Search found 62 matches
- Wed Jun 14, 2017 6:52 pm
- Forum: Long War 2
- Topic: Strange UFO sighting
- Replies: 1
- Views: 4386
Re: Strange UFO sighting
I see a UFO hunting the Avenger, although the Dark Event is not active. Is this a 1.3 feature I missed? There are two kinds of UFO hunts, the dark event created hunt and "plot" created hunts. Completing certain golden path missions (I think the blacksite/forge?) will cause a UFO hunt to s...
- Wed Jun 14, 2017 3:29 pm
- Forum: Long War 2
- Topic: The chosen!!!
- Replies: 37
- Views: 56087
Re: The chosen!!!
I've never bought that The Speaker was a thin man/reptilian/secret snek. I don't have a screenshot under hands but look at the marks in his neck next time you see a video (it's easy, just click new game), they are quite similar to the marks seen on Thin Men. I understand that read, but they leave i...
- Tue Jun 13, 2017 5:26 pm
- Forum: Long War 2
- Topic: The chosen!!!
- Replies: 37
- Views: 56087
Re: The chosen!!!
I've never bought that The Speaker was a thin man/reptilian/secret snek. There are far too many humans that would be willing to collaborate for their own comfort/benefit. He might have been given some secret genemodding or such, but I suspect he was probably part of the dissolved Council or some oth...
- Fri Jun 09, 2017 12:48 pm
- Forum: Long War 2
- Topic: 3 questions, 3 things that hardly make sense
- Replies: 10
- Views: 18097
Re: 3 questions, 3 things that hardly make sense
I generally grab the perk to cause panic as well so that the CC is more reliable if I get a bad roll on the burn chance (which I think is 50% and 50% to Panic). Edit: Just for clarification I don't actually know what the panic percent is. I did find this on the 1.3 patch notes - Increased Mk2 and M...
- Thu Jun 01, 2017 2:37 pm
- Forum: Long War 2
- Topic: Rebel XP?
- Replies: 6
- Views: 15214
Re: Rebel XP?
Yes hiding rebels can get promotions, Which can get a bit tedious. Since promoted rebels are better at their job you have to check back to your larger havens from time to time to make sure no promoted rebel is stuck in hiding while an unpromoted one is out hunting for supplies. Are promoted rebels ...
- Wed May 31, 2017 4:45 pm
- Forum: Long War 2
- Topic: How do you get more recruits?
- Replies: 20
- Views: 41704
Re: How do you get more recruits?
To start the activity that leads to a retaliation you need: Intel: 3 alert, 2 vigilance Supply: 4 alert, 1 vigilance Recruit: 4 alert, 2 vigilance Major: 4 alert, 4 vigilance As a side note, I notice that a Snare mission now requires 8 alert and 6 vigilance. It used to be 7 and 7. Alert/Strength is...
- Tue May 30, 2017 1:10 pm
- Forum: Long War 2
- Topic: cover and mind control
- Replies: 6
- Views: 11153
Re: cover and mind control
When one of your soldiers gets mind controlled, are they supposed to lose cover defense? Or is it a perfect information bug? It seems to happen every time that when one of my soldiers gets mind controlled and it gets shot, perfect information displays hit and crit chances as if it was exposed, even...
- Thu May 25, 2017 2:55 pm
- Forum: Long War 2
- Topic: enemies shooting on reveal
- Replies: 11
- Views: 17274
Re: enemies shooting on reveal
Where is mind control? Mindspin. My understanding is that Sectoids only have one psi attack, the degree to which it succeeds determines the effect. Mindspin rolls their psi stat vs the target's will score. A low margin of success disorients the target, a moderate margin panics, and a large margin m...
- Tue May 23, 2017 5:55 pm
- Forum: Long War 2
- Topic: Switching secondaries around
- Replies: 11
- Views: 16332
Re: Switching secondaries around
It would be cool if every class had access to every secondary. Even if you could shoot yourself in the foot by making a gun-toting specialist or a melee-oriented sniper - why the hell not? There are mods based around this idea, but it kinda makes it a nightmare to balance unless the mod is based ar...
- Thu May 18, 2017 6:49 pm
- Forum: Long War 2: Strategy
- Topic: First Impression on 1.3 some starting tips
- Replies: 5
- Views: 11884
Re: First Impression on 1.3 some starting tips
... cant get now Propaganda in the 1st month... Say what now? What's this Propaganda thing? The missions that "Gain ADVENT attention", they increase vigilance by 3 points, triple what a typical mission does. They use the sabotage monument and dark VIP (assassination) mission structures. T...
- Thu May 18, 2017 5:31 pm
- Forum: Long War 2
- Topic: Rocket Modifiers
- Replies: 5
- Views: 9544
Re: Rocket Modifiers
Really? So my technical that rolled Aim and Steady Hands in the AWC actually did something right? Score. I'm going to be really sad when she dies to a through-cover gunner crit. Jeez. Paint the bullseye on her yourself, murderer! Might as well write her a biography about how she's about to retire! ...
- Thu May 18, 2017 4:42 pm
- Forum: Long War 2
- Topic: Your least favorite things about 1.3 ?
- Replies: 26
- Views: 37180
Re: Your least favorite things about 1.3 ?
I have to agree here. Something feels way off about enemy hits, they are hitting WAYYYY more shots under cover even when suppresed AND flash banged. Granted I could just be getting unlucky and the mod has not been out for too long so I will reserve judgement until I have put in a good amount of tim...
- Thu May 18, 2017 4:04 pm
- Forum: Long War 2
- Topic: Rocket Modifiers
- Replies: 5
- Views: 9544
Re: Rocket Modifiers
You pretty much covered it the technical's rocket accuracy is based on the soldier's base aim So unless one of those perks doesn't work like it sound it would be : PCS: Aim? √ Steady Hands? √ The perk: Aim? √ Lone wolf √ Stock/Steady weapon? × (it's tied to the weapon) PCS: Combat Rush? √ Combat Fi...
- Thu May 18, 2017 3:46 pm
- Forum: Long War 2
- Topic: Rocket Modifiers
- Replies: 5
- Views: 9544
Rocket Modifiers
So, there are a lot of accuracy modifiers in this game. Since the technical's rocket accuracy is based on the soldier's base aim and seems to ignore weapon-liked boosts like tracer rounds and hyper-reactive pupils, what modifiers do effect it? A non-exhaustive list: PCS: Aim? Steady Hands? The perk:...
- Wed May 17, 2017 8:08 pm
- Forum: Long War 2
- Topic: PI thoughts on mod that gives player vigilance information
- Replies: 20
- Views: 31914
Re: PI thoughts on mod that gives player vigilance information
A criticism I find reasonable is that there's no visible 'memory' on the screen, which is a PITA for people trying to remember where they've run ops after loading a campaign, and I've kicked around doing some kind of three-color clue (ie vigilance <=3 green; <=6 yellow; else red), but haven't convi...
- Wed May 17, 2017 6:44 pm
- Forum: Long War 2
- Topic: PI thoughts on mod that gives player vigilance information
- Replies: 20
- Views: 31914
Re: PI thoughts on mod that gives player vigilance information
I'm interested in hearing how it goes for players who use this, but it was a deliberate call to not expose that bit of info to the player and no plans to change that. It's really intended to be an internal AI variable that guides its strategic decision-making, not a player-facing variable to manage...
- Tue May 16, 2017 12:25 pm
- Forum: Long War 2
- Topic: Why a dog?
- Replies: 14
- Views: 24232
Re: Why a dog?
They're all good dogs Cinnabar.Clibanarius wrote:I know who he is.
HE'S A GOOOOOOOOOOOOOOOOOOOOOOOO BOOOOOOOOOOOOOOOOOOOOY!
- Sat May 13, 2017 3:13 am
- Forum: Long War 2: Bug Reports
- Topic: No friendly fire warning for Resistance MEC
- Replies: 0
- Views: 2881
No friendly fire warning for Resistance MEC
I am currently performing a full retaliation at a haven with a resistance MEC. When firing the MEC's micro missiles I accidentally killed a 'civilian' rebel and was not prompted with a "friendly fire" warning to confirm the shot. I'm not sure if this is an oversight, a function of the base...
- Thu May 04, 2017 7:03 pm
- Forum: Long War 2
- Topic: Is this a Bug or a Bad Joke?
- Replies: 72
- Views: 80526
Re: Is this a Bug or a Bad Joke?
Honestly.. this "SNARE" mission trap should be clearly revealed, exposed & named from the very first popup where we opt to infiltrate or **NOT**. Maybe some people are happy when they get fooled around by such random conditions, but in my case -- i absolutely need to be given a ration...
- Thu May 04, 2017 12:29 pm
- Forum: Long War 2
- Topic: Is this a Bug or a Bad Joke?
- Replies: 72
- Views: 80526
Re: Is this a Bug or a Bad Joke?
Just got this on a mission rated "Very Light": https://preview.ibb.co/dMWKRQ/wtf.jpg It was the result of alien reinforcements arriving EVERY TURN for the ENTIRE MISSION. What the heck is going on? Looks like you found the "snare" mission. If you get a super-easy looking mission...
- Tue May 02, 2017 4:50 pm
- Forum: Long War 2
- Topic: What happens to existing run when 1.3 hits?
- Replies: 6
- Views: 10596
Re: What happens to existing run when 1.3 hits?
Hi. Sorry for the noob-like question, and sorry if it's already discussed elsewhere. But what happens with my existing playthrough when 1.3 hits? I know I can go to offline mode if I want to keep it as 1.2, but it would be fun to see the new stuff in 1.3. I don't want to just start a new game becau...
- Thu Apr 27, 2017 3:44 pm
- Forum: Long War 2
- Topic: Haven/Advent Retal Question
- Replies: 11
- Views: 13438
Re: Haven/Advent Retal Question
I will read this, and THANK YOU AS ALWAYS, but quick question: i thought that was what "hiding" was for, if your rebels were stirring up trouble by doing too much stuff in a haven, intel, supply, recruit.. Rebels put on "hiding" aren't counted when determining if a retaliation c...
- Wed Apr 26, 2017 6:18 pm
- Forum: Long War 2
- Topic: [Edit]LW2 v1.2 just isn't fun YET
- Replies: 66
- Views: 79694
Re: LW2 just isn't fun
I'm seeing the version as above 0.x. It is no longer in beta and it's open to commentary AS A FINISHED PRODUCT. Protip: version numbering is completely arbitrary and meaningless without context of the development roadmap. Version 1.0 does not at all imply "final version" or "developm...
- Wed Apr 26, 2017 12:35 pm
- Forum: Long War 2
- Topic: [Edit]LW2 v1.2 just isn't fun YET
- Replies: 66
- Views: 79694
Re: LW2 just isn't fun
The game needs some bonuses for each individual region. These bonuses need to correlate with advent activity in the region. Here is an example: +15% glonal chance for detecting dark event missions: the more advent strength in the region, the lower the bonus. This way you will have more choices to c...
- Tue Apr 25, 2017 9:06 pm
- Forum: Long War 2
- Topic: Where is all Stun Lancers?
- Replies: 24
- Views: 36791
Re: Where is all Stun Lancers?
Why have late game techs if you're not supposed to get them? I have a feeling that the game currently ends prematurely and that's why it ends with coil. However even if you delay longer than strictly required it's very easy to get Plasma but almost impossible to get Proximity mines or T3 Holotarget...