Search found 340 matches

by 8wayz
Fri Jan 27, 2017 2:29 pm
Forum: Long War 2: Strategy
Topic: Any success with overwatch perks
Replies: 23
Views: 29332

Re: Any success with overwatch perks

The idea with Overwatch is that you need to pair the OW specialist with another soldier that compliments him/her. Here are a couple of combinations: Two Rangers - one for critical hits with Rapid Fire that can fire up to 3 times per turn and one with Overwatch. You can fire up to 4 times per turn in...
by 8wayz
Fri Jan 27, 2017 1:52 pm
Forum: Long War 2
Topic: Does hacking break concealment?
Replies: 14
Views: 25551

Re: Does hacking break concealment?

Taking control of a unit within LOS of other units will break concealment, as the unit counts now as yours. During engagement this has the positive side effect that the AI throws everything at said unit and forgets about your soldiers. I have successfully hacked lone Drone units to remove them from ...
by 8wayz
Fri Jan 27, 2017 12:25 pm
Forum: Long War 2
Topic: Is alien array health random?
Replies: 8
Views: 10692

Re: Is alien array health random?

When I attack the relay I am usually a tile or two away. I like to get close and personal. :) It also helps that relay is in an easy to defend position with a lot of cover. It won't matter in my case, but you might want to be careful when trying to snipe the relay from the building on the other side...
by 8wayz
Fri Jan 27, 2017 10:59 am
Forum: Long War 2
Topic: Is alien array health random?
Replies: 8
Views: 10692

Re: Is alien array health random?

Shotguns also do a fair bit of damage. One shotgun shot and two from a Ranger should take it down in one turn.

If you have Rapid fire on any of the two, it is guaranteed actually.

The issue most of the time is taking care of the guards close to the array.
by 8wayz
Wed Jan 25, 2017 8:47 pm
Forum: Long War 2
Topic: alternative primary for Sharshooter
Replies: 43
Views: 46393

Re: alternative primary for Sharshooter

My current Sniper: Finds an elevated vantage point. Then you have: Elevation bonus +10 Aim, +10 Defence; Damn Good Ground +10 Aim, + 10 Defence; Advanced Scope + 10 Aim; Depth Perception PCS +5 Aim and negates 25 dodge on enemies below the Sniper. Tracer rounds + 5 Aim. Right off the bat I get +40 A...
by 8wayz
Wed Jan 25, 2017 8:00 pm
Forum: Long War 2
Topic: Feature request - Mines + triggerd explosives
Replies: 3
Views: 6229

Re: Feature request - Mines + triggerd explosives

There is already a Proximity mine in-game: ProximityMine_BaseDamage = (Damage=6, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Shred=1, Tag = "", DamageType="Explosion") ProximityMine_Range = 14 ProximityMine_Radius = 3 Taken from XCOMGameData_WeaponData.ini Compared to vanilla...
by 8wayz
Wed Jan 25, 2017 8:22 am
Forum: Long War 2
Topic: 1st Play through- Any way to tell if I am behind or on pace
Replies: 10
Views: 14150

Re: 1st Play through- Any way to tell if I am behind or on pace

The others explained above what those two mission types stand for. You need to be looking for "Find a clue" or "Liberation" missions. The latter do have shorter timers, so you should use your Intel on them. The mission I described above was exactly Rescue Defector - it started as...
by 8wayz
Tue Jan 24, 2017 10:14 pm
Forum: Long War 2: Strategy
Topic: How to use Ranger secondary?
Replies: 27
Views: 34565

Re: How to use Ranger secondary?

From what I have seen so far from the Sawed-off shotgun is that it should used right next to the adversary and preferably against a big one. It does ridiculous damage and there is a perk that gives you two more shots with it. What I do is throw a Flashbang against a group of adversaries and rush in ...
by 8wayz
Tue Jan 24, 2017 8:59 pm
Forum: Long War 2
Topic: 1st Play through- Any way to tell if I am behind or on pace
Replies: 10
Views: 14150

Re: 1st Play through- Any way to tell if I am behind or on pace

Well, the Enemy presence indicator gives you the raw numbers and you can influence with Infiltration and boosting it with Intel. Make sure to read what the mission is about and if you see Liberation, please try to access whether with a possible boost you can actually get over 100% before the time ru...
by 8wayz
Tue Jan 24, 2017 7:24 pm
Forum: Long War 2
Topic: 1st Play through- Any way to tell if I am behind or on pace
Replies: 10
Views: 14150

Re: 1st Play through- Any way to tell if I am behind or on pace

Not finding a lead is definitely a sign that you are either doing way too few missions or just staying away from anything that is above "Light". As a point of reference, my current campaign: Current date: 2nd of May; Difficulty: Regular Commander; Number of regions: 2; Strength of Advent: ...
by 8wayz
Tue Jan 24, 2017 7:14 pm
Forum: Long War 2
Topic: Haven -- "Tower symbol Box"
Replies: 5
Views: 8492

Re: Haven -- "Tower symbol Box"

Code99 - Go to the Avenger screen, press 5 (Commander's Quarters) and select resistance management. From there click on any other region than your starting one and once the Haven management window opens you should to the top right a new button called "Build Radio tower". Zyx, I agree that ...
by 8wayz
Tue Jan 24, 2017 5:38 pm
Forum: Long War 2
Topic: Options while in concealment
Replies: 5
Views: 8802

Re: Options while in concealment

I would check whether the streamer/youtuber is using any other mods, especialy Stealth-related ones. Afterwards please try to make some noise without actually ovelaping he red area - throw the flashbang outside of it or use Demolition to bring down some cover. Don't get your hopes up, this is not a ...
by 8wayz
Tue Jan 24, 2017 5:33 pm
Forum: Elevated Bug Reports
Topic: Camera Stuck Under The Avenger
Replies: 125
Views: 1519122

Re: Camera Stuck Under The Avenger

Hey Harlequin ! To be perfectly honest, just after "Press any key to continue" I did always see a strange almost pitch dark screen with some dots slowly moving. It was for about a few seconds on-screen and then the proper landing cutscene loaded and starts playing. I have had this issue si...
by 8wayz
Tue Jan 24, 2017 5:25 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 310260

Re: Pending Changelist for 1.1 (NOT RELEASED)

Mutated Muton: Here is the relative thread about that alignment issue. You can simply edit the name of the perk and it should format correctly to the right. Johnny would like to keep it as is, probably to remind Firaxis that there are still some hilarious bugs in the game that make the life of modde...
by 8wayz
Tue Jan 24, 2017 4:37 pm
Forum: Long War 2
Topic: Advent Troopers not using special abilities.
Replies: 9
Views: 11880

Re: Advent Troopers not using special abilities.

Yep, the AI won't use it special abilities/ammo unless they have a pretty valuable target. An armoured SPARK and a soldier in close proximity sounds like a juicy target to me. :)
by 8wayz
Mon Jan 23, 2017 8:17 pm
Forum: Long War 2: Strategy
Topic: Need some help with Assault and Ranger classes
Replies: 12
Views: 18228

Re: Need some help with Assault and Ranger classes

The idea behind Assault is to get close and personal with the aliens, but always have someone watching your back. I have my Shotgun-totting Assault teamed with a Melee Shinobi and they can easily take down two targets per turn. You can always have someone with Overwatch/ Area Suppression covering th...
by 8wayz
Mon Jan 23, 2017 7:52 pm
Forum: Long War 2
Topic: What is purpose of Flush?
Replies: 11
Views: 15427

Re: What is purpose of Flush?

I am not sure to be honest, it needs some testing !

Good thing I have two Gunners with Flush and one of them has abysmal Aim (65).
by 8wayz
Mon Jan 23, 2017 7:40 pm
Forum: Long War 2
Topic: Advent Troopers not using special abilities.
Replies: 9
Views: 11880

Re: Advent Troopers not using special abilities.

You should keep in mind that the AI now is a lot more vicious in terms of actually properly determining what is best to use against your squad on a given turn. If you do not have soldiers bunched up (usually at least 3 in close proximity) you won't see AOE attacks, including from Vipers and the like...
by 8wayz
Mon Jan 23, 2017 6:05 pm
Forum: Long War 2
Topic: What is purpose of Flush?
Replies: 11
Views: 15427

Re: What is purpose of Flush?

Well, you need to have a downside to the ability, if it was an automatic hit it would be overpowered. :)

That said, you can also use it on targets even out in the open to make them run into acid/fire/proximity mines.
by 8wayz
Mon Jan 23, 2017 5:54 pm
Forum: Long War 2
Topic: TO all having problems with timers.
Replies: 6
Views: 10143

Re: TO all having problems with timers.

Those pods go into cells when patrolling. I guess it is not intended behaviour and has already been reported as a possible glitch.

It happens rarely, so you should be fine when sneaking up on them, especially with the True Concealment mod.
by 8wayz
Mon Jan 23, 2017 4:31 pm
Forum: Elevated Bug Reports
Topic: Camera Stuck Under The Avenger
Replies: 125
Views: 1519122

Re: Camera Stuck Under The Avenger

Sadly I also experiencing this bug. I can confirm that the game only freezes on that screen but you can still open up the menu and quit or load a previous save. If you try to save though it hangs up and you have to manually kill the process. Seems like an optimisation issue, when the game completely...
by 8wayz
Mon Jan 23, 2017 2:03 pm
Forum: Long War 2
Topic: What is purpose of Flush?
Replies: 11
Views: 15427

Re: What is purpose of Flush?

Flush makes the target flee from its current spot, thus activating Overwatch and possibly Suppression (haven't tested it yet). If you have two gunners on your team, one focusing on area suppression and the other on the more mobile, SAW gunner side of the tree, you can make a pretty good combo. Lay a...
by 8wayz
Mon Jan 23, 2017 5:55 am
Forum: Long War 2
Topic: TO all having problems with timers.
Replies: 6
Views: 10143

Re: TO all having problems with timers.

Actually this will make Jailbreak missions especially easy. If you have a Shinobi specialized in Concealment, he can just sneak in past the patrols and open the doors. My very first mission was like that. Then you can open fire, defending your extraction point, having 12 full turns to massacre every...
by 8wayz
Sun Jan 22, 2017 7:06 pm
Forum: Long War 2
Topic: Teleporting reinforcements and armored drones
Replies: 7
Views: 11782

Re: Teleporting reinforcements and armored drones

On Drones: The File you are looking for is XComGameData_CharacterStats.ini (LW_Overhaul/Config) Check lines 2834 and 2917, for example : LWDroneM2 +CharacterBaseStats[eStat_ArmorMitigation]=2 I tend to use one frag grenade to shred the armour and do some damage, you can then finish it off in 1-2 sho...
by 8wayz
Sun Jan 22, 2017 6:26 pm
Forum: Long War 2
Topic: Crowdsourcing translations: Shaped Charges
Replies: 31
Views: 38919

Re: Crowdsourcing translations: Shaped Charges

Oi Core !

I guess vantagem/vantagens would work, as perks are used in that sense - something beneficial that gives you advantage over your adversaries.

That said, Portuguese is not supported neither in the original XCOM 2, nor in the Long War 2 mod it seems.

Que pena...