Search found 868 matches

by johnnylump
Mon Nov 20, 2017 4:02 pm
Forum: Long War 2
Topic: Announcement regarding LW2+WotC
Replies: 59
Views: 14836

Re: Announcement regarding LW2+WotC

No, I have the weaponpack 95% done, just need to finish it. No plans to pick up any of the others.
by johnnylump
Mon Nov 20, 2017 2:49 am
Forum: Long War 2
Topic: To Johnny
Replies: 2
Views: 250

Re: To Johnny

I'm not quite sure what you're asking. Long War 2 and our other XCOM 2 mods were translated by 2K's stable, as is typical with publishers (in my limited experience in the industry so far, at least). We didn't have the resources to organize localization ourselves. The LWotC team may have need of your...
by johnnylump
Mon Nov 13, 2017 5:44 pm
Forum: Long War 2
Topic: Announcement regarding LW2+WotC
Replies: 59
Views: 14836

Re: Announcement regarding LW2+WotC

Just a note that a mod team is forming up to adapt LW2 to work with WotC. We certainly support their efforts. Subforum set up here:

https://www.pavonisinteractive.com/phpBB3/viewforum.php?f=22
by johnnylump
Sat Nov 11, 2017 7:17 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #1
Replies: 20
Views: 2526

Re: Terra Invicta Dev Diary #1

Europe will mostly be one entity, although it can break up. One justification for keeping the continent unified is their cooperation via the ESA; another is, as you suggested, it creates another superpower pole alongside the United States and China. The factions will have to earn allegiance from nat...
by johnnylump
Sat Nov 11, 2017 6:37 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Note from Management
Replies: 0
Views: 1622

Note from Management

This forum is set up to support modders who are putting together a volunteer community adaptation of Long War 2 to work with War of the Chosen. While we fully support their efforts and will advise as we are able, the release won't be a Pavonis or 2K product.
by johnnylump
Fri Nov 10, 2017 6:55 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #1
Replies: 20
Views: 2526

Re: Terra Invicta Dev Diary #1

Important question: how do the aliens not just steamroll humanity from the get go? One of the first questions we considered; we know the answer, but it's not something I'm going to talk about; it's for the player to discover. I would also like to volunteer for beta testing (and I'm not sure if you'...
by johnnylump
Thu Nov 09, 2017 4:42 am
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #1
Replies: 20
Views: 2526

Re: Terra Invicta Dev Diary #1

@ Darkrenown Most definitely. PM me your email address when you get a chance, or shoot me one at johnnylump@pavonisinteractive.com @ Psieye GET OUT OF MY BRAIN (I'm working on character generation this week). Player will recruit councilors from a pool of pre-generated characters. Campaign length is ...
by johnnylump
Wed Nov 08, 2017 3:10 pm
Forum: Long War 2
Topic: Announcement regarding LW2+WotC
Replies: 59
Views: 14836

Re: Announcement regarding LW2+WotC

Thanks, everyone, for your support. We're bummed it isn't happening. We did look at the WotC code and concluded it would have been a significant undertaking to adapt LW2, but it would be incorrect to think we were unwilling to do it. Will 1.5 be the final version of LW2? No more updates for the vani...
by johnnylump
Wed Nov 08, 2017 3:06 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #1
Replies: 20
Views: 2526

Re: Terra Invicta Dev Diary #1

The number of nations on Earth is still something we're working on, although it's probably in the range of 70-90. We've grouped nations in some instances (like in the Caribbean). Small but politically/economically significant nations like Singapore and Israel are giving us the most trouble with the ...
by johnnylump
Tue Nov 07, 2017 11:26 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #1
Replies: 20
Views: 2526

Re: Terra Invicta Dev Diary #1

Going to save details for a future dev diary, but I point you to "command space warships in battle" in the previous post.
by johnnylump
Tue Nov 07, 2017 10:52 pm
Forum: Long War 2
Topic: Announcement regarding LW2+WotC
Replies: 59
Views: 14836

Re: Announcement regarding LW2+WotC

It would crash. The changes run way too deep to be compatible.
by johnnylump
Tue Nov 07, 2017 10:34 pm
Forum: Long War 2
Topic: Announcement regarding LW2+WotC
Replies: 59
Views: 14836

Re: Announcement regarding LW2+WotC

warbrand2 wrote:any chance of Lw2 being oppened so another group can do a port? or is it already open for that?


People are welcome to use our assets (which are really 2K's) as they like.
by johnnylump
Tue Nov 07, 2017 7:36 pm
Forum: Long War 2
Topic: Announcement regarding LW2+WotC
Replies: 59
Views: 14836

Re: Announcement regarding LW2+WotC

@Tides

Posted the start of a dev diary on TI over here:
https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=7&t=26983
by johnnylump
Tue Nov 07, 2017 6:42 pm
Forum: Long War 2
Topic: Announcement regarding LW2+WotC
Replies: 59
Views: 14836

Re: Announcement regarding LW2+WotC

@Psieye. Absolutely; 2K gave us control over how our XCOM 2 assets are used, and we've said all along they are free for other modders to adapt for their own work. Part of why they originally hired us was to jumpstart the game's modding community, and hopefully our stuff will help other modders' proj...
by johnnylump
Tue Nov 07, 2017 6:12 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #1
Replies: 20
Views: 2526

Terra Invicta Dev Diary #1

Some caveats: We've got no regular plan for dev diary updates yet, but with the end of our XCOM work I wanted to describe in general terms our vision for Terra Invicta. Release of the game is still a long way off, and I want to emphasize this is where the design stands now and NOT a pledge that all ...
by johnnylump
Tue Nov 07, 2017 6:09 pm
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 80918

Re: XCOM 2 expansion + Long War 2: Nothing to announce

Info in this thread has been superseded by information here: https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26982, so I'm locking this one.
by johnnylump
Tue Nov 07, 2017 6:08 pm
Forum: Long War 2
Topic: Announcement regarding LW2+WotC
Replies: 59
Views: 14836

Announcement regarding LW2+WotC

Based on the outcome of some discussions with 2K, we're announcing today that we won't be working on updating for Long War 2 for the War of the Chosen expansion. While we're disappointed for our fans that we won't be able to continue work on the mod, this does free our team to focus its full efforts...
by johnnylump
Sat Oct 28, 2017 3:23 pm
Forum: XCOM: Long War Troubleshooting
Topic: LW Will Not Start After Windows 10 Update
Replies: 4
Views: 251

Re: LW Will Not Start After Windows 10 Update

One of the things the mod does on install is directly change the vanilla .exe (so mods work at all). That can trip all kinds of issues that only a clean install can fix. Not sure that's what is going on in your case, though.
by johnnylump
Fri Oct 27, 2017 3:09 am
Forum: Long War 2
Topic: Boosted infiltration from Moderate to Heavy
Replies: 10
Views: 628

Re: Boosted infiltration from Moderate to Heavy

That sounds like you are looking at the vanilla version of XComMissions.ini, not the modded version (which overwrites it when the mod loads).
by johnnylump
Wed Oct 25, 2017 2:02 pm
Forum: Long War 2
Topic: Boosted infiltration from Moderate to Heavy
Replies: 10
Views: 628

Re: Boosted infiltration from Moderate to Heavy

Thanks for that. So possibility 1 is that you need to refresh your ini files: - In windows Explorer, go to C:\Documents\My Games\XCOM2\XComGame\Config ... (it may be in D:\ if you have one). Hit Control-A to select all files in the directory. Hit Delete to delete them all. (The game will refresh the...
by johnnylump
Tue Oct 24, 2017 11:03 pm
Forum: Long War 2
Topic: Boosted infiltration from Moderate to Heavy
Replies: 10
Views: 628

Re: Boosted infiltration from Moderate to Heavy

It may be a mission schedule (which determines how many enemies there are) has a bad entry, although I don't see any issue in a quick scan. (The file is XComMissions.ini). If you are feeling adventurous you could check in your launch.log and see if it lists the schedule for that mission. Otherwise w...
by johnnylump
Thu Oct 19, 2017 11:44 pm
Forum: XCOM: Long War General Discussion
Topic: Devs of Long War have issue with Canada?
Replies: 1
Views: 188

Re: Devs of Long War have issue with Canada?

We've got several Canadians on the dev team so no, no animus toward the Great White North. The readme addresses vaguely what is happening, that it's happening to Canada is tied to game conditions with a bit of RNG.
by johnnylump
Wed Oct 18, 2017 2:44 pm
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 80918

Re: XCOM 2 expansion + Long War 2: Nothing to announce

SonnyWiFiHr wrote:Hey Devs.
Are you playing Divinity Original Sin 2 ?
It looks like LW2 with magic. Sadly I have to mod game to have squad of 6.


Several from our team are, yes.
by johnnylump
Mon Oct 09, 2017 4:01 pm
Forum: Long War 2
Topic: Rebel job switching
Replies: 18
Views: 767

Re: Rebel job switching

IIRC, the reassignment takes effect at fixed 24-hour intervals, rather than "24 hours after you make the change." One of the testers figured out some exploit from hot-switching rebels constantly, which is no fun, so we made sure it wouldn't work.

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