Search found 25 matches

by Napalm292
Tue Mar 28, 2017 2:22 pm
Forum: Modding Long War 2
Topic: Heavy ammo??
Replies: 9
Views: 15220

Re: Heavy ammo??

For example, a zero cost to build Coil Assault rifle: +ItemTable=(ItemTemplateName="AssaultRifle_CG", Slots=3, Starting=false, Infinite=false, Buildable=true, RequiredTech1="Coilguns", RequiredTech2="", SupplyCost=0, AlloyCost=0, CrystalCost=0, CoreCost=0, SpecialItemTe...
by Napalm292
Tue Mar 28, 2017 2:16 pm
Forum: Modding Long War 2
Topic: Heavy ammo??
Replies: 9
Views: 15220

Re: Heavy ammo??

Setting an item to infinite no longer works after Ver. 1.1. A workaround is changing the item build cost. You can reduce the build cost, or to simulate infinite, remove all special costs and change normal costs to 0. The cost to build will be zero, but still require clicking once for each item in th...
by Napalm292
Sun Mar 12, 2017 4:11 pm
Forum: Forum Matters
Topic: Common Search Words?
Replies: 4
Views: 23003

Re: Common Search Words?

Thank You!
by Napalm292
Fri Mar 10, 2017 1:51 am
Forum: Long War 2
Topic: unrevealed faceless w/Intel gathering ?
Replies: 12
Views: 16016

Re: unrevealed faceless w/Intel gathering ?

If only it was that easy.
by Napalm292
Thu Mar 09, 2017 10:47 pm
Forum: Long War 2
Topic: unrevealed faceless w/Intel gathering ?
Replies: 12
Views: 16016

Re: unrevealed faceless w/Intel gathering ?

Active xcom rebel soldiers in the faceless reveal missions can definitely be hiding faceless. It's mentioned in the 1.1 bug fix patch notes.
by Napalm292
Thu Mar 09, 2017 2:32 am
Forum: Long War 2
Topic: unrevealed faceless w/Intel gathering ?
Replies: 12
Views: 16016

Re: unrevealed faceless w/Intel gathering ?

From the XcomLWOutposts.ini, it appears they reduce any job they are assigned, even applying a penalty if hiding. [Resupply LWRebelJobTemplate] IncomePerRebel=1.0f IncomePenaltyPerFaceless=1.5f [Recruit LWRebelJobTemplate] IncomePerRebel=3 IncomePenaltyPerFaceless=5 [Intel LWRebelJobTemplate] Income...
by Napalm292
Wed Mar 08, 2017 2:47 pm
Forum: Long War 2
Topic: [General Feedback] 1.2 Commander campaign – feedback on classes, missions, and Psi
Replies: 17
Views: 23159

Re: [General Feedback] 1.2 Commander campaign – feedback on classes, missions, and Psi

I don't understand why psi soldiers have to retrain in the tube for skills. Let them learn skills at advancement just like other soldiers. Then a mix of combat or support skills can be mixed in with the psi skills. Also increase the xp bonus they get, so they can catch up to higher ranked soldiers a...
by Napalm292
Mon Feb 27, 2017 3:16 pm
Forum: Long War 2
Topic: Which .ini files are modified by 1.2 patch?
Replies: 5
Views: 10304

Re: Which .ini files are modified by 1.2 patch?

If you open the long war 2 mod folder, just sort files by date modified.
by Napalm292
Thu Feb 23, 2017 3:13 pm
Forum: Long War 2: Strategy
Topic: LW3
Replies: 7
Views: 14117

Re: LW3

No issues using Free Reload Anytime with LW2 here. With the reload upgrade installed, I get a tactical button labeled reload and a separate one for free reload.
by Napalm292
Wed Feb 22, 2017 5:08 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 127876

Re: LW2 needs more "middle class" missions

Another option along with changing the infiltration times to favor 6 person squads is increasing turn limits to allow for fighting, and changing the xp rewards. Decrease the xp awarded for mission completion and increasing the xp for killing.
by Napalm292
Wed Feb 15, 2017 2:58 am
Forum: Modding Long War 2
Topic: Altering the Officer Perks
Replies: 3
Views: 6482

Re: Altering the Officer Perks

So if I understand that correctly, the officer would get all of the skills listed as rank=0 right after initial officer training?
by Napalm292
Wed Feb 15, 2017 2:01 am
Forum: Long War 2: Strategy
Topic: Im not quiet understanding technicals
Replies: 16
Views: 20629

Re: Im not quiet understanding technicals

I have the the same technical understanding problem. Other than initial ambush from concealment, I have a very hard time making the flamethrower useful. The AI always tries to keep beyond a blue move distance, which eliminates a lot of flamethrower uses. AI also tries to move out of a flank, so dash...
by Napalm292
Mon Feb 13, 2017 10:27 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 127876

Re: LW2 needs more "middle class" missions

Thanks lilyophelia. I was going to try and edit the bonus from suppressors, but that change would be easier and more direct.
by Napalm292
Mon Feb 13, 2017 6:13 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 127876

Re: LW2 needs more "middle class" missions

Maybe instead of Headquarters strength being based on infil to liberate a area, base it on several missions to take over outpost control, destroy staging area, kill town guard, etc.. Loot possible, 5-6 size squad max, no turn limit/ reinforcements/ infil timer and set amount of enemy units. I am not...
by Napalm292
Mon Feb 13, 2017 6:04 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 127876

Re: LW2 needs more "middle class" missions

I think the only way to encourage 5-6 soldier squads is either create a new mission with no infiltration time/ turn limit/ reinforcement or make the 5-6 man infil bonus project much cheaper. Every aspect of LW2 pushes the player towards a 1-2 or max soldier squad. No supply from evac missions and va...
by Napalm292
Sun Feb 12, 2017 11:48 pm
Forum: Long War 2
Topic: Skulljack Advanced officer possible?
Replies: 2
Views: 5715

Re: Skulljack Advanced officer possible?

Okay thanks.
by Napalm292
Sun Feb 12, 2017 5:04 pm
Forum: Long War 2
Topic: Skulljack Advanced officer possible?
Replies: 2
Views: 5715

Skulljack Advanced officer possible?

I tried to Skulljack an Advanced Officer several times but they do not show as valid targets. Is that correct? I am running multiple mods with some ini edits as well, so not sure if it's a bug, conflict issue, or intended. Tried to find something in the ini's that could confirm/deny this, but no luc...
by Napalm292
Sat Feb 11, 2017 10:11 pm
Forum: Long War 2
Topic: Why I stopped LW2 - but thanks for everything
Replies: 42
Views: 55361

Re: Why I stopped LW2 - but thanks for everything

Portents, One warning about adding more turns to complete a mission. The reinforcement timer is still going during the extra turns. If the reinforcements get to be more than your liking, they can be adjusted as well. In the same file (XcomLW_Overhaul) starting at line 945. The devs were kind enough ...
by Napalm292
Sat Feb 11, 2017 4:33 am
Forum: Long War 201
Topic: Deacon's Suggested INI Edits - UPDATED
Replies: 15
Views: 59382

Re: Deacon's Suggested INI Edits

For me the path is:

D:\SteamLibrary\steamapps\workshop\content\268500\844674609\Config

File:

XComLW_Overhaul.ini

A search for XcomLW_Overhaul on whatever drive steam games reside on should find it.
by Napalm292
Sat Feb 11, 2017 12:34 am
Forum: Long War 2
Topic: Why I stopped LW2 - but thanks for everything
Replies: 42
Views: 55361

Re: Why I stopped LW2 - but thanks for everything

@ Portents:
Mission turns-

XcomLW_Overhaul.ini, lines 1078 through 1094. Lines 1080 through 1088 adjust the turns for individual missions. Lines 1091 through 1094 adjust the overall turns modification based on difficulty setting. I play on rookie and changed the bonus turns for rookie to 12.
by Napalm292
Wed Feb 08, 2017 4:16 pm
Forum: Modding Long War 2
Topic: Is there a mod that shows which soldiers have served under which officer?
Replies: 6
Views: 9310

Re: Is there a mod that shows which soldiers have served under which officer?

Can't take credit, I got the idea from someone else. Hope it helps you as well! They suggested using an abbreviation or suffix to show squad as well. I went further to allow sorting in the soldier list since it sorts by last name.
by Napalm292
Wed Feb 08, 2017 3:41 am
Forum: Modding Long War 2
Topic: Is there a mod that shows which soldiers have served under which officer?
Replies: 6
Views: 9310

Re: Is there a mod that shows which soldiers have served under which officer?

My bad, I misread your post. That would be a nice addition. My workaround is changing the last names of everyone in the squad to the squad name. That allows sorting soldiers by squad in the soldier list via name sort. It also lets me know which soldiers would have served more often under a certain o...
by Napalm292
Tue Feb 07, 2017 10:49 pm
Forum: Modding Long War 2
Topic: Infinite Items
Replies: 6
Views: 10084

Re: Infinite Items

Setting infinite to true worked in 1.0. Version 1.1 it glitches and doesn't work for me. As a workaround I just changed all the costs to just 1 supplies.
by Napalm292
Tue Feb 07, 2017 10:43 pm
Forum: Modding Long War 2
Topic: Is there a mod that shows which soldiers have served under which officer?
Replies: 6
Views: 9310

Re: Is there a mod that shows which soldiers have served under which officer?

No mod needed. I belive it's a small button at the bottom of the officer's info for the officer. Should list names and number of missions together. Not at a computer to give better directions to it.
by Napalm292
Tue Feb 07, 2017 7:11 pm
Forum: Modding Long War 2
Topic: Faceless stealing supplies .ini
Replies: 1
Views: 3961

Re: Faceless stealing supplies .ini

XComLW_Outposts.ini (Version 1.1)
Line 13:
FACELESS_SUPPLY_DRAIN=20f ; Percent of supplies drained from the monthly supply in this haven per faceless, factoring number of days active.