Search found 8 matches

by Mobtank
Sun Jun 25, 2017 2:35 pm
Forum: Long War 2
Topic: So, about flamers and napalm-X
Replies: 7
Views: 11961

Re: So, about flamers and napalm-X

Burning has a far lower chance to apply than the disorientation or panic effects from Napalm-X. Consider NX to be an assurance that the enemies you flame will be disabled. You must not be flanking properly. A flanked enemy moves almost 100% of the time, and then runs through a burning tile and catc...
by Mobtank
Sun Jun 25, 2017 7:50 am
Forum: Long War 2
Topic: So, about flamers and napalm-X
Replies: 7
Views: 11961

So, about flamers and napalm-X

This perk feels like a waste to ever take. Why? Because burning is way to strong of a debuff. Burning is easy to inflict as even those who dont burn after getting flamed usually run trhough a burning tile and catch fire anyway, and not only can this dot tick for quite a lot of damage but it is also ...
by Mobtank
Fri Jun 09, 2017 8:31 pm
Forum: Long War 2
Topic: Idea for psi rookies (QOL improvement)
Replies: 3
Views: 6276

Re: Idea for psi rookies (QOL improvement)

No friend, not triple mutons, octople mutons.
by Mobtank
Fri Jun 09, 2017 6:32 pm
Forum: Long War 2
Topic: Idea for psi rookies (QOL improvement)
Replies: 3
Views: 6276

Idea for psi rookies (QOL improvement)

I really like that psi offence becomes visible when you do sectoid autopsy as it helps greatly with panning ahead and avoid wasting good psi potential. However, I feel that it could be made to work significantly better with just a small tweak: make Alien Biotech the research project that reveals thi...
by Mobtank
Sun May 21, 2017 5:09 pm
Forum: Long War 2
Topic: how do you use Concussion Rocket?
Replies: 25
Views: 35787

Re: how do you use Concussion Rocket?

Guys this really isn't hard. You use this rocket the exact same way you would use the stasis psi ability. Either hit enemies you have no intention of shooting that turn (like enemies you are running away from or a pod that walked in on your flank), or use it on an enemy AFTER you have taken all your...
by Mobtank
Wed Feb 22, 2017 8:15 am
Forum: Long War 2
Topic: Just finished the game, some final missions feedback
Replies: 8
Views: 13998

Re: Just finished the game, some final missions feedback

Sorry, but you can't really say "rookie is fine for me therefore higher difficulties should be easier". And I do agree that the avatar's hp is way to low if he can be killed by 4 guys in a squad of that size. In general I've thought this quite a lot about endgame enemies (in vanilla also),...
by Mobtank
Wed Feb 15, 2017 8:59 am
Forum: Long War 2
Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
Replies: 116
Views: 128633

Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse

Nagul, your experience is a little less useful for comparison since you played it on veteran (AKA easy mode), but I do agree with your idea of making enemies on those missions stronger rather then more numerous. Seems like a good way to fix the 'fill the meatwagon' issue, although it wouldn't hurt f...
by Mobtank
Mon Feb 13, 2017 4:34 pm
Forum: Long War 2
Topic: [General Feedback] Strategic layer and class balance
Replies: 71
Views: 81747

Re: [General Feedback] Strategic layer and class balance

Ok, I've seen a lot of different opinions here and all I can say is this: Everyone has their own ideas and prefferences on how to use what. There are loads of ways to use each individual soldier configuration, it all depends on the mission type, the terrain, what other dudes you got in your squad et...