Search found 198 matches

by fowlJ
Mon Sep 11, 2017 9:06 pm
Forum: Modding Long War 2
Topic: One question on WotC and mods
Replies: 3
Views: 7794

Re: One question on WotC and mods

If they are on the list I linked, or the author says it works, then it should work. Otherwise there's no way to know without loading up the game and testing it. Incompatible cosmetics tend to have missing textures or other obvious issues.
by fowlJ
Sun Sep 10, 2017 7:28 pm
Forum: Modding Long War 2
Topic: One question on WotC and mods
Replies: 3
Views: 7794

Re: One question on WotC and mods

WotC changed how the lighting effects work in the game, which broke most (but not all) mods adding new cosmetic options. A list of mods that have been tested with WotC can be found here - the ones in the second category, 'Working Mods', will be fine without an update, and include a number of cosmeti...
by fowlJ
Sun Aug 20, 2017 2:45 pm
Forum: Long War 2
Topic: Kubikiri. Good or way too good?
Replies: 37
Views: 53090

Re: Kubikiri. Good or way too good?

I only bother mastering Drones and they always give me haven MECS. Are you definitely using the second option when hacking them as the first will only control it for the mission and not add it to the haven? That's not how the skill is supposed to work. The benefit of choosing 'Master Enemy' on a un...
by fowlJ
Sat Aug 19, 2017 11:00 pm
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 1005825

Re: XCOM 2 expansion + Long War 2: Nothing to announce

So you guys think that because the lw2 devs will need to mess with the code to make the mod compatible with lw2 that they would be able to add controller support? given that the new expansion is going to add new longevity to the mod. I know in the past they have said that they only have time to do ...
by fowlJ
Thu Aug 17, 2017 2:18 pm
Forum: Modding Long War 2
Topic: Enemies target icon changed
Replies: 3
Views: 8386

Re: Enemies target icon changed

Ow I see, Thanks for reply, but if spectrum enemies mod was no longer supported to LW2 campaign, why its captain ( like Aegis Captain, Toxic Captain etc ) still can spawned in my mission, I manually changed their spawnweight like LW2 format and added their names in LW2 folder's mission.ini file..an...
by fowlJ
Wed Aug 16, 2017 6:06 pm
Forum: Modding Long War 2
Topic: Enemies target icon changed
Replies: 3
Views: 8386

Re: Enemies target icon changed

I tried to add spectrum enemies into LW2 campaign, Well there's your problem. This is most likely a problem with the Spectrum enemies mod specifically, which is no longer supported and was last updated in June of last year. You should also note that enemy mods that weren't specifically designed to ...
by fowlJ
Wed Aug 16, 2017 5:54 pm
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 1005825

Re: XCOM 2 expansion + Long War 2: Nothing to announce

Nothing to update, I'm afraid, but thanks for your continuing interest. From a practical point of view: Can you make any statement about use of the mod as-is and the upcoming expansion - Should users of the mod uninstall the mod if they plan on playing War of Chosen? Can we expect unusual/unexpecte...
by fowlJ
Wed Aug 16, 2017 3:37 pm
Forum: Long War 2: Strategy
Topic: What is technical burn chance?
Replies: 7
Views: 13236

Re: What is technical burn chance?

Remember that unless an enemy stands still and takes and action instead of moving first (which is certainly a possibility, but many enemies try to be mobile) it's worth including the 50% chance of the tile catching fire in your calculation, since if they catch fire before doing anything it still dis...
by fowlJ
Mon Aug 14, 2017 2:14 pm
Forum: Long War 2: Bug Reports
Topic: [SOLVED] Chain Lightnig, bug or intented ?
Replies: 2
Views: 6242

Re: Chain Lightnig, bug or intented ?

Chain Lightning's description is that you target all enemies within vision that you can stun - you don't stun robotic enemies with the arc thrower, just deal damage and reduce their hack defence, so they are not included.
by fowlJ
Mon Aug 14, 2017 7:51 am
Forum: Long War 2
Topic: Grenadiers suck.
Replies: 58
Views: 76110

Re: Grenadiers suck.

Ok LW2 approach is more coherent but it remains that I don't want learn myself what target it can destroy or not and the point is to my eyes no way it's 100% but random. Wait do you mean it destroy anything as soon it's a cover for the soldier using the skill? I would swear this isn't true and ther...
by fowlJ
Tue Aug 08, 2017 10:03 pm
Forum: Long War 2
Topic: Can Haven rebels die in Mini-retals?
Replies: 11
Views: 16374

Re: Can Haven rebels die in Mini-retals?

I don't think there's any mission in the game where a unit can be killed without actually dying - they don't have you evac the rebels just for fun, you know? No, this is intended.
by fowlJ
Tue Aug 08, 2017 1:51 am
Forum: Long War 2: Bug Reports
Topic: Soldiers list - wrong sorts (sigh probably not LW2)
Replies: 5
Views: 9591

Re: Soldiers list - wrong sorts (sigh probably not LW2)

Here is the reddit post in question for anyone curious. Technically, I don't think it's actually a bug , necessarily, it's a consequence of the engine being set up to use a sorting algorithm that is prone to that issue - a comment on the post suggests some possible reasoning for why they might have...
by fowlJ
Mon Aug 07, 2017 5:15 am
Forum: Long War 2: Strategy
Topic: Tac DE questions
Replies: 7
Views: 12541

Re: Tac DE questions

1. Yes. 2. No, Dark Events are not tied to facilities. 3. There are some DEs that are more dangerous than others, but there isn't really a 'must stop' DE, because they aren't designed around a significant number of them being stopped in the first place. It's a nice bonus if you do, but most of them ...
by fowlJ
Mon Aug 07, 2017 4:42 am
Forum: Long War 2: Strategy
Topic: Technicals and Grenadiers with SMG's
Replies: 14
Views: 25061

Re: Technicals and Grenadiers with SMG's

This is pretty standard, for exactly the reasons you lay out - they have better things to be doing than taking standard shots in most cases, and benefit heavily from the extra mobility. I'd say go for it.
by fowlJ
Sun Aug 06, 2017 2:46 am
Forum: Long War 2
Topic: What exactly is the formula for getting supplies?
Replies: 4
Views: 8178

Re: What exactly is the formula for getting supplies?

1 Supplies per rebel per day. Level 2 rebels (with 2 AWC perks) produce 1.5 instead, Level 3 rebels (with 4 AWC perks) produce 2. +20% each for an engineer, a radio tower, or a liberated region.
by fowlJ
Sat Aug 05, 2017 3:12 pm
Forum: Long War 2
Topic: What exactly is the formula for getting supplies?
Replies: 4
Views: 8178

Re: What exactly is the formula for getting supplies?

How long have you been gathering supplies from the region? There's a soft limit of 2000-3000 supplies that can be gathered at maximum efficiency from a region, at which point the amount gained starts to scale down, reaching a minimum of half efficiency after collecting twice the initial supply limit...
by fowlJ
Sun Jul 30, 2017 5:25 pm
Forum: Long War 2: Bug Reports
Topic: Slow strategy progression?
Replies: 12
Views: 17547

Re: Slow strategy progression?

That's normal, then. The +1 means it's going to tick up again sometime soon, so you're actually about to hit the next batch of new enemies (Mutons, Najas, and ADVENT Scouts, and with MECs becoming eligible to be followers in pods, instead of just leaders).
by fowlJ
Sun Jul 30, 2017 5:02 pm
Forum: Long War 2: Bug Reports
Topic: Slow strategy progression?
Replies: 12
Views: 17547

Re: Slow strategy progression?

Unless this changed recently, using the Community Highlander Mod with LW2 required some special steps to avoid conflict. Did you follow every instruction? I don't use it myself so i can't tell you precisely but both LW2 and CHM are "highlander" mods because "there can be only one&quo...
by fowlJ
Tue Jul 25, 2017 11:12 pm
Forum: Long War 2
Topic: No Reinforcement Farming vs No Experience
Replies: 23
Views: 34067

Re: No Reinforcement Farming vs No Experience

RNF only missions will give XP according to their own rules - in fact, I'm pretty sure they already do.
by fowlJ
Mon Jul 24, 2017 4:50 pm
Forum: Long War 2
Topic: Insanity - What disability applies?
Replies: 2
Views: 6237

Re: Insanity - What disability applies?

Per faket15 on reddit: It's based on a stat contest between the attacker's Psi Offense and the defender's Will. You have 5 possible effects: disorientation, longer disorientation, panic, panic (yes, it appears twice and unlike disorientation both instances have the same duration) and mind control. O...
by fowlJ
Thu Jul 20, 2017 7:05 pm
Forum: Long War 2
Topic: Some continent bonuses not shown?
Replies: 2
Views: 5366

Re: Some continent bonuses not shown?

Have you contacted any regions adjacent to at least one region in those continents? If not, then this is normal - worked that way in vanilla too. If not, I dunno.
by fowlJ
Wed Jul 19, 2017 6:08 pm
Forum: Long War 2
Topic: Combatives fix
Replies: 37
Views: 61113

Re: Combatives fix

I'm pretty sure the point of the Combatives nerf is that you aren't supposed to be able to sit a Combatives unit next to a Muton and reliably stop them from doing anything. It's supposed to be a defensive skill, like Formidable - you don't 'use' Formidable to pull off any particular trick, but if yo...
by fowlJ
Wed Jul 19, 2017 12:18 pm
Forum: Long War 2
Topic: A Tale of two players
Replies: 38
Views: 55631

Re: A Tale of two players

Yep, the chance is actually a lot lower due to the various variables. That is definitely not even a little bit how math works, but sure. Changing the last 100% parameter to a variable is frankly a bridge too far concerning the main role of grenades - crowd-control. Incendiary Grenades aren't suppos...
by fowlJ
Wed Jul 19, 2017 11:03 am
Forum: Long War 2
Topic: Which missions don't have unlimited reinforcements?
Replies: 4
Views: 8508

Re: Which missions don't have unlimited reinforcements?

I believe there is a Doom counter that is activated after you've completed the objective or spent too many turns on a map. After a certain point reinforcements start showing up every turn. It's supposed to encourage you to play guerrilla style: get in, get it done, get out. This is not the case in ...