Search found 988 matches

by johnnylump
Thu Oct 31, 2019 12:05 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Question about strategy layer numbers
Replies: 2
Views: 527

Re: Question about strategy layer numbers

I would assume those are some AI values we used in Long War.

V for Vigilance -- how worried Advent is about the Resistance in that region. They typically try to match the strength to vigilance.
F for Force -- that's really Advent's tech level; it determines which bad guys can appear.
by johnnylump
Thu Oct 24, 2019 5:40 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Game freeze when meeting templar
Replies: 4
Views: 1243

Re: Game freeze when meeting templar

I moved the three posts over the LWOTC forum.
by johnnylump
Tue Oct 22, 2019 3:39 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Reveal Trailer is live!
Replies: 11
Views: 2088

Re: Terra Invicta Reveal Trailer is live!

The game will simulate large-scale terrestrial warfare (armies) on Earth, and portray small-unit actions at a highly abstracted level. If you're asking whether we're doing squad-based tactical combat, the answer is no, that's outside our scope for this game. TI is a grand strategy / management sim w...
by johnnylump
Tue Oct 22, 2019 1:55 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Game freeze when meeting templar
Replies: 4
Views: 1243

Re: Game freeze when meeting templar

You'll want to post your reports where the LWOTC people can see it -- I don't think they are monitoring this thread (which was intended for Pavonis' LW2). There's an LWOTC thread elsewhere in this forum.
by johnnylump
Sun Oct 13, 2019 9:08 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Reveal Trailer is live!
Replies: 11
Views: 2088

Re: Terra Invicta Reveal Trailer is live!

Yes, that's indeed how kinetic weapons work. Still have some work to do balancing their rate of fire versus that of point defenses.

(And thanks for reading the book!)
by johnnylump
Sun Oct 13, 2019 2:06 pm
Forum: Terra Invicta Development
Topic: Which platforms?
Replies: 4
Views: 2945

Re: Which platforms?

We want to do Linux and Mac. I can't at this stage commit to it.
by johnnylump
Sat Oct 12, 2019 1:21 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Reveal Trailer is live!
Replies: 11
Views: 2088

Re: Terra Invicta Reveal Trailer is live!

The trailer just shows off the ship models close up. This is (VERY roughly) what actually playing the battles will look like: spacebattleview.png We're modeling Newtonian physics in the battles. What that means is you don't get to stop for free, and you can't bank like an airplane because there's no...
by johnnylump
Sat Oct 12, 2019 12:12 am
Forum: Terra Invicta Development
Topic: Kickstarter coming soon!
Replies: 9
Views: 2699

Re: Kickstarter coming soon!

Kickstarter doesn't accept Paypal ... for people without a credit card # (or debit card with credit card functionality), in most countries you can purchase a one-time card and use it on KS. Alternatively, once the campaign hits its goal, we'll see if we can open up Paypal for contributions, using th...
by johnnylump
Fri Oct 11, 2019 9:08 pm
Forum: Terra Invicta Development
Topic: Coop Mode
Replies: 1
Views: 311

Re: Coop Mode

I'd love to but it depends on how well the Kickstarter does. Anything multiplayer is a significant undertaking.
by johnnylump
Thu Oct 10, 2019 9:52 pm
Forum: Terra Invicta Development
Topic: Kickstarter coming soon!
Replies: 9
Views: 2699

Kickstarter coming soon!

It's time. Stay tuned.
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by johnnylump
Tue Aug 13, 2019 11:25 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #5: Nations, Part 2
Replies: 10
Views: 9545

Re: Terra Invicta Dev Diary #5: Nations, Part 2

I'm not quite sure what you are asking. The game models only large-scale strategic nuclear "barrages" on Earth, and the a nuclear action uses multiple real-world nuclear weapons. So yes, both the USA and Russia have many hundreds of strategic nukes, but the game doesn't model them individually, but ...
by johnnylump
Wed Jul 31, 2019 5:30 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #5: Nations, Part 2
Replies: 10
Views: 9545

Re: Terra Invicta Dev Diary #5: Nations, Part 2

How much can we, as players, pool several nations' resources? Pooling multiple nations' resources is fundamental to gameplay, so much so it's automated-- that is, the resources you accumulate (money, boost, mission control) are drawn from everywhere you have control points. As multiple nations pool...
by johnnylump
Sun Jul 21, 2019 4:41 pm
Forum: Long War 2: Bug Reports
Topic: Crash to desktop with new .NET runtime 4.7.2 (SOLVED - corrupt savegame)
Replies: 10
Views: 1772

Re: Crash to desktop with new .NET runtime 4.7.2 (SOLVED - corrupt savegame)

There's no common thread between these errors. It's a generic error message.

The last part of Launch.log suggests errors in Robojumper's Squad Select.
by johnnylump
Thu Jul 18, 2019 5:24 pm
Forum: Long War 2
Topic: How to reset assigned soldier skills in save files
Replies: 4
Views: 710

Re: How to reset assigned soldier skills in save files

I looked at the code that handles respec times and it should be working. LW2 added a multiplier for respeccing that adds time for each rank the soldier has, but 0 times that modifier should still of course be zero. Are you sure you modded the right version of the file? Should be here: \Steam\steamap...
by johnnylump
Wed Jul 17, 2019 8:43 pm
Forum: Long War 2
Topic: How to reset assigned soldier skills in save files
Replies: 4
Views: 710

Re: How to reset assigned soldier skills in save files

You might have an easier time using the AWC's respec option. You should be able to make it free and take no time via ini modding, then fix your troopers, then return the AWC to normal values.
by johnnylump
Wed Jul 17, 2019 12:25 am
Forum: Terra Invicta Development
Topic: How's the game doin'?
Replies: 3
Views: 1769

Re: How's the game doin'?

Many thanks. We're still exploring various publishing options, so there's no Kickstarter as this very moment. But I think we'll decide really soon which direction we're going. Stay tuned.
by johnnylump
Sun Jul 14, 2019 9:31 pm
Forum: Terra Invicta Development
Topic: How's the game doin'?
Replies: 3
Views: 1769

Re: How's the game doin'?

Still pre-alpha, although the list of things to get to alpha is getting shorter. Don't have any information on release right now.
by johnnylump
Mon Jun 03, 2019 1:57 pm
Forum: Long War 2: Bug Reports
Topic: A potential mistake?
Replies: 2
Views: 637

Re: A potential mistake?

I had to dig into some code I haven't looked at in a few years, but the upshot is this: The "SoldiersLostAlienHitChanceAdjustment" variable only has the power to turn a hit the aliens rolled into a miss. It can't create hits out of misses, no matter what the config settings are. It exists to (silent...
by johnnylump
Fri May 10, 2019 4:57 pm
Forum: Studio matters
Topic: Join the Pavonis Discord!
Replies: 2
Views: 1561

Join the Pavonis Discord!

As we get closer to making some announcements, we're broadening ways for players to stay in touch. Join our discord here to chat with other fans, Long Warriors and devs:

https://discord.gg/XBVqMZU
by johnnylump
Mon Apr 29, 2019 9:11 pm
Forum: Terra Invicta Development
Topic: An Idea
Replies: 5
Views: 1392

Re: An Idea

Thank you for your thoughts.

If you haven't seen it, I think you'd really like the film Edge of Tomorrow.
by johnnylump
Sat Apr 27, 2019 12:06 am
Forum: Off-topic
Topic: The Passage of Stars?
Replies: 12
Views: 27703

Re: The Passage of Stars?

Thanks for your interest. The only way to get a paperback is via Amazon (the novel is on their print-on-demand service), but you can get digital versions in several formats on this site: https://www.smashwords.com/books/search?query=john+lumpkin Various e-readers have PC and Android versions of thei...
by johnnylump
Fri Apr 12, 2019 11:08 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #5: Nations, Part 2
Replies: 10
Views: 9545

Re: Terra Invicta Dev Diary #5: Nations, Part 2

The problem, I think, is within the mechanics we already have -- control points, alliances, regions, national policies -- there wouldn't be much more game by creating some kind of game element that's not quite a nation as we've defined it. Between the EU, NATO and the ESA, I think the game-relevant ...