topic: 1.2 and reverting Combat Stims to require Berserker Corpse
Replies: 13
Views: 20488

Re: 1.2 and reverting Combat Stims to require Berserker Corpse

I'm not going to mess with it further for 1.2, but kicking around removing the corpse requirement and making it give one armor for 1.3. Five armor from a thing is pretty close to breaking the combat system. Why not just give it shielding instead? Or temporary health increase ( that is then lost aft...
by JoeShmo
Mon Feb 06, 2017 10:47 pm
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 152474

Re: Reinforcement spam has completely ruined LW2 for me

I'm not on the dev team, so you don't have to worry about my opinion influencing design. :) I was a tester for LW1. What I'm saying is, and I saw this a lot in LW1, is that people tend to approach Long War as "FiraxiCOM with extra stuff". They try to use the same tactics, try to abuse the...
by JoeShmo
Mon Feb 06, 2017 10:19 pm
Forum: Long War 2
Topic: 1.2 and reverting Combat Stims to require Berserker Corpse
Replies: 13
Views: 20488

Re: 1.2 and reverting Combat Stims to require Berserker Corpse

I never understood why the game allows for infinite weapons, armor, grenades, ammo, etc. But stims? No..that needed a finite quantity. I also never understood the corpse requirement ( or heavy material cost ) on something that didn't become "infinite" afterwards. As people have said..getti...
by JoeShmo
Mon Feb 06, 2017 10:02 pm
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 152474

Re: Reinforcement spam has completely ruined LW2 for me

But if they weren't endless, you could win without evac. You are not supposed to be able to win without evac. You're enemy combatants, why would they not drop the hammer on you just because you killed two squads of troops? They have an endless clone army, they have literally no reason not to use ov...
by JoeShmo
Mon Feb 06, 2017 9:40 am
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 152474

Re: Reinforcement spam has completely ruined LW2 for me

I think people are forgetting the point of the OP's post: "Veteran difficulty Extremely Light / Normal readiness" There's a distinct culture around LW that it needs to be hard as balls, we get that, but people need to also remember that there are difficulty settings for a reason. Even if ...
by JoeShmo
Sun Feb 05, 2017 9:42 pm
Forum: Long War 2
Topic: Which difficult should I chose?
Replies: 13
Views: 19221

Re: Which difficult should I chose?

I think you're going to just end up with the same wonky experience between early , mid , late game as in the past. So with that in mind, id echo the responses of the above in that you just start out with rookie, and increase / decrease the difficulty as you go to fit how comfortable / restrained you...
by JoeShmo
Sun Feb 05, 2017 9:08 pm
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 152474

Re: Reinforcement spam has completely ruined LW2 for me

I think people are forgetting the point of the OP's post: "Veteran difficulty Extremely Light / Normal readiness" There's a distinct culture around LW that it needs to be hard as balls, we get that, but people need to also remember that there are difficulty settings for a reason. Even if L...