Search found 4 matches

by Aildiin
Tue Feb 14, 2017 6:38 am
Forum: Long War 2
Topic: Questions about game mechanics: Reinforcements
Replies: 23
Views: 27659

Re: Questions about game mechanics: Reinforcements

I am about to loose my campaign because of 8 man reinforcement every round on the Forge mission that occured before I even got in reach of the objective. Is that expected ? Do they start to arrive as soon as you kill the last advent unit on the map ? ( they somehow all converged on me so I killed th...
by Aildiin
Tue Feb 14, 2017 2:42 am
Forum: Long War 2: Strategy
Topic: Your "whoah that just happened" moments
Replies: 30
Views: 40777

Re: Your "whoah that just happened" moments

Late game troop ambush. I have a 6 man team. I expect a fairly easy mission when suddenly 2 sectopods appear in my view.( first time I encounter them). I back off to the corner of the map, thinking of evacing.( my whole team is still concealed). One sectopod runs into my gunner cover, destroys it an...
by Aildiin
Tue Feb 14, 2017 2:38 am
Forum: Long War 2: Strategy
Topic: Strategy Level "Board Game"
Replies: 19
Views: 23193

Re: Strategy Level "Board Game"

You have to plan alot for those story missions. I thought I was doing fairly well in my campaign and I check to launch the infiltration for the FORGE mission and I get 41 days for a 10 man. Fortunately it drops to 27 days for 9 man and 18 days for 8 so I guess I am only sending 8 as there is no way ...
by Aildiin
Mon Feb 13, 2017 11:52 pm
Forum: Long War 2: Strategy
Topic: Ambushes and Supply Raids kicking my a**
Replies: 62
Views: 77824

Re: Ambushes and Supply Raids kicking my a**

Plus it's pretty entertaining when your top sniper gets a 'graze' for 13 or 14 damage that outright kills the intended target anyway. Perks of using high-caliber weaponry, I guess? Yup, that's why I like alpha mike foxtrot even though serial is probably a better choice. You can count on one shottin...