Search found 41 matches
- Tue Mar 27, 2018 2:05 am
- Forum: Long War 2
- Topic: Resource SHowing Mission Spawn Requirements
- Replies: 2
- Views: 6435
Resource SHowing Mission Spawn Requirements
Does anyone have a link to a list of all the mission types and the Vigilence and Advent Strength requirements for them to spawn? I coulda sworn I'd seen one a while back but can't find it anymore Any help would be awesome!
- Fri Nov 10, 2017 5:33 pm
- Forum: Long War 2
- Topic: Announcement regarding LW2+WotC
- Replies: 73
- Views: 428030
Re: Announcement regarding LW2+WotC
It’s a real shame. You guys were literally the only reason I bought WOTC. Didn’t like the look of it from start and literally got it just for the assets for LW2. Thanks so much for all you’ve done to make this game a good one. I’ve spent a lot of free time on bother first and second Long Wars. You g...
- Thu Sep 14, 2017 9:38 pm
- Forum: Long War 2
- Topic: If we'll get LW for WoTC, can we have (much) less concealment in it?
- Replies: 31
- Views: 65292
Re: If we'll get LW for WoTC, can we have (much) less concealment in it?
I like the dea of giv No towers and or drones Scanning Protocol. I also like the dea and f alerted pods potentially even having no battle scanners. To solve the problem of scouts then being instagibbed should they be unlucky enough to be near one of those we could simply set things so that SP/BS alw...
- Fri Aug 25, 2017 3:14 pm
- Forum: Long War 2
- Topic: Coping with wildly unbalanced Haven Retals ahead of 1.5?
- Replies: 27
- Views: 45752
Re: Coping with wildly unbalanced Haven Retals ahead of 1.5?
Oh, these rentals are the easiest, aside from Supply Retals. I love em. Super easy to do well. Just not if there's a bug plopping 16 units in a clump one blue move from evac. It's got to be a config mess. Need to delete the folder and hopefully I'll never see it again and they go back to smooth sail...
- Sun Aug 13, 2017 2:23 pm
- Forum: Long War 2
- Topic: Coping with wildly unbalanced Haven Retals ahead of 1.5?
- Replies: 27
- Views: 45752
Re: Coping with wildly unbalanced Haven Retals ahead of 1.5?
There should never be any pods on the map for defend missions where there is a timer before the evac zone appears. If this happens to you, please send me a link to a save, preferably one in the geoscape before the mission starts. My guess is a mod conflict of some kind, though, or stale INI files, ...
- Sun Aug 13, 2017 1:27 am
- Forum: Long War 2
- Topic: Coping with wildly unbalanced Haven Retals ahead of 1.5?
- Replies: 27
- Views: 45752
Re: Coping with wildly unbalanced Haven Retals ahead of 1.5?
To be clear it's a full Haven retal. I've had a pod or two on the grading for retaliations where you defend the AO for 5 turns before you can evac. If this is not a LW2 bug what could it be? I don't have any mods that mess with pods.
- Thu Aug 10, 2017 2:15 pm
- Forum: Long War 2
- Topic: Coping with wildly unbalanced Haven Retals ahead of 1.5?
- Replies: 27
- Views: 45752
Re: Coping with wildly unbalanced Haven Retals ahead of 1.5?
This sounds like the haven defense from the mod "Additional Mission Types" created by Reality Machina. In Long War the retal with reinforcements every turn is the Haven Defense but it does not start with any pods already in the field. Also even if it was the supply raid mini retal that st...
- Thu Aug 10, 2017 3:51 am
- Forum: Long War 2
- Topic: Coping with wildly unbalanced Haven Retals ahead of 1.5?
- Replies: 27
- Views: 45752
Coping with wildly unbalanced Haven Retals ahead of 1.5?
How does everyone else deal with these crazy retals? I just loaded a Defend the AO mission... half a blue move away from me are three or four 4 man pods... In a map that, unless I'm confused, isn't supposed to generally start with anything on the ground... It's the one with RNFs every turn. What's t...
- Thu Jul 27, 2017 4:15 pm
- Forum: Long War 2
- Topic: Changing NCE movement min
- Replies: 2
- Views: 5837
Re: Changing NCE movement min
Thanks Yanek! I'm glad that I wont see quite as strong benefits, too. I was hoping it behaved just as you described. As long as I'm not gonna accidentally overpower my soldiers somehow I'm cool with it
- Thu Jul 27, 2017 2:21 am
- Forum: Long War 2
- Topic: Changing NCE movement min
- Replies: 2
- Views: 5837
Changing NCE movement min
Is it possible to change stat ranges with NCE without it being just a flat out buff making soldiers stronger in general? I just can't cope with these 13 mob rookies >.<
- Thu Jul 27, 2017 2:19 am
- Forum: Long War 2
- Topic: Combatives fix
- Replies: 37
- Views: 65777
Re: Combatives fix
Making melee hits guarantee a graze will elliminate those shitty instagib scenarios. TO compensate, reduce the chance to 80% or so. It's a good change, because you can then potentially get tank shinobis back to near full original effectiveness by specing them tank and stacking dodge to convert those...
- Tue Jul 25, 2017 2:57 pm
- Forum: Long War 2
- Topic: Covering Fire not proccing
- Replies: 6
- Views: 13152
Re: Covering Fire not proccing
Ahhhh alright. Thanks for the explanation. It s weird because both were in sight the whole time. They were only 5 or so tiles away.
- Mon Jul 24, 2017 9:06 pm
- Forum: Long War 2
- Topic: Covering Fire not proccing
- Replies: 6
- Views: 13152
Re: Covering Fire not proccing
Hmmm. And so there's no way to fix that? And does that mean that the debuff won't apply if they move and are fired upon if they started there move out of LoS? Thanks for your response, Saph.
And sorry, I didn't think to save it. I will if it happens again.
And sorry, I didn't think to save it. I will if it happens again.
- Mon Jul 24, 2017 1:37 pm
- Forum: Long War 2
- Topic: Covering Fire not proccing
- Replies: 6
- Views: 13152
Covering Fire not proccing
is there any reason that covering fire on my Sentinel Specialist wouldn't prod on two advent I have vision on who took basic flashbanged shots? They didn't have SStep. I've noticed this before at times but just assumed it was an los quirk I didn't care enough to investigate. This one is blatantly ob...
- Sat Jul 22, 2017 4:48 am
- Forum: Long War 2
- Topic: Combatives fix
- Replies: 37
- Views: 65777
Re: Combatives fix
If you guarantee that a hit when you have Combatives on will graze, you further increase the chance that it'll be a total miss, and can then spec and gear your tank shinobi to eventually get the full 100% chance to miss. Tank shinobis will then have a super powerful mid/late game ability in Combativ...
- Fri Jul 21, 2017 6:29 pm
- Forum: Long War 2
- Topic: Combatives fix
- Replies: 37
- Views: 65777
Re: Combatives fix
Just gonna paste my idea from my post: It seems the consensus is that a 10% chance to lose your shinobi to an unlucky mutton slice is just too much RNG and for many may invalidate it. Personally I don't necessarily think it kills the perk. I'll still use it. However, I do think there's a better solu...
- Fri Jul 21, 2017 3:44 pm
- Forum: Long War 2
- Topic: Solution for Combatives issue
- Replies: 3
- Views: 8242
Re: Solution for Combatives issue
My intention is just to suggest a way to facilitate what Pavonis is trying to do with the 1.5 change to Combatives that won't be a 10% chance to lose a shinobi or gunner i like graze portion's synergy with tank spec shinobi a lot.
- Thu Jul 20, 2017 1:53 pm
- Forum: Long War 2
- Topic: Solution for Combatives issue
- Replies: 3
- Views: 8242
Solution for Combatives issue
So I've been thinking about the new combatives change. It seems the consensus is that a 10% chance to lose your shinobi to an unlucky mutton slice is just too much RNG and for many may invalidate it. Personally I don't necessarily think it kills the perk. I'll still use it. However, I do think there...
- Mon Jul 17, 2017 10:52 pm
- Forum: Long War 2
- Topic: Covering Fire not proccing
- Replies: 3
- Views: 7843
Re: Covering Fire not proccing
Not really. Could have been a Sidewinder (flanky snake), those come with Shadowstep so they don't trigger reaction fire. Unfortunately no. My firs tthought was "Maybe Vnormal vipers get Shadowstep at Mk2? I used F1 and no such perk on it :(" It was really wierd, and lead to what would hav...
- Mon Jul 17, 2017 9:06 pm
- Forum: Long War 2
- Topic: Covering Fire not proccing
- Replies: 3
- Views: 7843
Covering Fire not proccing
Has anyone else noticed that Covering fire doesn't proc reliably? it's happened befor ebut I just chalked it up to quirks of LoS and it was sporadic so I didn't care enough. But I just had a viper behind heavy cover fire with my Sentinal/Covering Fire specialist not taking a shot. Anyone else notici...
- Sat Jul 01, 2017 5:34 pm
- Forum: Long War 2: Strategy
- Topic: Preferred method for picking classes
- Replies: 8
- Views: 14217
Preferred method for picking classes
Hi all, Just curious how we all like to rank up early roster. Do you mass rookies for the first few missions for a wider roster at the cost of random/subpar classes for unit stats? Or do you carefully control the odds of getting a class suited to your first Unit's stats and only rank up rookies from...
- Tue Jun 27, 2017 11:20 pm
- Forum: Long War 2
- Topic: Reaper's Vector Rifle
- Replies: 1
- Views: 5949
Reaper's Vector Rifle
It just occurred to me: This is unlikely to be another sniper rifle. Seems likely to me that we're looking at a Marksman Rifle similar to LW1! I for one am excited for the possibilities it has with relations to what LW will do with it :) I've long wanted to see Scouts with marksman rifles like in LW...
- Fri Jun 23, 2017 9:16 pm
- Forum: Long War 2
- Topic: Updated Wiki/Other resources?
- Replies: 1
- Views: 4277
Updated Wiki/Other resources?
I was wondering if anyone could link to reliable and uptodate resources we could read up game mechanics in. The UFOPedia seems to be out of date as of 1.3 and I can't really trust it anymore. I wanted to look up things like the effects of lower infiltration, specifics of the hiding job etc. that sor...
- Sat May 20, 2017 3:21 pm
- Forum: Long War 2
- Topic: Evervibilent interaction with panic: A Bug?
- Replies: 1
- Views: 4455
Evervibilent interaction with panic: A Bug?
So I've actually never had a an Ever Vigilant unit panicked before... Happened today. It proced while my Ranger was paniced from a sectoid and got a shot off. Is this working as intended? Or is this my first meaningful contribution to big fixing?
- Sat Apr 01, 2017 9:46 pm
- Forum: Long War 2
- Topic: Base Will is capped at 100 - intended?
- Replies: 7
- Views: 13404
Re: Base Will is capped at 100 - intended?
I agree with LBE. I really like incoorating will into psi abilities. Makes for some variance in a class that doesn't really have any interesting choice beyond which ability is flat out gooder. Where with gunners I might have an interesting choice to go suppression build with a low aim/high def soldi...