Search found 28 matches

by Kizaray
Sat Feb 25, 2017 5:57 am
Forum: Long War 2: Strategy
Topic: Low Aim Rookies
Replies: 37
Views: 52047

Re: Low Aim Rookies

I play with hidden potential at 100% and not created equally enabled. For me I bring them on missions to level up then turn them into psy ops with a few officer perks. The reason i do this is psychic soldiers are the best haven managers. This is late game focused but it works great when you get them...
by Kizaray
Mon Feb 20, 2017 7:47 am
Forum: Long War 2
Topic: Could we have another tube in the AWC or GTS
Replies: 11
Views: 19815

Re: Could we have another tube in the AWC or GTS

Can someone please make this a mod or part of long war? With so many soldiers it encourages you to have multiple squads but with the limited time and space in the AWC that contradicts that theme. Maybe allow players build 2 AWCs or allow a third VR training spot. It might be difficult to code that i...
by Kizaray
Mon Feb 20, 2017 7:39 am
Forum: Long War 2: Strategy
Topic: Ranger builds
Replies: 49
Views: 68355

Re: Ranger builds

1a) I agree center mass is a newbie trap, later on especially on higher difficulties mobs go way past your ability to one shot them and critical hits become very powerful. 1b) bring'em on, it goes well with with aggression. Ranger typically has room to wear good armors anyways (unlike grenadiers, f...
by Kizaray
Mon Feb 20, 2017 7:38 am
Forum: Long War 2: Strategy
Topic: Ranger builds
Replies: 49
Views: 68355

Re: Ranger builds

Late game i let my squaddies go in the awc early to see what synergies i can get. For enstance if i get good overwatch perks in the awc ill build overwatch. I just wish the awc didnt take so long or had more spaces for soldiers to train...
by Kizaray
Mon Feb 20, 2017 6:00 am
Forum: Long War 2: Strategy
Topic: Ranger builds
Replies: 49
Views: 68355

Re: Ranger builds

1a) I agree center mass is a newbie trap, later on especially on higher difficulties mobs go way past your ability to one shot them and critical hits become very powerful. 1b) bring'em on, it goes well with with aggression. Ranger typically has room to wear good armors anyways (unlike grenadiers, f...
by Kizaray
Wed Feb 15, 2017 10:49 am
Forum: Long War 2: Strategy
Topic: What should I do different if Advent strength 3 instead of 2 or 1
Replies: 16
Views: 23625

Re: What should I do different if Advent strength 3 instead of 2 or 1

I just thought of something. Would it be possible to lower the Advent Strength by putting my rebels in hiding and moving the Avenger to another region and doing missions there? I guess it's something I can try, but there might be other factors that cloud the issue. I'm just thinking how miserable i...
by Kizaray
Sun Feb 12, 2017 10:01 am
Forum: Long War 2: Strategy
Topic: Enemy protocol
Replies: 2
Views: 5357

Enemy protocol

For those who dont know what that is its the hacking reword where your hacking doldier gets +10 permanent hacking stat.
How common is this reword? Is there a cap? I saw it maybe twice in my entire last playthrough.
by Kizaray
Sun Feb 12, 2017 9:53 am
Forum: Long War 2: Strategy
Topic: Holy smokes, that first tower mission?!!!
Replies: 32
Views: 40922

Re: Holy smokes, that first tower mission?!!!

Everyone is saying yo use shinobi to hack but this is one of the missions you can get enemy protocol on which permanently increases hacking stat. For that reason i always get my specialist to hack it if i can. That payoff is huge
by Kizaray
Sun Feb 12, 2017 9:43 am
Forum: Long War 2: Strategy
Topic: Extract VIP mission
Replies: 12
Views: 16944

Re: Extract VIP mission

These are some of the hardest timed missions. I often skip them unless i really need the scientist or engineer. Its just too risky in my opinion.
by Kizaray
Sun Feb 12, 2017 9:37 am
Forum: Long War 2: Strategy
Topic: Formidable: Ever Worth the Tradeoff
Replies: 10
Views: 16285

Re: Formidable: Ever Worth the Tradeoff

I personally play with not created equally and hidden potential at 100%. So for me the soldiers stats come into play alot. If i get a soldier with above average hp and low aim ill always take it and have him sit in half cover and have my squad in full cover. This litterally makes him/her a meat shie...
by Kizaray
Sat Feb 11, 2017 6:37 am
Forum: Modding Long War 2
Topic: Training roulette
Replies: 0
Views: 3213

Training roulette

Does anyone know of a good training roulette mod compatible with LW2? I love the randomness but cant find one in the workshop. Any suggestions?
by Kizaray
Sat Feb 11, 2017 6:35 am
Forum: Long War 2: Strategy
Topic: Gunners Builds
Replies: 39
Views: 55589

Re: Gunners Builds

For me i run my game with "not created equally" and "hudden potential" maxed out. The stats i get determine my skill path. If i get a gunner with boss aim skills you bet your ass im giving him shredder with as many double/tripple shots i can. [These are invaluable vs sectopods a...
by Kizaray
Sat Feb 11, 2017 6:32 am
Forum: Long War 2: Strategy
Topic: Gunners Builds
Replies: 39
Views: 55589

Re: Gunners Builds

For me i run my game with "not created equally" and "hudden potential" maxed out. The stats i get determine my skill path. If i get a gunner with boss aim skills you bet your ass im giving him shredder with as many double/tripple shots i can. [These are invaluable vs sectopods a...
by Kizaray
Fri Feb 10, 2017 9:26 pm
Forum: Modding Long War 2
Topic: Psi Op Ability Limit
Replies: 2
Views: 6811

Re: Psi Op Ability Limit

I feel your pain brother. Until you get your mod I recommend to keep training your Rookies as Psi ops. When you get a bad roll in the RNG. Psi ops are literally the best Haven advisors. I think they have two times the effect of a normal Soldier.
by Kizaray
Fri Feb 10, 2017 9:20 pm
Forum: Long War 2: Strategy
Topic: Should i boost infiltration from HQ Assault
Replies: 6
Views: 11300

Re: Should i boost infiltration from HQ Assault

Yes you do, i was mistaking it for a supply raid when i said i went at 50%. My bad lol
by Kizaray
Fri Feb 10, 2017 9:18 pm
Forum: Long War 2: Strategy
Topic: Soldier skill perks and AWC perk interactions
Replies: 17
Views: 24176

Re: Soldier skill perks and AWC perk interactions

Ahhh okay. Im away from my computer and couldnt check. Thanks for the correction.
by Kizaray
Fri Feb 10, 2017 9:16 pm
Forum: Modding Long War 2
Topic: Heavy ammo??
Replies: 9
Views: 15452

Heavy ammo??

Why doesn't make sense that if I take a different type of bullet for my weapons it lowers my Mobility by one. I feel like this should not be the case. Is there a mod to make different types of rounds not slow you down.?
by Kizaray
Fri Feb 10, 2017 9:12 pm
Forum: Modding Long War 2
Topic: I want more than one AWC
Replies: 2
Views: 5321

I want more than one AWC

Late game when I have over 40 soldiers and I can't take months and months two learn the AWC abilities. It would be nice to be able to have more AWC training stations or be able to build another one. Maybe they could have it be something you research like a high tech AWC so you can train more soldier...
by Kizaray
Fri Feb 10, 2017 9:08 pm
Forum: Long War 2: Strategy
Topic: Is skullmining the only way to get facility leads?
Replies: 8
Views: 15367

Re: Is skullmining the only way to get facility leads?

Yeah you will usually get them the same way you get Advent and alien data pads. In your research area it will have it in there and you will have to research to decrypt the facility lead. I think they just randomly drop when you get the items from the Advent chests.
by Kizaray
Fri Feb 10, 2017 9:04 pm
Forum: Long War 2: Strategy
Topic: Your "whoah that just happened" moments
Replies: 30
Views: 40568

Re: Your "whoah that just happened" moments

My Moment was probably during a rendezvous mission. I was cocky and would send low-level soldiers two head myhq. Out of nowhere the Rendezvous missions started having PODS of three extra faceless. They triggered and so did the Advent pod and so did the other faceless. A few turns later I lost my Sol...
by Kizaray
Fri Feb 10, 2017 8:58 pm
Forum: Long War 2: Strategy
Topic: Should i boost infiltration from HQ Assault
Replies: 6
Views: 11300

Re: Should i boost infiltration from HQ Assault

Yes and no. It depends on the squad you bring. If your squad can take it leave it at 100%. For instance if you have tons of crowd control like a sniper with serial and technicians with good rocket perks you want lots of baddies because you get to keep all the corpses for amazing cash later. You will...
by Kizaray
Fri Feb 10, 2017 8:50 pm
Forum: Long War 2: Strategy
Topic: Soldier skill perks and AWC perk interactions
Replies: 17
Views: 24176

Re: Soldier skill perks and AWC perk interactions

I have one sniper with "lethal" as his tier 3 offensive perk and if im remembering correctly isnt that one of his tier 8 class perks? If so i think its possible.
by Kizaray
Fri Feb 10, 2017 8:46 pm
Forum: Long War 2: Strategy
Topic: Gunners Builds
Replies: 39
Views: 55589

Re: Gunners Builds

For me i run my game with "not created equally" and "hudden potential" maxed out. The stats i get determine my skill path. If i get a gunner with boss aim skills you bet your ass im giving him shredder with as many double/tripple shots i can. [These are invaluable vs sectopods an...
by Kizaray
Fri Feb 10, 2017 10:21 am
Forum: Long War 2: Bug Reports
Topic: Invasion mission crash
Replies: 8
Views: 10835

Re: Invasion mission crash

Update! ADVENT overheard this conversation and litterally my first mission starting xcom was an invasion. Deleted show me the skills and boom! No more bug. It still lags a bit but thats expected on such a huge map. Thanks for the tips everyone!!
by Kizaray
Wed Feb 08, 2017 10:55 pm
Forum: Long War 2: Bug Reports
Topic: Invasion mission crash
Replies: 8
Views: 10835

Re: Invasion mission crash

Alright, ill give it a shot next time i fire up xcom. Thanks :)