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by johnnylump
Fri Jan 11, 2019 3:27 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #6: Councilors
Replies: 2
Views: 748

Re: Terra Invicta Dev Diary #6: Councilors

The portraits are animated; we're going for something that looks like a videoconference when you open up your council UI.
by johnnylump
Thu Jan 10, 2019 11:45 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #6: Councilors
Replies: 2
Views: 748

Terra Invicta Dev Diary #6: Councilors

Councilors are your primary proxies on Earth and may also go to space to advance your interests there. Your faction may have up to six at a time. faction council.png Their primary role is to perform Missions on behalf of your faction. Periodically, the game will enter the mission phase, during whic...
by johnnylump
Thu Jan 10, 2019 10:50 pm
Forum: Long War 2: Bug Reports
Topic: Crash to desktop with new .NET runtime 4.7.2 (SOLVED - corrupt savegame)
Replies: 4
Views: 317

Re: Crash to desktop with new .NET runtime 4.7.2

The last thing in there says something about autosave issues. Have you tried a new campaign?
by johnnylump
Wed Jan 09, 2019 10:28 pm
Forum: Long War 2: Bug Reports
Topic: Crash to desktop with new .NET runtime 4.7.2 (SOLVED - corrupt savegame)
Replies: 4
Views: 317

Re: Crash to desktop with new .NET runtime 4.7.2

A pure virtual function crash can be lots of things; you'd probably want to find the game logs to see what's going on.

I don't have any immediate suggestions but will be keeping an eye on this thread.
by johnnylump
Thu Dec 13, 2018 10:33 pm
Forum: Long War 2: Strategy
Topic: 7 faceless on lib3 mission?!
Replies: 2
Views: 307

Re: 7 faceless on lib3 mission?!

This is an occasional feature of capture the VIP missions, more likely at higher strength, iirc. Think of the Faceless as plainclothes security in the crowd.
by johnnylump
Wed Dec 05, 2018 2:55 pm
Forum: Long War 2
Topic: Forge mission doesn't spawn
Replies: 1
Views: 337

Re: Forge mission doesn't spawn

It sounds like something went wonky with the objectives. You might have to dig around to find the exact string to enter, but there are console cheat commands to automatically fulfill unfinished objectives.
by johnnylump
Wed Dec 05, 2018 2:53 pm
Forum: Long War 2: Bug Reports
Topic: Glitched Headquarters
Replies: 1
Views: 191

Re: Glitched Headquarters

Look up console (cheat) commands that kill every enemy on the board. That should end the mission.
by johnnylump
Sun Nov 18, 2018 7:08 pm
Forum: Long War 2
Topic: Will the Rookie difficulty get harder?
Replies: 2
Views: 370

Re: Will the Rookie difficulty get harder?

We really didn't have a rookie version of the first Long War, unless you did the manual ini-swapping for the "training" configs. For Long War 2 we did try to make the lowest difficulty at least somewhat forgiving.
by johnnylump
Thu Nov 01, 2018 2:19 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #1
Replies: 33
Views: 18079

Re: Terra Invicta Dev Diary #1

More interesting discussion on 'Oumuamua and what an alien arrival might look like to our current science:

https://www.centauri-dreams.org/2018/10/29/on-oumuamua-thin-films-and-lightsails/
by johnnylump
Sun Oct 14, 2018 4:12 pm
Forum: General Discussion
Topic: Game Wisdom Podcast Interview with JL
Replies: 1
Views: 1169

Game Wisdom Podcast Interview with JL

I talk with Josh Bycer about the history of Long War and Terra Invicta:

http://game-wisdom.com/podcast/terra-invicta-pavonis-interactive
by johnnylump
Thu Sep 27, 2018 3:24 pm
Forum: XCOM: Long War General Discussion
Topic: Long War: Rebalance. Pavonis?
Replies: 2
Views: 692

Re: Long War: Rebalance. Pavonis?

UCross was one of our most committed playtesters back in the day and designed the Green Fog option in Long War. I know another of our playtesters, Xwynns, has played the Rebalance and speaks very highly of it. He's got some streams of it here: https://www.youtube.com/channel/UCmJ_ggMdRJJ9YRe9dUU3kYQ...
by johnnylump
Mon Sep 10, 2018 5:31 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #5: Nations, Part 2
Replies: 4
Views: 3762

Re: Terra Invicta Dev Diary #5: Nations, Part 2

Thanks! 1. Yes. This is one of the main things your councilors do. You can gain control of nations via political means, through coup d'etats, and by increasing unrest until the nation has an "organic" (not caused directly by the councilor mission) coup or revolution. When I get into counci...
by johnnylump
Fri Aug 24, 2018 11:28 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #5: Nations, Part 2
Replies: 4
Views: 3762

Re: Terra Invicta Dev Diary #5: Nations, Part 2

Fair point, and certainly there was no intent to cast dispersion on the Federal Republic of Germany or Italian Republic. :) I meant "non-existent" in game terms; that is, they initially function as regions within the European Union "nation" but can operate as distinct polities if...
by johnnylump
Fri Aug 24, 2018 7:22 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #5: Nations, Part 2
Replies: 4
Views: 3762

Terra Invicta Dev Diary #5: Nations, Part 2

This post will cover internal and external politics in nations. See Part 1 for a basic description of nations and their role in Terra Invicta. International Relations: Relations.png This is a fairly straightforward system governing the relationships between nations. These are things the various fact...
by johnnylump
Thu Aug 23, 2018 7:59 pm
Forum: Long War 2: Bug Reports
Topic: Flamethrowing/burning bug?
Replies: 3
Views: 1216

Re: Flamethrowing/burning bug?

What you describe is neither intended behavior nor a bug I'm aware of. I'd look to any other mods you are using and/or run troubleshooting steps.
by johnnylump
Thu Aug 16, 2018 1:55 pm
Forum: Long War 2
Topic: More missions after 120+
Replies: 5
Views: 1969

Re: More missions after 120+

Yes, that's correct. MaxAlert is a cap on the number of advent legions (Strength); higher than that and the activity won't fire.
by johnnylump
Wed Aug 15, 2018 5:58 pm
Forum: Long War 2
Topic: More missions after 120+
Replies: 5
Views: 1969

Re: More missions after 120+

The config file XComLW_Activities.ini has the various settings that control which alien strategic activities occur at various vigilance and alert levels (alert = Advent strength). The alien activities are what spawn missions.
by johnnylump
Sun Aug 12, 2018 5:32 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #4: Nations, Part 1
Replies: 5
Views: 3276

Re: Terra Invicta Dev Diary #4: Nations, Part 1

Thanks! The encouragement is much appreciated. No word yet on when/how you'll be able to support. We're working off funding we've raised privately and trying to get as much done as possible with that, and we'll weigh our options (publisher, Kickstarter/Fig, or both) when the time comes. 1) Space shi...
by johnnylump
Thu Aug 09, 2018 11:27 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #4: Nations, Part 1
Replies: 5
Views: 3276

Re: Terra Invicta Dev Diary #4: Nations, Part 1

Thanks for your thoughts! I'm pretty happy with the way we determine how many control points there are -- the size of the economy describes how large and complex the country is, and clues the player to the relative power of each nation. Early on, we gave everybody a flat six CPs, but that was too ma...
by johnnylump
Mon Aug 06, 2018 11:09 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #4: Nations, Part 1
Replies: 5
Views: 3276

Terra Invicta Dev Diary #4: Nations, Part 1

Nations on Earth are an important game element that serve as battlegrounds for the alien invaders’ designs on Earth. They are sites of both political and military conflict. Human factions, including the player, will complete to control nations in order to make use of their resources to fulfill thei...
by johnnylump
Thu Jul 26, 2018 9:22 pm
Forum: XCOM: Long War General Discussion
Topic: Long War on Steam??
Replies: 1
Views: 773

Re: Long War on Steam??

Original Long War is on Nexus only.
by johnnylump
Thu Jul 12, 2018 4:47 pm
Forum: Long War 2
Topic: How long until you moved on?
Replies: 22
Views: 4462

Re: How long until you moved on?

Phantom Doctrine is out in a month.
by johnnylump
Sun Jul 01, 2018 7:56 pm
Forum: Long War 2
Topic: 50 aim starting soldiers? how?
Replies: 7
Views: 1813

Re: 50 aim starting soldiers? how?

Those aren't issues I recall seeing, so I'd guess the map mods.
by johnnylump
Sun Jul 01, 2018 1:43 am
Forum: Terra Invicta Development
Topic: How is it going?
Replies: 7
Views: 4445

Re: How is it going?

Yup, yup, I'll get one soon.

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