Search found 49 matches
- Mon Oct 26, 2020 7:52 am
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #14: Ship design
- Replies: 36
- Views: 93102
Re: Terra Invicta Dev Diary #14: Ship design
It's all good except one thing! But first, many thanks for the detailed dev diary which is going clearly beyond marketing blurb and goes into meaty interesting details. The thing I noted which is not very optimal for me is the inability to fire both broadsides at once. I believe you are masking unde...
- Mon Apr 10, 2017 3:09 pm
- Forum: Long War 2
- Topic: Phosphorus & mech units
- Replies: 6
- Views: 11592
Re: Phosphorus & mech units
and Tandem don't max damages, it only remove the damage reduction from distance, because you can hit for 2 with tandem
- Sun Apr 09, 2017 12:26 pm
- Forum: Long War 2
- Topic: Phosphorus & mech units
- Replies: 6
- Views: 11592
Re: Phosphorus & mech units
Thanks, that's enough for me to decide!
- Sun Apr 09, 2017 8:00 am
- Forum: Long War 2
- Topic: Phosphorus & mech units
- Replies: 6
- Views: 11592
Phosphorus & mech units
It is not clear to me if the now damage-able mech units can also be disoriented, panic or even set to burn if you also have Napalm?
Because if phosphorus is only doing 2-5 dmg to a mech unit, I could not care less!
Because if phosphorus is only doing 2-5 dmg to a mech unit, I could not care less!
- Sun Apr 09, 2017 7:19 am
- Forum: Long War 2
- Topic: Intel Package but nothing
- Replies: 4
- Views: 7793
Re: Intel Package but nothing
So, is that a bug? This is very penalizing!
- Sat Apr 08, 2017 10:59 am
- Forum: Long War 2
- Topic: Intel Package but nothing
- Replies: 4
- Views: 7793
Re: Intel Package but nothing
I have Avenger Events that present multi-choice events, but not one that add POI. And this one (Avenger Events) never worked for me though... Hopefully it don't mess with POI
- Sat Apr 08, 2017 8:22 am
- Forum: Long War 2
- Topic: Intel Package but nothing
- Replies: 4
- Views: 7793
Intel Package but nothing
I thought I understood what 'intel package' meant, but it seems no... An intel package should be: a) revealing an hidden advent facility b) add a Point of Interest on map c) sometime progress liberation? (not sure here) But in my campaign, even if I understand I can't reveal hidden Advent facility i...
- Fri Apr 07, 2017 5:12 pm
- Forum: Long War 2
- Topic: Why light (100%) stays at light (175%)?
- Replies: 12
- Views: 17216
Re: Why light (100%) stays at light (175%)?
Still confused sorry. Light is 12 to 15. Let say 15 in my example. As I boost from 100 to 175%, I remove 3 levels. So I would remove from 1 to 2 aliens each time, only? And so if I'm still reading light, it would means I removed thrice one alien, so down to 12 aliens, and this would explain why I st...
- Fri Apr 07, 2017 4:37 pm
- Forum: Long War 2
- Topic: Why light (100%) stays at light (175%)?
- Replies: 12
- Views: 17216
Why light (100%) stays at light (175%)?
I'm confused, should I not get a reduction of 2 levels here? Sometime it happens (no change) but I don't know why.
- Tue Apr 04, 2017 3:05 pm
- Forum: Long War 2
- Topic: Pistols (underused) and AWC
- Replies: 53
- Views: 71574
Re: Pistols (underused) and AWC
Well, if the pistol perk tree is 'go strong or don't', then it is very suboptimal. So either you never touch it, or 2-3 of your soldiers spend 45 days each in the AWC tube and end up unbalancing the game. great
- Tue Apr 04, 2017 8:54 am
- Forum: Long War 2
- Topic: Pistols (underused) and AWC
- Replies: 53
- Views: 71574
Pistols (underused) and AWC
A suggestion to broaden the possible strategies: have a slot in the AWC dedicated to pistols perking. This would allow at least some of our soldiers to use it with some regularity. That the standards perks and the pistols perks compete for AWC slots mean that 99% of the time, you won't perk a soldie...
- Mon Apr 03, 2017 1:32 pm
- Forum: Long War 2
- Topic: Playing it 'fair' (supply/troops convoy)
- Replies: 2
- Views: 5345
Playing it 'fair' (supply/troops convoy)
Would you say that never trying a supply or troops convoy under 50% is fair, compared to the potential abuse of running them at 0%? If not, what are your house rules, if any on these ones. I do believe that running them at 0% are breaking the strategic game, although I'm only playing at veteran/iron...
- Thu Mar 30, 2017 3:29 pm
- Forum: Long War 2
- Topic: Is the 'Beagle maneuver' still cheap?
- Replies: 14
- Views: 23099
Is the 'Beagle maneuver' still cheap?
Just discovered its existence during a replay (from XWynns), but he is not using it, rest assured
I wonder if this is still viewed as a cheap tactic? Not fan of using it anyway.
I wonder if this is still viewed as a cheap tactic? Not fan of using it anyway.
- Thu Mar 30, 2017 12:51 pm
- Forum: Long War 2
- Topic: Question on protect supply convoy
- Replies: 14
- Views: 23183
Re: Question on protect supply convoy
On 2nd turn, only one reinforcement arrived and yet I faced 2 pods at once. It seemed to me that one was preplaced, as the other was definitively the one out of the Advent shuttle.
But glad they are finite.
But glad they are finite.
- Thu Mar 30, 2017 12:08 pm
- Forum: Long War 2
- Topic: Question on protect supply convoy
- Replies: 14
- Views: 23183
Question on protect supply convoy
In this mission there is no timer and my objectives are to protect the supply and kill all enemies. And there are reinforcements. So, is there a number of reinforcements before I win or I must find the preplaced pods and kill them before an infinite number of reinforcements wipe my squad? And is the...
- Tue Mar 28, 2017 2:58 pm
- Forum: Long War 201
- Topic: "Find A Lead" Mission Explanation
- Replies: 18
- Views: 79382
Re: "Find A Lead" Mission Explanation
Just discovered today, by reading this thread what 'Intel Package' was. I thought it was either extra intel point or a data pad to crack (for extra intel points!). So adding my voice here, 'encrypted coordinates' would be much more useful for new players; Not for me anymore, I finally know what 'Int...
- Sat Mar 25, 2017 6:14 am
- Forum: Long War 2: Bug Reports
- Topic: Ironman save got corrupted
- Replies: 1
- Views: 3950
Ironman save got corrupted
This is really a big let down. Any way to recoup from that?
And if not, is that common, because really, it forbid ironman in this case.
And if not, is that common, because really, it forbid ironman in this case.
- Sat Mar 25, 2017 6:11 am
- Forum: Modding Long War 2
- Topic: fixed uniforms
- Replies: 4
- Views: 9292
Re: fixed uniforms
No I don't have the Uniforms Manager. I had it in a previous play through and as I had also the issue, I removed it thinking it was the culprit. I don't have, to my knowledge, any mod adding soldiers. The guy has as his surname 'Chop', do you find it in the template soldiers? Does he have shoulder p...
- Fri Mar 24, 2017 4:03 pm
- Forum: Modding Long War 2
- Topic: fixed uniforms
- Replies: 4
- Views: 9292
fixed uniforms
Does anyone knows how to unlock a soldier uniform when it is fixed? Some soldiers, when bought on the market, can't have anything changed and so they always seem to wear a particular armor or no armor. This is bothering me to no end!
Thanks much for any advice on that
Thanks much for any advice on that
- Thu Mar 23, 2017 8:53 am
- Forum: Long War 2
- Topic: Gas grenade vs flashbang
- Replies: 3
- Views: 7933
Gas grenade vs flashbang
Can someone tell me what they do exactly. Playing ironman, and not remembering vanilla XCOM2 that much (and in any case, LW team could have changed their properties), I don't dare using them as a crowd control device. Basically, do they shutdown abilities, or only applies 1-2 damages, slow move and ...
- Wed Mar 22, 2017 9:59 am
- Forum: Long War 2
- Topic: I love my loot grenadier!
- Replies: 26
- Views: 39040
I love my loot grenadier!
Sure, he don't destroy cover (but cover destruction is somehow unreliable and there are others means), but oh man, maximized damages in an increased zone that keep loot, sweet.
Added bonus... EXO armor... Did you know that killing with a needle grenadier with the shredder cannon preserves loot
Added bonus... EXO armor... Did you know that killing with a needle grenadier with the shredder cannon preserves loot
- Tue Mar 21, 2017 6:14 am
- Forum: Long War 2
- Topic: It's a trap!
- Replies: 12
- Views: 19103
Re: It's a trap!
Ok thanks. Admittedly the mod warned me ... twice. There is a summary indeed before the mission (I missed it), but also during the mission you can evacuate before Firebrand is delayed 8 turns. It is only delayed if you free the prisoner. And you know there is something amiss when you unlock the pris...
- Mon Mar 20, 2017 5:40 pm
- Forum: Long War 2
- Topic: It's a trap!
- Replies: 12
- Views: 19103
It's a trap!
I'm again confronted against this very hard mission. A city in riot, once you free the VIP, firebrand is delayed 8 turns and reinforcements arrive each turn. Luckily for me, this time, a squad of 4 insurgents help me on the other side of the town and have already attracted one of the reinforcement; ...
- Mon Mar 20, 2017 2:34 pm
- Forum: Long War 2
- Topic: Are mags better than lasers
- Replies: 15
- Views: 24189
Are mags better than lasers
I have a hardtime deciding if the extra damages are more than compensating the loss of accuracy. I don't like when devs mix apples and oranges like that.
- Thu Mar 16, 2017 4:32 pm
- Forum: Long War 2
- Topic: Baseline mission activity and XP
- Replies: 6
- Views: 10051
Re: Baseline mission activity and XP
Thanks much ChrisB. So just one confirmation, this is the actual number of aliens encountered that gives the base mission xp tally, not the baseline activity. Meaning that if you want more xp, you are better to sneak at 100% and not 200% as it will reduce number of aliens. I understand there will be...