Search found 15 matches

by bearmans
Thu Nov 03, 2022 7:34 pm
Forum: Terra Invicta Early Access
Topic: Hoo boy space combat
Replies: 1
Views: 1040

Hoo boy space combat

I love the idea of newtonian space combat but hoo boy is this a UX nightmare. It takes me about a minute of fiddling with tiny pips floating in 3d space before I give up and hand it over to the AI, who is virtually guaranteed to do... ahem... questionable things with my ships. It's deeply unpleasant...
by bearmans
Thu Oct 27, 2022 6:43 pm
Forum: Terra Invicta Early Access
Topic: Thoughts on miltech/nation investment
Replies: 10
Views: 3610

Re: Thoughts on miltech/nation investment

Thanks for the replies all! To kind of address my take on a central theme of the replies (sorry for not quoting anyone directly): I do generally agree that large scale military investment is a thing and that a nation's military investment is definitely more complex than its technological capabilitie...
by bearmans
Tue Oct 25, 2022 8:12 pm
Forum: Terra Invicta Early Access
Topic: Thoughts on miltech/nation investment
Replies: 10
Views: 3610

Thoughts on miltech/nation investment

Obligatory, but I've really been enjoying the game so far, thanks so much for all your hard work. <3 I've played about 80 hours of the game so far; one thing that feels off to me has been nation investment in miltech and some other maybe-related details on how nation investment works. The basic prob...
by bearmans
Thu Mar 30, 2017 5:56 pm
Forum: Long War 2
Topic: Enemies shooting at Xcom while bound by Vipers
Replies: 47
Views: 69094

Re: Enemies shooting at Xcom while bound by Vipers

I think it's worth mentioning (since few people usually seem to care) that this is probably The Most Dangerous Thing that can happen on Veteran. I recognize that many people play commander and legendary here and expect to lose soldiers as the cost of any given mistake or misstep, but it seems absolu...
by bearmans
Sat Mar 11, 2017 9:09 pm
Forum: Long War 2
Topic: I Just Did a 100% Shinobi Playthrough: What I Learned About Rangers
Replies: 42
Views: 50778

Re: I Just Did a 100% Shinobi Playthrough: What I Learned About Rangers

I've heard a lot of smack talked about rangers, and I honestly do not understand the problems people have. This could very easily be because I play on Vet, so grain of salt, but Rangers have formed the core of my squads on every single one of my campaigns. Do other people use Walk Fire? Is Walk Fire...
by bearmans
Sat Mar 11, 2017 2:18 am
Forum: Long War 2
Topic: Quick thought about Retaliations
Replies: 2
Views: 5387

Quick thought about Retaliations

Just to quickly put this out there for consideration: I've run a few retaliations this campaign and I've realized something that's bugging me a little. When you get a retaliation mission, the reinforcement wave one (wait 8 turns to extract) is vastly preferable to the evac-available sweep. The reaso...
by bearmans
Fri Mar 10, 2017 4:07 am
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 5035656

Re: Psi Ops still suck?

So there's about three things that I'm willing and able to do at this point: 1) Reduce training times further 2) Improve specific abilities 3) Remove any randomization in the order in which perks show up on the list. Right now the game shuffles a deck of psi perks. I then force one of the top tier ...
by bearmans
Thu Mar 09, 2017 11:03 pm
Forum: Long War 2: Bug Reports
Topic: Bleeding out advisor dead at the end of retal mission
Replies: 2
Views: 5617

Bleeding out advisor dead at the end of retal mission

1) The version of Long War you are playing. 1.2 2) The platform you are playing on. Windows 10 Enterprise 3) What other XCOM2 mods you are playing with. Perfect Information, No Drop Down Lists, Gotcha Again 4) The circumstances of the bug or precise steps to produce it. My Haven Advisor got flanked ...
by bearmans
Thu Mar 09, 2017 7:39 pm
Forum: Long War 2
Topic: One dark event has made me feel like I lost the game...
Replies: 25
Views: 38653

Re: One dark event has made me feel like I lost the game...

Yeah, vigiliance popped 2 months in for me and it was pretty annoying. It didn't actually stop me at all from running tons of stealth operations for the month or so it was active, though, since 9 aliens per mission is still pretty easy to avoid if you hug the side of the map. It does make the detect...
by bearmans
Thu Mar 09, 2017 7:32 pm
Forum: Long War 2
Topic: Long War2 is Short War?
Replies: 5
Views: 11427

Re: Long War2 is Short War?

I think you're generally right. For another thing, I've noticed that grave or even light wounds are actually far more problematic in LW2 than I ever found them in vanilla. Even being out for 6 days can feel like an eternity considering how many missions you might want to use that soldier for are goi...
by bearmans
Sun Mar 05, 2017 9:15 pm
Forum: Long War 2
Topic: How are people liberating regions so fast?
Replies: 45
Views: 88354

Re: How are people liberating regions so fast?

Oh. Yeah, I ran a bunch of stealth missions (Lullaby squad was particularly lucky/consistent at sneaking in the back door of just about everything), but always with 4-5-6 man squads. I tried to stealth whenever possible, but I was always too nervous to send in just 2 people in case things went side...
by bearmans
Sun Mar 05, 2017 8:43 pm
Forum: Long War 2
Topic: How are people liberating regions so fast?
Replies: 45
Views: 88354

Re: How are people liberating regions so fast?

I don't blame you for being confused, I was until my most recent run. The big question I have for you is: how many full-stealth missions are you running? During my early game for my current playthrough, I had tons of two man stealth missions going on in the first couple months. This ended up with me...
by bearmans
Sun Mar 05, 2017 6:01 pm
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 5035656

Re: Psi Ops still suck?

Right now it feels like literally the only thing a psi does that can't be done better by another class is mind control. That's the one and only thing it has going for it, and in every other way, it's seriously outdone by another class. And I'm pretty sure I don't mean each individual thing is done b...
by bearmans
Wed Mar 01, 2017 11:29 pm
Forum: Long War 2
Topic: Graze mechanic question (for chance to hit <10% or >90%)
Replies: 7
Views: 11137

Re: Graze mechanic question (for chance to hit <10% or >90%)

I don't think it works the way you've described. I'm pretty sure I've grazed a 100% to-hit double barrel, but it's possible I'm mis-remembering..
by bearmans
Sat Feb 11, 2017 1:12 am
Forum: Long War 2
Topic: Recruitment Retaliation
Replies: 0
Views: 3157

Recruitment Retaliation

Hi there, and before I start griping let me just say that thus far I've loved this mod. I really enjoyed XCOM 2 when I first played it, but ended up not really enjoying how formulaic it felt on subsequent plays and never really played past my first commander playthrough. This mod really has brought ...