Search found 198 matches

by fowlJ
Wed Feb 22, 2017 8:52 am
Forum: Long War 2: Strategy
Topic: Enemy psi attacks?
Replies: 2
Views: 5245

Re: Enemy psi attacks?

Psionic Hit Rate (for both aliens and XCOM) = Psi Power + 50 - Enemy Will

So, your soldier had a 30% chance of being affected.
by fowlJ
Sat Feb 18, 2017 12:52 am
Forum: Long War 2: Strategy
Topic: alien mecs/micro missiles/viper poison - intended design?
Replies: 3
Views: 6040

Re: alien mecs/micro missiles/viper poison - intended design?

Funky targeting on these abilities is a known issue which I believe will be fixed in 1.2.
by fowlJ
Fri Feb 17, 2017 11:13 pm
Forum: Long War 2
Topic: No Avatar Project?
Replies: 23
Views: 28690

Re: No Avatar Project?

Like Manifest says, you need to liberate a region to view the progress, but an important thing to note is that even though you can't see it yet, the clock is still ticking - you sound like you're pretty far into the game, so I'd strongly recommend focusing on securing a region for yourself, or you c...
by fowlJ
Thu Feb 16, 2017 5:24 am
Forum: Long War 2: Strategy
Topic: Definition of soldier Attributes
Replies: 4
Views: 8448

Re: Definition of soldier Attributes

Will doesn't actually influence Psi Power - XCOM 2 has its own 'Psi Offence' stat, which is hidden on soldiers who you don't train to be Psi Operatives. You are correct in identifying Dodge and Defence, and yes, positive is better. Defence represents a direct reduction in enemy hit chance (So an ene...
by fowlJ
Tue Feb 14, 2017 6:37 pm
Forum: Long War 2
Topic: Display Dice Rolls?
Replies: 1
Views: 3984

Re: Display Dice Rolls?

You're looking for http://steamcommunity.com/sharedfiles/filedetails/?id=624799134&searchtext= , which has this functionality, but you'll need to edit the config a bit - in the config file XComAimRoll.ini in the mod directory, change +ENABLE_EU_AIM_ROLLS=TRUE to false, and then +SHOW_CHANCES=fal...
by fowlJ
Tue Feb 14, 2017 6:23 pm
Forum: Long War 2: Bug Reports
Topic: Soldiers don't use covers and become easy targets
Replies: 15
Views: 22567

Re: Soldiers don't use covers and become easy targets

Are you sure that they are actually not benefiting from cover? Because shot accuracy doesn't have anything to do with whether a unit is crouching or not, that's just an animation that they play. If the rebel is not 'really' in cover (as far as the game is concerned), they would have a yellow shield ...
by fowlJ
Mon Feb 13, 2017 5:33 pm
Forum: Modding Long War 2
Topic: Dark Event Application Lists
Replies: 0
Views: 2651

Dark Event Application Lists

I'm looking at the Dark Event lists in XComGameCore right now, and I'm a little bit confused by how they are structured - for instance, Deadshot: DeadShotApplicationChance=50 DeadShotApplicationRules=eAR_CustomList +DeadShotApplicationArray="NajaM1" +DeadShotApplicationArray="NajaM2&q...
by fowlJ
Sun Feb 12, 2017 6:32 pm
Forum: Long War 2
Topic: Question about pod mechanics.
Replies: 36
Views: 38428

Re: Question about pod mechanics.

Undamaged Yellow Alert enemies can: StandardShot, Overwatch, SniperStandardFire, SniperRifleOverwatch, LightEmUp, HunkerDown, Suppression, Suppression_LW, AreaSuppression, Mindspin, WarCry, MarkTarget, EnergyShield, EnergyShieldMk3, BlazingPinionsStage1, DevastatingPunch, ChryssalidSlash, Teleport,...
by fowlJ
Fri Feb 10, 2017 3:20 pm
Forum: Long War 2
Topic: Hacking
Replies: 34
Views: 45297

Re: Hacking

Well... aim is what Sharpshooters do. It is not exactly the same, in that aim is a general soldier ability that some classes happen to be better at, rather than something that is (and always has) been pretty much a Specialist exclusive, but 'shoot stuff better than classes that don't shoot stuff goo...
by fowlJ
Fri Feb 10, 2017 2:39 pm
Forum: Long War 2
Topic: Hacking
Replies: 34
Views: 45297

Re: Hacking

The same reason Specialists don't shoot twice per turn, use Area Suppression, or fire rockets. Hacking is their 'thing' - you bring them on a mission in part to use that feature of the class, in the same way as you bring any other class to use their special features.
by fowlJ
Thu Feb 09, 2017 8:44 pm
Forum: Long War 2: Bug Reports
Topic: Fleche
Replies: 5
Views: 7254

Re: Fleche

Fleche gives bonus damage based on the distance moved as part of the attack, I believe +1 every 4 tiles by default. Yes and OP is saying that movement that is not part of the attack is causing strange behaviour. If you move towards the target and then fleche, you should not be doing more damage tha...
by fowlJ
Thu Feb 09, 2017 5:09 pm
Forum: Long War 2: Bug Reports
Topic: Shadowfall pistol and Centermass perk
Replies: 12
Views: 16600

Re: Shadowfall pistol and Centermass perk

johnnylump said something like "Not. Gonna. Happen." about renaming center mass once. Must be an insider. Similar with "materiel". Materiel is an actual word (which is distinct from Material). Not changing the perk name is calling attention to an absurd UI bug that Firaxis never...
by fowlJ
Thu Feb 09, 2017 5:05 pm
Forum: Long War 2: Bug Reports
Topic: Fleche
Replies: 5
Views: 7254

Re: Fleche

Fleche gives bonus damage based on the distance moved as part of the attack, I believe +1 every 4 tiles by default.
by fowlJ
Mon Feb 06, 2017 5:34 am
Forum: Long War 2
Topic: Calculation of "to Hit"-Model
Replies: 3
Views: 5475

Re: Calculation of "to Hit"-Model

TMaekler wrote: I thought Graze brings it to 55 Hit / 20 Graze / 25 Miss (the 10 Graze go + and - 10 around the 65).
Whoops, that was a mistake on my part - that is correct.

And yes, dodge is applied separately after critical chance.
by fowlJ
Sat Feb 04, 2017 8:33 pm
Forum: Long War 2
Topic: Calculation of "to Hit"-Model
Replies: 3
Views: 5475

Re: Calculation of "to Hit"-Model

Defence applies to the initial hit chance, bringing it to 65% or 45 Hit / 20 Graze / 35 Miss. Dodge then applies last in the same way that Critical Chance does, just in reverse - so it goes: Crit applies: 23% Crit, 32% Hit, 10% Graze, 35% Miss -> Dodge applies: 20% Crit, 30% Hit, 13% Graze, 37% Miss...
by fowlJ
Fri Jan 27, 2017 7:48 pm
Forum: Long War 2
Topic: XP Formula?
Replies: 5
Views: 8335

Re: XP Formula?

After a successful mission, soldiers receive an amount of xp for completing the mission = [the number of enemies on the mission (not counting reinforcements)] / [the number of soldiers on the mission (minimum 3)] * [a per class multiplier, default 5.7]. So, a 4 soldier mission with 12 enemies earns...
by fowlJ
Fri Jan 27, 2017 7:15 pm
Forum: Long War 2
Topic: XP Formula?
Replies: 5
Views: 8335

Re: XP Formula?

I'm pretty sure the xp system does count kill experience from reinforcements, it just doesn't include them in the per mission experience that all soldiers receive. Regardless of whether that is true or not, this explanation I gave on reddit is otherwise accurate to my understanding: After a successf...
by fowlJ
Thu Jan 26, 2017 8:51 pm
Forum: Long War 2: Strategy
Topic: Movement optimization
Replies: 12
Views: 16952

Re: Movement optimization

Mobility is equal to the distance a soldier can move in a single action expressed in metres, with a single tile in the game being 1.5 metres to a side. So a soldier with 12 Mobility (15 Base - 3 Utility Items) can move 12 metres, or 12 / 1.5 = 8 tiles. A character can move up to twice their mobility...
by fowlJ
Thu Jan 26, 2017 8:39 pm
Forum: Long War 2: Bug Reports
Topic: Lost Towers, ADVENT Trooper
Replies: 7
Views: 11063

Re: Lost Towers, ADVENT Trooper

Shen has her own special versions of Combat Protocol and Capacitor Discharge which function on a cooldown - if you can use it turn after turn without stopping then that's a bug, but it is otherwise intentional that she can keep using them all mission. (It worked that way in vanilla too)
by fowlJ
Thu Jan 26, 2017 2:57 pm
Forum: Long War 2: Strategy
Topic: Haven advisors
Replies: 15
Views: 25568

Re: Haven advisors

I like assaults or technical advisers. Technical rocket is amazing for wasting one of the pods from concealment, and then you can torch the faceless. But this would prevent you from recovering a large part of the loot and corpses no? With most missions now being "extraction" type with no ...
by fowlJ
Thu Jan 26, 2017 2:50 pm
Forum: Long War 2
Topic: Feature Request: "Remove all upgrades from unequipped weapons"
Replies: 18
Views: 29433

Re: Feature Request: "Remove all upgrades from unequipped weapons"

How do you remove the upgrades? I have several nicely equipped rifles laying around and a laser equipped squad When you go to the 'upgrade weapon' screen where you attach them, you can either click the 'x' that appears in the corner of a particular upgrade when you mouse over it, or hit 'strip weap...
by fowlJ
Wed Jan 25, 2017 4:13 pm
Forum: Long War 2: Bug Reports
Topic: Bladestorm seems to have crazy range at times
Replies: 4
Views: 7314

Re: Bladestorm seems to have crazy range at times

Arcalane wrote: I vaguely recall seeing something similar on rare occasions in vanilla, but I may be misremembering.
I don't know that I've seen it in vanilla before, but the AI takes actions (visually) out of order all the time in my experience with LW2 so far.
by fowlJ
Tue Jan 24, 2017 10:47 pm
Forum: Long War 2
Topic: What mod is this?
Replies: 1
Views: 4130

Re: What mod is this?

This is being added in the next LW2 update - the person who that image is from is from must be one of the testers.
by fowlJ
Tue Jan 24, 2017 2:19 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 308973

Re: Pending Changelist for 1.1 (NOT RELEASED)

- Fixed bug preventing tactical DEs (Alien navigator-type upgrades) from occurring. This will cause a meaningful increase in difficulty. I don't understand this. Can someone explain? Dark Events that give enemies new abilities are not applying correctly. Now if an event passes that gives them a new...
by fowlJ
Tue Jan 24, 2017 1:17 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 308973

Re: Pending Changelist for 1.1 (NOT RELEASED)

- Lost Towers POI won't appear to FL 8;
Will the mission be further tweaked to account for appearing later, or is this purely to delay SPARKs a bit? The mission is pretty straightforward to do the moment it appears as is, more tech and experience will make it more so.