Search found 113 matches

by justdont
Tue Feb 21, 2017 12:09 pm
Forum: Long War 2
Topic: Serial on ninja
Replies: 6
Views: 10771

Re: Serial on ninja

Skill's description changes depending on your current weapon. If your shinobi carries SMG, the text will say "kills made with SMG", if shotgun - the text will change. Same happens with melee weapons ("sword" vs "axe").
by justdont
Tue Feb 21, 2017 9:59 am
Forum: Long War 2
Topic: Mission Generation??
Replies: 5
Views: 9380

Re: Mission Generation??

Quite a few missions - liberation chains, aggressive COIN, prisoners, invasions, etc - can happen only in contacted regions. On the other hand, reinforcements, passive COIN (dark events), facility construction, etc - can happen everywhere no matter it was a contacted region or not. For each contacte...
by justdont
Mon Feb 20, 2017 5:12 pm
Forum: Long War 2
Topic: Could we have another tube in the AWC or GTS
Replies: 11
Views: 20080

Re: Could we have another tube in the AWC or GTS

PWK87 wrote:This is kinda what the PCS slot is for, interesting idea though.
On the note of PCS, I think we really need some other way to get Fire Control perks to soldiers that doesn't involve filling up their PCS slot.
by justdont
Mon Feb 20, 2017 5:09 pm
Forum: Long War 2
Topic: Boltcaster sucks a ding dong?
Replies: 65
Views: 100968

Re: Boltcaster sucks a ding dong?

Oh, speaking of this, can you explain when they get a reaction? From what i saw it seems they only react when you don't fire on them (as if trying to take you by surprise when you don't focus on them) but that might just be a coincidence. The only reaction they ever had after i fire at them was to ...
by justdont
Mon Feb 20, 2017 3:30 pm
Forum: Long War 2
Topic: [Suggestion] Allow changing gear for haven advisers without removing them first
Replies: 12
Views: 17595

Re: [Suggestion] Allow changing gear for haven advisers without removing them first

Yes, but game selects default squad automatically and when you click on empty slot list of soldiers that shows up has "this soldier belongs in another squad" and you cannot do anything there. "This soldier belongs in another squad" is just a warning and doesn't prevent you from ...
by justdont
Mon Feb 20, 2017 1:33 pm
Forum: Long War 2
Topic: [Suggestion] Allow changing gear for haven advisers without removing them first
Replies: 12
Views: 17595

Re: [Suggestion] Allow changing gear for haven advisers without removing them first

Maybe removing the soldier resets the number of anti faceless intel he gathered? If not then I also support adding this feature. It doesn't. Perhaps it only makes advisor skip a day of activity (much like rebels do when you switch their jobs). The only reason to lock advisor are the cases where adv...
by justdont
Mon Feb 20, 2017 12:59 pm
Forum: Long War 2
Topic: Plasma vs Coil weapons
Replies: 21
Views: 37773

Re: Plasma vs Coil weapons

Main reason to use coil weapons: they look and sound so much better then plasma. I personally apologize to each soldier when I upgrade them to a plasma weapon. Sorry dude(tte), you can have your shiny back when the world is free. There's a mod around that swaps coil tech and plasma tech (while leav...
by justdont
Sat Feb 18, 2017 10:10 am
Forum: Long War 2
Topic: Opinion on Rocketeers
Replies: 70
Views: 82560

Re: Opinion on Rocketeers

Maximum scatter is static, actual scatter isn't. With more accuracy, there are less chances that your rocketeer will roll those ~4 tiles of scatter.
by justdont
Fri Feb 17, 2017 3:17 pm
Forum: Long War 2: Bug Reports
Topic: Sectopod becomes "Tard-opod" after override hack?
Replies: 8
Views: 13053

Re: Sectopod becomes "Tard-opod" after override hack?

Wraith cannon worked fine in vanilla.
I did hack a sectopod on a final mission (several +10 permanent hack bonuses over the campaign makes it easy), and fired wraith cannon at the aliens quite well. And it did work correctly at all stages.
by justdont
Thu Feb 16, 2017 8:49 pm
Forum: Long War 2: Bug Reports
Topic: Network Tower: Hacking tower stuns MEC, hacking MEC repeats tower cutscene and stuns everything on the map again
Replies: 1
Views: 3928

Re: Network Tower: Hacking tower stuns MEC, hacking MEC repeats tower cutscene and stuns everything on the map again

This is a vanilla bug, though perhaps LW2 devs may do something about it (i.e. a practical workaround). Some enemy-affecting hacks (stuns, control enemy unit, etc) will be endlessly repeated again upon any later hacks in this mission performed by the same specialist. Any time a subsequent hack is fi...
by justdont
Thu Feb 16, 2017 6:05 pm
Forum: Long War 2
Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
Replies: 116
Views: 134306

Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse

Making them impossibly hard at 0% isn't really helping, better remove them for good if that's the way it goes :evil: They aren't even "impossibly hard", the only thing you need is a good enough team - amount of aliens stops to be a problem with decently trained soldiers. Although you can ...
by justdont
Wed Feb 15, 2017 8:47 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 156838

Re: LW2 needs more "middle class" missions

I feel like people are getting really sidetracked by this whole obsession with neutering stealth options/gameplay. :? As someone who enjoys a good stealth op, can I just say; can we not? There's a certain satisfaction in pulling off a good stealth op. I don't think anyone suggested them to be compl...
by justdont
Wed Feb 15, 2017 3:49 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 156838

Re: LW2 needs more "middle class" missions

I think there's a bunch of fairly separate issues here, which probably need different solutions for each one. #1: Stealth missions as a mainstay are a case of bad design. There's a very simple reason for that - missions that don't involve any meaningful combat skip most of tactical game mechanics co...