Search found 7 matches
- Mon Feb 27, 2017 4:51 pm
- Forum: Long War 2
- Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
- Replies: 116
- Views: 131650
Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
We're looking at three things on this: 1) Reducing max allowed squad size to 8 2) Requiring a minimum infiltration % to start the mission in concealment 3) Requiring a minimum infiltration % or else the enemies start in yellow alert (able to shoot on activation) I also like 2 and 3. In the early to...
- Wed Feb 22, 2017 8:04 pm
- Forum: Long War 2: Strategy
- Topic: Well-rounded flamerish Technical build
- Replies: 29
- Views: 34851
Re: Well-rounded flamerish Technical build
When putting Technicals on Haven Advisor, considering Rendezvous missions, do you tend to equip them with SMG's for the mobility and stealth, or do you go with Rifles or Shotguns for the greater mid or short-range damage? For Haven duty I usually just go with the best weapon I have that is leftover...
- Wed Feb 22, 2017 7:54 pm
- Forum: Long War 2
- Topic: Best single class team
- Replies: 18
- Views: 28699
Re: Best single class team
You underestimate the capabilities of shinobis. Stealth shinobis are outside of stealth missions useless, true. But you can also make him an unstoppable killing mashine. Killing so many aliens that every other class should be ashamed.:D Weaken the pods with a grenadier and than go mayhem with your ...
- Wed Feb 22, 2017 6:31 pm
- Forum: Long War 2: Strategy
- Topic: Your "whoah that just happened" moments
- Replies: 30
- Views: 40581
Re: Your "whoah that just happened" moments
First time I encounter a Sectopod, it comes charging into view on the alien's turn while I'm still fighting another huge pod. I'm thinking I'm in no way prepared to deal with one of these things right now so its time to abandon the mission and just GTFO (luckily my evac was ready and waiting). Then ...
- Wed Feb 22, 2017 5:47 pm
- Forum: Long War 2: Strategy
- Topic: Im not quiet understanding technicals
- Replies: 16
- Views: 20879
Re: Im not quiet understanding technicals
Well technically (see what I did there) you can achieve run + gun by using Command after his dash :D Ohh I do that too, when run and gun is on cooldown (or I'm using my guys that don't have it). Having it on the technical himself means you don't need to use 2 characters actions to get the job done....
- Wed Feb 22, 2017 5:31 pm
- Forum: Long War 2: Strategy
- Topic: Im not quiet understanding technicals
- Replies: 16
- Views: 20879
Re: Im not quiet understanding technicals
Hey guys, Since i made this post i have been playing around with technicals more and have factored in some of the things said here. Here are my conclusions. Btw, i like technicals now :) 1. Small engagements, specialist aren't really great for large engagements that are drawn out over time. But the...
- Thu Feb 16, 2017 11:01 pm
- Forum: Long War 2: Strategy
- Topic: Well-rounded flamerish Technical build
- Replies: 29
- Views: 34851
Re: Well-rounded flamerish Technical build
The technical build I like the most right now is: 1) Fire in the Hole - I don't find Roust to be very useful, but I still use the rocket almost every mission. So making it more accurate is a good thing. Plus the flamer isn't really great until higher levels, but you need a way to make your tech usef...