If you can post your logs I can take a look.
Are you sure you are playing Long War 2 on the base game, and not trying LWOTC on the base game, or the base LW2 on the War of the Chosen?
Search found 1042 matches
- Mon Dec 14, 2020 1:58 pm
- Forum: Long War 2: Bug Reports
- Topic: Long war crash at first mission
- Replies: 3
- Views: 325
- Sat Dec 12, 2020 2:06 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #5: Nations, Part 2
- Replies: 15
- Views: 21909
Re: Terra Invicta Dev Diary #5: Nations, Part 2
Nothing wrong with the suggestion and it would represent a more precise simulation. It's just a level of granularity that, in the face of all the management tasks for the player (and, critically, the AI!), we determined was a bit too complicated.
- Tue Nov 17, 2020 1:56 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: WOTC: Second Wave Plus - Waht is "Stat_Cost=X" ?
- Replies: 3
- Views: 1245
Re: WOTC: Second Wave Plus - Waht is "Stat_Cost=X" ?
Again, I can't speak for WOTC, but we had a system where soldiers randomly "buy" and "sell" stat points to give them different stats but overall have the same aggregate capability. I presume those numbers are how much buying and selling a point in a given stat cost. The stat ranges are boundaries on...
- Sun Nov 15, 2020 10:40 pm
- Forum: Long War of the Chosen Development (Community Adaptation)
- Topic: LWOTC 1.0 beta 3 now available!
- Replies: 5
- Views: 14045
Re: LWOTC 1.0 beta 3 now available!
Looks like they're on the Nexus now:
https://www.nexusmods.com/xcom2/mods/757
https://www.nexusmods.com/xcom2/mods/757
- Thu Nov 12, 2020 8:37 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: WOTC: Second Wave Plus - Waht is "Stat_Cost=X" ?
- Replies: 3
- Views: 1245
Re: WOTC: Second Wave Plus - Waht is "Stat_Cost=X" ?
I don't recognize that exact setting from our mods, but my guess is that soldiers with the "not created equally" option turned on "buy" stats and that's their relative cost. So 4 points of aim is valued the same as 1 point of mobility.
- Fri Nov 06, 2020 7:07 pm
- Forum: Terra Invicta Development
- Topic: Babylon 5 style interceptor style defenses?
- Replies: 1
- Views: 476
Re: Babylon 5 style interceptor style defenses?
Habs and ships can mount point-defense weaponry to shoot down incoming kinetics and missiles. Pretty early in the tree, as it happens.
- Fri Nov 06, 2020 7:06 pm
- Forum: Terra Invicta Development
- Topic: Simple balance question
- Replies: 3
- Views: 1099
Re: Simple balance question
Yes, habs and Earth regions can build anti-ship defenses.
- Sun Nov 01, 2020 1:43 am
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #14: Ship design
- Replies: 18
- Views: 4999
Re: Terra Invicta Dev Diary #14: Ship design
Also wanted to say thanks to the Human Reach readers giving the game a look!
I'll add electron beams as a weapon system to explore.
I'll add electron beams as a weapon system to explore.
- Fri Oct 30, 2020 2:24 am
- Forum: Terra Invicta Announcements
- Topic: Terra Invicta Kickstarter has launched!
- Replies: 4
- Views: 2565
Re: Terra Invicta Kickstarter has launched!
Ended today, $216,000 from more than 4,200 backers. Hit every posted stretch goal; the last one in the last 10 minutes before it ended. We're delighted.
- Thu Oct 29, 2020 3:30 am
- Forum: Terra Invicta Development
- Topic: Simple balance question
- Replies: 3
- Views: 1099
Re: Simple balance question
Insightful question. I expect there will be some large fleets and well-armed stations deterring each other in near-Earth space, not entirely unlike much of the British, French and Spanish fleets having to stay close to home during the Napoleonic era. And it's certainly a crucial strategy get an indu...
- Tue Oct 27, 2020 6:53 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #15: Music
- Replies: 1
- Views: 1743
Terra Invicta Dev Diary #15: Music
We're going to take a bit of an interlude from our mechanics-oriented dev diaries for a Q&A with our music team about their work. Dennis and Patrick, the two composers behind Breakdown Epiphanies, have been making music for almost 20 years in various formats. Since 2014, they have been producing sou...
- Mon Oct 26, 2020 4:54 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #14: Ship design
- Replies: 18
- Views: 4999
Re: Terra Invicta Dev Diary #14: Ship design
- We've conceived of missile weapons as entirely antiship in nature. They also have limited ammo relative to other weapons so you'll use them up quickly in bombardment. Bombardment is a state you put a fleet in and lasts for a meaningful time in the strategy layer; it's not a combat mode where you a...
- Sun Oct 25, 2020 4:53 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #14: Ship design
- Replies: 18
- Views: 4999
Terra Invicta Dev Diary #14: Ship design
frigatebeautyshot_jupiter_cropped.png All your covert machinations on Earth and industrialization efforts in space are the path to building fleets of warships to protect and advance your interests. Once the factions unlock the early-game orbital shipbuilding tech, and the follow-on space dock proje...
- Tue Oct 20, 2020 1:26 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #13: Habitats
- Replies: 5
- Views: 2486
Re: Terra Invicta Dev Diary #13: Habitats
Aliens will build habs.
Habs are generally going to only be involved in combat if they are specifically attacked (or a fleet docked there is attacked). Active interceptions are best left to fleets.
Habs are generally going to only be involved in combat if they are specifically attacked (or a fleet docked there is attacked). Active interceptions are best left to fleets.
- Mon Oct 19, 2020 10:11 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #12: The Solar System
- Replies: 4
- Views: 2573
Re: Terra Invicta Dev Diary #12: The Solar System
- There's a cap on habs per orbit. The cap depends on the orbit. - On the SS map, some of the Lagrange points are not visible at that scaling because they're under the planet icon. If you go with the full Solar System, we've got lots of L-points, although not every one you can imagine in all of the ...
- Sun Oct 18, 2020 12:50 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #13: Habitats
- Replies: 5
- Views: 2486
Re: Terra Invicta Dev Diary #13: Habitats
- Will there be any advantage to having certain modules closer/having a specific layout for what type of habitat you wish to create? Or vise versa, distancing some modules too far apart, causing a delay in some sort of manufacturing/delaying research? At the moment, no. May look at some proximity b...
- Sat Oct 17, 2020 5:50 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #13: Habitats
- Replies: 5
- Views: 2486
Terra Invicta Dev Diary #13: Habitats
In Dev Diary #12 we described exploring the fertile ground of the Solar System. Now we’ll take on how to develop it. A critical component of your faction’s efforts are habitats, or habs. You can build two types of habs: stations, which go in an orbit, and bases, which go at a hab site. Habs are comp...
- Sat Oct 17, 2020 5:37 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #12: The Solar System
- Replies: 4
- Views: 2573
Terra Invicta Dev Diary #12: The Solar System
Part of the core storyline in Terra Invicta is industrializing outer space. We start with the assumption that it’s simply too expensive to move enough material from Earth’s surface to space to be able to mount a sustained defense against the aliens, because Earth’s gravity is quite high relative to ...
- Sat Oct 17, 2020 5:19 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #11: Terrestrial Warfare
- Replies: 2
- Views: 2381
Terra Invicta Dev Diary #11: Terrestrial Warfare
A lot of the councilor mechanics, control points and public opinion systems are there to simulate what strategists call “soft power,” where ideas and influence drive the fate of nations. But “hard power” remains important too. In the Earth layer of Terra Invicta, it primarily manifests as armies. As...
- Fri Oct 16, 2020 8:12 pm
- Forum: Terra Invicta Announcements
- Topic: Terra Invicta Kickstarter has launched!
- Replies: 4
- Views: 2565
Re: Terra Invicta Kickstarter has launched!
Thanks for your interest! I'm afraid we're subject to Kickstarter's setup on that; we know that's troublesome for a lot of people in Europe. The best thing I've heard recommended for people in your situation is to purchase a Visa gift card, which will function as a credit card when making online pur...
- Thu Oct 15, 2020 3:09 am
- Forum: XCOM: Long War General Discussion
- Topic: Help with modding
- Replies: 4
- Views: 1095
Re: Help with modding
Possibly? It depends on how much the relevant code was mixed in with other LW-specific changes. Also depends on how many changes we made for that particular feature. I don't recall of the top of my head the answer to either ... it would take me several hours, at a minimum, to start sorting that out....
- Tue Oct 13, 2020 7:49 pm
- Forum: XCOM: Long War General Discussion
- Topic: Help with modding
- Replies: 4
- Views: 1095
Re: Help with modding
Most active XCOM EU/EW modders right now are the Long War Rebalance guys over on the Nexus. They might have some tools that make it easier to do modular changes. Good luck.
- Fri Oct 09, 2020 10:14 pm
- Forum: Terra Invicta Development
- Topic: eXplorminate podcast covers Terra Invicta
- Replies: 0
- Views: 1826
- Fri Oct 09, 2020 12:52 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #7: Public Opinion
- Replies: 2
- Views: 9651
Re: Terra Invicta Dev Diary #7: Public Opinion
Your takes are correct.
The caveat is that Humanity First is far more willing to commit atrocities, causing negative public opinion events that could drive people away from the Resistance as well.
The caveat is that Humanity First is far more willing to commit atrocities, causing negative public opinion events that could drive people away from the Resistance as well.
- Thu Oct 08, 2020 2:56 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #10: R&D
- Replies: 7
- Views: 4110
Re: Terra Invicta Dev Diary #10: R&D
That's a legit mechanic you are proposing. The main goal of "you win, you pick" is to reward not just working on your private projects, and involving RNG makes that less valuable. But you're certainly correct it would incentivize spreading out more. We'll see what happens in testing.