Search found 18 matches
- Tue May 23, 2017 5:35 pm
- Forum: XCOM: Long War General Discussion
- Topic: Is THIS normal ingame?
- Replies: 7
- Views: 12242
Re: Is THIS normal ingame?
Doesn't look like the muton is hunkered, you should see an arrow at the top of the cover indicator if an actor is hunkered. I haven't played EU in a long time, so I don't remember if hunker down is shown as a separate bonus or if its grouped with the cover. You might need to check to see if your ini...
- Sat May 20, 2017 5:22 pm
- Forum: Long War 2
- Topic: Shotgun weapon range applying incorrectly...?
- Replies: 18
- Views: 23170
Re: Shotgun weapon range applying incorrectly...?
Maybe change range [0] to also be +60, and see if that makes a difference? It'd be an easy way to confirm the nature of the bug, and assuming that changing the bonus doesn't cause issues in other areas, probably a significantly easier fix than trying to adjust the 'step-out' mechanic, or whatever e...
- Fri May 05, 2017 2:42 pm
- Forum: Long War 2
- Topic: Is this a Bug or a Bad Joke?
- Replies: 72
- Views: 80524
Re: Is this a Bug or a Bad Joke?
I think it would a good indicator if "Evac all XCOM soldiers" was added to the mission objectives right when concealment is broken, along with one of the unused soldier voice lines that indicates a trap (they exist, I've heard them in game before for some reason, they're just never used). ...
- Fri Apr 07, 2017 5:15 pm
- Forum: Long War 2
- Topic: Why light (100%) stays at light (175%)?
- Replies: 12
- Views: 17264
Re: Why light (100%) stays at light (175%)?
Still confused sorry. Light is 12 to 15. Let say 15 in my example. As I boost from 100 to 175%, I remove 3 levels. So I would remove from 1 to 2 aliens each time, only? And so if I'm still reading light, it would means I removed thrice one alien, so down to 12 aliens, and this would explain why I s...
- Sun Apr 02, 2017 8:38 pm
- Forum: Long War 2: Bug Reports
- Topic: CCS bug
- Replies: 2
- Views: 4611
Re: CCS bug
This is vanilla, btw. Happens with any other overwatch skill, too. Not sure if it's a bug or not, though.
- Sun Apr 02, 2017 3:20 am
- Forum: Long War 2
- Topic: Let's Nerf... Everything
- Replies: 9
- Views: 14475
Re: Let's Nerf... Everything
I think that nerfing is too effective. It needs to be nerfed, big time.
- Fri Mar 24, 2017 4:25 am
- Forum: Long War 2
- Topic: Andromedon 2nd form free moves
- Replies: 4
- Views: 7729
Re: Andromedon 2nd form free moves
Cheers, mate!bountygiver wrote:http://steamcommunity.com/sharedfiles/f ... =889883526
- Fri Mar 24, 2017 12:37 am
- Forum: Long War 2: Strategy
- Topic: When do the new PCS worth?
- Replies: 8
- Views: 15998
Re: When do the new PCS worth?
Didn't know that CA worked on suppression. Good to know!cerebrawl wrote:Combat Awareness is damn near a must on area suppression gunners.
- Fri Mar 24, 2017 12:17 am
- Forum: Long War 2: Strategy
- Topic: When do the new PCS worth?
- Replies: 8
- Views: 15998
Re: When do the new PCS worth?
Combat Awareness is pretty good on overwatch specialists (or rangers, but I usually give them depth perception + grapple or, if I'm lucky, Combat Rush). The 15 defense make them less likely to be shut down by enemy fire, and the armour is nice, too. I'd give Combat Rush to my Rangers (but I haven't ...
- Tue Mar 21, 2017 3:34 am
- Forum: Long War 2: Bug Reports
- Topic: Advent attacks on viper-snared soldier
- Replies: 22
- Views: 27808
Re: Advent attacks on viper-snared soldier
...I miss Seekers being their own unit... If Vipers aren't changed, I'll be modding their grab mechanics in some way for my 1.3 playthrough. I'm just not sure exactly how, yet. I'd like to see Vipers only be able to use their bind at melee range, but allow them to dash to make up for the fact that ...
- Thu Mar 16, 2017 3:35 am
- Forum: Long War 2
- Topic: Biggest hit, can anyone do better than 82
- Replies: 10
- Views: 15373
Re: Biggest hit, can anyone do better than 82
I don't think that coup de grace actually does any damage, it just kills the enemy.
- Wed Mar 15, 2017 9:52 pm
- Forum: Long War 2
- Topic: Suggestion: Red Mission "Prompts"
- Replies: 2
- Views: 5555
Re: Suggestion: Red Mission "Prompts"
Somewhat related, does anyone know if X2 has the functionality for multiple time scales for scanning, ala the original UFO Defense? I'd love a 1x, 2x, 4x, 10x etc toggle for scanning (in that example, current speed would probably land somewhere around 10, cause damn it moves fast). The slomo consol...
- Sat Mar 11, 2017 6:35 pm
- Forum: Long War 2: Bug Reports
- Topic: Shinobi, Reaper, Iron Skin
- Replies: 4
- Views: 7553
Re: Shinobi, Reaper, Iron Skin
I've seen this happen with the Incoming! officer perk, as well. Had my tank healed by 2 hp when it got grenaded by a Muton.
- Thu Mar 02, 2017 6:47 am
- Forum: Long War 2
- Topic: Darker Nights/Fog of War mods?
- Replies: 7
- Views: 11980
Re: Darker Nights/Fog of War mods?
Also, is there a mod that removes the "fog" aspect of fog of war? Fair enough not to see where the aliens and such and so forth are, but I would like to be able to see the layout of the map, so I can plan my approach. Squinting into the fog is a bit hit or miss. I can't imagine with liter...
- Sun Feb 19, 2017 5:20 am
- Forum: Long War 2: Strategy
- Topic: Havens Am I Micromanaging
- Replies: 20
- Views: 22473
Re: Havens Am I Micromanaging
This mod should help with your gear problems.
http://steamcommunity.com/sharedfiles/f ... =851424388
http://steamcommunity.com/sharedfiles/f ... =851424388
- Fri Feb 17, 2017 4:19 pm
- Forum: Long War 2: Bug Reports
- Topic: Panicked soldiers with CCS shoot teammates
- Replies: 1
- Views: 3935
Re: Panicked soldiers with CCS shoot teammates
I would think this is part of the vanilla mechanic which makes your panicked soldiers proc overwatch on allied movement (if you can even manage that). Sounds like since CCS is overwatch-ish the same rules follow.
- Fri Feb 17, 2017 1:12 pm
- Forum: Long War 2: Bug Reports
- Topic: Berserkers will attack their allies (Unactivated) and then activate the pod
- Replies: 4
- Views: 8146
Re: Berserkers will attack their allies (Unactivated) and then activate the pod
do you mean that you enraged an activated berserk and he ran toward and unactivated pod, attacked it and consequently activating the unactivated pod? or did that berserker that was neither activated or enraged, attacked his Allie in fog thus activating them I believe he means the second one. I've o...
- Thu Feb 16, 2017 6:00 am
- Forum: Long War 2: Bug Reports
- Topic: Volatile Mix + Berserker bugs
- Replies: 0
- Views: 2713
Volatile Mix + Berserker bugs
Version: 1.1 Platform: Mac Mods: Civilians Scream Edited Ragdoll Physics Redux Even More Maps ExampleMapPack1 (don't remember what this is) Ignore Missing DLC LW2 More Icons ADVENT Map Expansion Maps by Vozati More Maps Non-tile-snapping grenades Remove Unused Upgrades SWRFullCrewAvenger Cosmetic(is...