Search found 23 matches
- Fri Apr 14, 2017 6:50 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 222045
Re: Thoughts on the 1.3 changes
Which has nothing to do with Serial and is why my AMF Sniper was part of the Waterworld assault team ;) As i already said i would have preferred a fix to the broken interaction with autoloaders but being able to kill up to 24 enemies in a single round was slightly silly. It will still be a good per...
- Thu Apr 13, 2017 1:09 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 222045
Re: Thoughts on the 1.3 changes
I can appreciate the passion about the marking tree the devs have put in, but the point of a sniper isn't to walk around making things easier to hit for others, the point of a sniper is to kill high value targets reliably in 1 shot. Which has nothing to do with Serial and is why my AMF Sniper was p...
- Thu Apr 13, 2017 7:45 am
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 222045
Re: Thoughts on the 1.3 changes
+ENEMY_FLASHBANG_RESIST=(UnitName=Gatekeeper, Chance=75) +ENEMY_FLASHBANG_RESIST=(UnitName=MutonM2_LW, Chance=20) +ENEMY_FLASHBANG_RESIST=(UnitName=MutonM3_LW, Chance=67) +ENEMY_FLASHBANG_RESIST=(UnitName=AdvPsiWitchM3, Chance=100) +ENEMY_FLASHBANG_RESIST=(UnitName=AdvGeneralM1, Chance=50) +ENEMY_F...
- Wed Apr 12, 2017 11:06 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 222045
Re: Thoughts on the 1.3 changes
I would like to know how we should be able to deal if one or more strong enemies don't get affected by a flashbang, and if we don't have someone who can suppress. For example: 2 elite rocketeers who are far away each other and both resisted the flashbang. Should I let my team get entirely damaged b...
- Wed Apr 12, 2017 10:10 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 222045
Re: Thoughts on the 1.3 changes
I would like to know how we should be able to deal if one or more strong enemies don't get affected by a flashbang, and if we don't have someone who can suppress. For example: 2 elite rocketeers who are far away each other and both resisted the flashbang. Should I let my team get entirely damaged by...
- Mon Apr 10, 2017 9:53 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 222045
Re: Thoughts on the 1.3 changes
I don't like many of these nerfs. No radius increase for advanced grenade launcher? So what's the point in upgrading it in the first place? Flashbangs not always working on powerful enemies? Serial with reduced damage for every kill? I sometimes don't understand why many players want nerfs for abili...
- Sat Apr 01, 2017 10:12 pm
- Forum: Long War 2
- Topic: Serial Nerfs
- Replies: 16
- Views: 21702
Re: Serial Nerfs
Serial is my preferred perk from vanilla game. If it will be nerfed, I don't think I can continue to play LW2 anymore.
- Thu Mar 30, 2017 10:41 am
- Forum: Long War 2
- Topic: Missing intel packages and loot
- Replies: 10
- Views: 14980
Re: Missing intel packages and loot
#johnnylump thanks for your answer. I hope intel packages will be fixed in patch 1.3. About the possibility of farming reinforcements for loot in Haven Defense and Defend the Supply convoy missions: the farming in the first case could be avoided if the loot is present only in the first 7-8 pods of r...
- Wed Mar 29, 2017 9:24 pm
- Forum: Long War 2
- Topic: Missing intel packages and loot
- Replies: 10
- Views: 14980
Re: Missing intel packages and loot
If POI are a limited pool, then I think Pavonis should either inform the player that they are not available anymore or just remove the limitation. It's not fair that you don't receive nothing: if a mission says you could get an intel package, then if you win the mission you must get the intel packag...
- Wed Mar 29, 2017 8:21 pm
- Forum: Long War 2
- Topic: Missing intel packages and loot
- Replies: 10
- Views: 14980
Missing intel packages and loot
Hello everyone, In my actual campaign I'm in august 2035 (legendary/ non ironman) and everytime I won a mission with intel packages, I don't get any rewards. Previously, the intel packages worked fine, but after having done a certain amount of these types of missions, I get nothing. Is this a bug or...
- Thu Mar 16, 2017 10:07 pm
- Forum: Elevated Bug Reports
- Topic: My top QoL request
- Replies: 4
- Views: 26058
Re: My top QoL request
Although it could help, I don't know that adding another entire screen/menu is needed. Just adding functionality to the "Status" column we already have (or adding 1 more column with a button) should be good enough, and would probably be easier to code as well. that's even a better solution
- Thu Mar 16, 2017 5:52 pm
- Forum: Elevated Bug Reports
- Topic: My top QoL request
- Replies: 4
- Views: 26058
Re: My top QoL request
I made a thread similar to yours some days ago: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=25326&p=37812#p37812 Basically I suggest the creation of a section, in the armory, just for Haven Advisers, where you go there and manage them in a single place without going from a ...
- Sun Mar 12, 2017 7:51 am
- Forum: Long War 2: Bug Reports
- Topic: Bunker Buster doesn't work with Salvo
- Replies: 2
- Views: 4911
Re: Bunker Buster doesn't work with Salvo
thanks for the answer
- Sat Mar 11, 2017 2:04 pm
- Forum: Long War 2
- Topic: Suggestions about Management of Haven Advisors
- Replies: 2
- Views: 6023
Suggestions about Management of Haven Advisors
Hello everybody, I really like the introduction of Haven Advisors but I think, imho, there are some things that should be addressed, in order to speed up the game and make it more simple. For instance, when I'm beginning to expand to new regions, I usually want to put there my strongest soldiers and...
- Sat Mar 11, 2017 11:39 am
- Forum: Long War 2: Bug Reports
- Topic: Bunker Buster doesn't work with Salvo
- Replies: 2
- Views: 4911
Bunker Buster doesn't work with Salvo
Hello everybody,
My technicals have both Salvo and Bunker Buster, but when I use this rocket for my first action, it ends turn, instead of having another action point thanks to Salvo. Is it a bug or it's working as intended?
My technicals have both Salvo and Bunker Buster, but when I use this rocket for my first action, it ends turn, instead of having another action point thanks to Salvo. Is it a bug or it's working as intended?
- Fri Mar 10, 2017 9:34 am
- Forum: Long War 2
- Topic: Andromedons launching acid grenades while disoriented
- Replies: 0
- Views: 3069
Andromedons launching acid grenades while disoriented
Hello everybody,
It happened already 2 times that Andromedons, despite being disoriented by Sting Grenades, were still able to launch acid grenades. Is this a bug, right? Shouldn't disorient effect prevent enemies from using special abilities?
It happened already 2 times that Andromedons, despite being disoriented by Sting Grenades, were still able to launch acid grenades. Is this a bug, right? Shouldn't disorient effect prevent enemies from using special abilities?
- Sat Mar 04, 2017 8:34 am
- Forum: Long War 2: Bug Reports
- Topic: Are Archons immune to fire or there is a bug?
- Replies: 4
- Views: 6995
Re: Are Archons immune to fire or there is a bug?
I didn't know that, thank you for your answers.
- Sat Mar 04, 2017 12:38 am
- Forum: Long War 2: Bug Reports
- Topic: Are Archons immune to fire or there is a bug?
- Replies: 4
- Views: 6995
Are Archons immune to fire or there is a bug?
Hello everybody, Recently I threw an incendiary grenade to an Archon, hoping that he would be set aflame. Luckily, the burn effect was applied, because the icon with the tiny flame appeared, so I thought that for that turn I was safe. Then at the beginning of the alien turn, he just moved over my ra...
- Fri Mar 03, 2017 1:31 am
- Forum: Long War 2
- Topic: Not getting Alien Hunter missions
- Replies: 9
- Views: 16020
Re: Not getting Alien Hunter missions
I am doing my 3d or 4th campaign and I never had the alien hunter mission. In my current campaign, I'm in mid November and I only had the Lost Tower mission and the weapons. Sometimes, after getting an intel package, I receive nothing ( no facilty leads, no point of interests) so I think there is a ...
- Fri Mar 03, 2017 1:02 am
- Forum: Long War 2
- Topic: "Protect Data tap" missions seem unbalanced
- Replies: 18
- Views: 30906
Re: "Protect Data tap" missions seem unbalanced
I didn't know the existence of recruitment raid because I never had one, but I checked a video on youtube and I must admit is pretty bad too. I think that is surely a problem of balance, because the difference in difficulty between these two missions and the "defend the supply convoy" one ...
- Thu Mar 02, 2017 6:53 pm
- Forum: Long War 2
- Topic: "Protect Data tap" missions seem unbalanced
- Replies: 18
- Views: 30906
"Protect Data tap" missions seem unbalanced
Hello everybody, I think that these types of missions aren't correctly balanced, especially if we compare them with the other type (defend the supply convoy). Here is my experience:( advent strenght =7, mid November, Difficulty Commander) I send my shinobi to scout nearby and he instantly see TWO po...
- Sat Feb 18, 2017 12:29 am
- Forum: Long War 2
- Topic: No Avatar Project?
- Replies: 23
- Views: 28630
Re: No Avatar Project?
You should try to liberate a region as soon as possible, possibly May, for two reasons: first, it is needed in order to progress the story, because in this way you can know about the avatar project, and second, liberating a region grants you a steady income of supplies over the months, because when ...
- Tue Feb 07, 2017 2:41 pm
- Forum: Long War 2
- Topic: When does the DLC missions show up?
- Replies: 0
- Views: 3045
When does the DLC missions show up?
Hi to everyone, First of all, thank you for this great mod. I have a few questions: when does the dlc missions show up? I have obviously all dlc installed and I'm in the middle of May in my campaign but neither Shen's Last Gift nor Alien Rulers mission are in the game, though the dlc weapons and ite...