Search found 13 matches
- Wed Mar 23, 2022 6:55 am
- Forum: Terra Invicta Development
- Topic: Sticky a Post with Dev Diary Links?
- Replies: 0
- Views: 3692
Sticky a Post with Dev Diary Links?
Hello fellow Terra Invicta fans, now that we have quite a few dev diaries, do you think there should be a post that just links all the dev diaries here in this subforum, in order, right at the top of the list? Especially for new people interested in how the game will shape out, but who do not yet kn...
- Sun Aug 20, 2017 1:44 pm
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1157667
Re: XCOM 2 expansion + Long War 2: Nothing to announce
I fear the best thing you can do provided you have the game on Steam is to only start Steam in offline mode every time until your LW2 campaign is finished. Or until LW2 becomes compatible to the new patch (without the expansion), which shouldn't take as long as a possible integration of expansion co...
- Wed Aug 02, 2017 4:50 am
- Forum: Long War 2: Bug Reports
- Topic: Pathing error
- Replies: 2
- Views: 5619
Re: Pathing error
Really? I thought I remembered specifically testing if you could do that blue-move stuff, but I must be misremembering. Thanks for the heads-up, anyway! I mainly reported it because unlike all the vanilla X-does-not-update stuff, this could not be resolved by saving and reloading after moving the fi...
- Mon Jul 31, 2017 1:22 am
- Forum: Long War 2: Bug Reports
- Topic: Pathing error
- Replies: 2
- Views: 5619
Pathing error
LW 1.4, all other mods disabled and config wiped. In the following save: https://www.dropbox.com/s/k54u6d0zijjwmjp/save274?dl=0 you will find two haven rebels standing next to a wall facing a viper. The one in full cover (rebel one) cannot quite reach a position to flank the viper in one move, but o...
- Sun Jul 30, 2017 3:24 am
- Forum: Forum Matters
- Topic: Attachments
- Replies: 0
- Views: 21984
Attachments
Is there any reason why the attachments system the forum provides is so restrictive? It does not allow the upload of most uncompressed file formats (it excludes, for example, files without file extension, like XCOM2 saves have) and even if you compress a save file, it is denied upload for being too ...
- Sun Jul 30, 2017 3:20 am
- Forum: Long War 2: Bug Reports
- Topic: [1.4] Drone audio bug
- Replies: 1
- Views: 4458
Re: [1.4] Drone audio bug
Tested on 1.4 with no other mods enabled and config wiped. In my ambush situation here (this is Operation Gatecrasher on a fresh game): https://www.dropbox.com/s/11qti6ja4zmtbzn/save256?dl=0 the sound bug occurs if and only if the drone is allowed to move before being shot down as part of its activa...
- Sun Jul 30, 2017 1:46 am
- Forum: Long War 2: Bug Reports
- Topic: Power Relay Energy Mismatch
- Replies: 0
- Views: 4248
Power Relay Energy Mismatch
LW v1.4, Win 10, no other mods, cleaned config. The Power Relay when built on a Power Coil does not give the right amount of extra power when upgraded with a Power Conduit. It shows 9 Energy for 60 Supplies in the upgrade tooltip, but only gives +2 when actually upgraded. You can test this in the Re...
- Sun Jul 30, 2017 12:15 am
- Forum: Long War 2: Bug Reports
- Topic: [1.4] My regions always have 1 advent strength
- Replies: 4
- Views: 7153
Re: [1.4] My regions always have 1 advent strength
To find your save games, go to your documents folder. Then, go to MyGames\XCOM2\XComGame\SaveData\. They are however named save201, save203 no matter what you called them ingame (and the numbers do not necessarily match the ones ingame). So unless you know the time of the correct save, you'll have t...
- Fri Jul 28, 2017 6:13 am
- Forum: Long War 2: Bug Reports
- Topic: [1.4] Perk Mistranslation (German)
- Replies: 0
- Views: 3998
[1.4] Perk Mistranslation (German)
The Ranger's starting perk "Light 'Em Up" is supposed to mean "shoot them a lot" whereas the current German translation "Leichtfüßig" means "light-footed". This is especially confusing since LightEmUp replaces the standard shot of the Ranger, meaning in German...
- Fri Jul 28, 2017 5:32 am
- Forum: Long War 2: Bug Reports
- Topic: [1.4] Drone audio bug
- Replies: 1
- Views: 4458
[1.4] Drone audio bug
There currently is a bug in the drone audio that seems to make some part of it loop indefinitely if you shoot the drone down during its activation. Steps to reproduce: 1. Start tactical mission. 2. Lay ambush to a drone (happened every time with normal drones, dunno about hunter drones). 3. If the d...
- Mon Jun 12, 2017 10:42 pm
- Forum: Long War 2
- Topic: What class color-coding do you use?
- Replies: 22
- Views: 63738
Re: What class color-coding do you use?
Why not use the ADVENT rainbow scheme, since you all have enough things to remember during the game to confuse yourself with two separate color sets. Black - Rookies Dark Red - Officers Light Green - Gunners Orange - Rocketeers (Technicals) Light Red - Grenadiers Blue - Sentries (Specialist) Dark Gr...
- Wed Feb 08, 2017 1:39 pm
- Forum: Long War 2
- Topic: Crowdsourcing translations #3: UI text and additional explanations -- DONE YOU ARE FANTASTIC PEOPLE
- Replies: 38
- Views: 52234
Re: Crowdsourcing translations #3: UI text and additional explanations -- PLEASE HELP, MULTILINGUAL PEOPLE!
It most probably means "you only get this information if you capture the VIP alive". Would then be placed on the mission rewards line.
- Tue Feb 07, 2017 1:08 pm
- Forum: Long War 2
- Topic: Crowdsourcing translations #3: UI text and additional explanations -- DONE YOU ARE FANTASTIC PEOPLE
- Replies: 38
- Views: 52234
Re: Crowdsourcing translations #3: UI text and additional explanations -- PLEASE HELP, MULTILINGUAL PEOPLE!
If it was a non-literal translation, for brevity or lack of an appropriate term, I wrote a comment in English below it. #7 (German) m_strStripWeaponUpgrades=WAFFENMODULE VERFÜGBAR MACHEN this one means 'weapon modules', since "verbesserung" is such a long word m_strStripWeaponUpgradesConfi...