Search found 9 matches
- Tue Feb 28, 2017 1:17 pm
- Forum: Long War 2
- Topic: Lore question: What does it look like in a liberated region?
- Replies: 6
- Views: 10351
Re: Lore question: What does it look like in a liberated region?
Faceless burgers
- Mon Feb 20, 2017 1:28 pm
- Forum: Long War 2: Strategy
- Topic: Snap Shot?
- Replies: 33
- Views: 38676
Re: Snap Shot?
Let's build a snapshooter: Prereq: good mobility and aim, decent hp so they can survive one shot. No abysmal defense either. Perks: - snap shot - DGG (no good option) - deadshot - centre mass - aggression - hunter's instincts - alpha mike foxtrot Gear: - talon ammo - ablative - pistol Mods: - scope ...
- Mon Feb 20, 2017 12:47 pm
- Forum: Long War 2
- Topic: Plasma vs Coil weapons
- Replies: 21
- Views: 36837
Re: Plasma vs Coil weapons
Main reason to use coil weapons: they look and sound so much better then plasma. I personally apologize to each soldier when I upgrade them to a plasma weapon. Sorry dude(tte), you can have your shiny back when the world is free.
- Mon Feb 20, 2017 12:40 pm
- Forum: Long War 2
- Topic: Boltcaster sucks a ding dong?
- Replies: 65
- Views: 98757
Re: Boltcaster sucks a ding dong?
On golden path and supply raids, I like the bolt caster. My strategy relies on setting up camp, engaging the nearby pod and destroying all cover while waiting for alerted pods to come up to me. In those cases, having the bolt caster on a technical or grenadier with decent aim gives me a fair chance ...
- Fri Feb 17, 2017 4:34 pm
- Forum: Long War 2: Strategy
- Topic: Snap Shot?
- Replies: 33
- Views: 38676
Re: Snap Shot?
The snap shot build has increased damage and crit, making it a viable candidate for command. Obviously, there may be better candidates depending on the situation.
- Mon Feb 13, 2017 3:09 pm
- Forum: Long War 2: Strategy
- Topic: Snap Shot?
- Replies: 33
- Views: 38676
Re: Snap Shot?
Early game is a lot of guerilla and VIP missions. This is where snap shot shines. Snap snipers just need high mobility. With a few pistol perks they can become quite strong. Fan fire -> lightning hands -> snap shot, that is a lot of damage in one turn. They synergize well with a sapper grenadier and...
- Mon Feb 13, 2017 2:20 pm
- Forum: Long War 2
- Topic: New and Improved Dark Events Thread
- Replies: 111
- Views: 136249
Re: New and Improved Dark Events Thread
I do not mind the tactical dark events I have encountered so far. Tac sense is annoying but quite rare. My problem is with vigilance and rapid response. Vigilance rant: the % applied to detection radii was fine in vanilla, but feels out of balance in LW2. I had a supply raid where moving one guy wit...
- Fri Feb 10, 2017 1:15 pm
- Forum: Long War 2: Strategy
- Topic: Holy smokes, that first tower mission?!!!
- Replies: 32
- Views: 40780
Re: Holy smokes, that first tower mission?!!!
That mission is always two runways. You should be able to go the other way if you are blocked by a glass. I use the shinobi strat: bring 4 high damage troops, move him up concealed up to the terminal, leave the other 4 at the start. -> no reinforcement -> you know where enemy squads are and their co...
- Mon Feb 06, 2017 9:53 am
- Forum: Long War 2
- Topic: Suggestion: change "intel" to "scanning" for haven activity
- Replies: 0
- Views: 2721
Suggestion: change "intel" to "scanning" for haven activity
The word intel is used too much: It is the resource to contact new regions. It provides avenger scans for various bonus. It is the main activity of haven staff. By renaming haven activity "Scanning" instead of "Intel" you infere that your staff is scanning for missions. Since the...