Search found 198 matches
- Mon Sep 11, 2017 9:06 pm
- Forum: Modding Long War 2
- Topic: One question on WotC and mods
- Replies: 3
- Views: 8247
Re: One question on WotC and mods
If they are on the list I linked, or the author says it works, then it should work. Otherwise there's no way to know without loading up the game and testing it. Incompatible cosmetics tend to have missing textures or other obvious issues.
- Sun Sep 10, 2017 7:28 pm
- Forum: Modding Long War 2
- Topic: One question on WotC and mods
- Replies: 3
- Views: 8247
Re: One question on WotC and mods
WotC changed how the lighting effects work in the game, which broke most (but not all) mods adding new cosmetic options. A list of mods that have been tested with WotC can be found here - the ones in the second category, 'Working Mods', will be fine without an update, and include a number of cosmeti...
- Sun Aug 20, 2017 2:45 pm
- Forum: Long War 2
- Topic: Kubikiri. Good or way too good?
- Replies: 37
- Views: 57966
Re: Kubikiri. Good or way too good?
I only bother mastering Drones and they always give me haven MECS. Are you definitely using the second option when hacking them as the first will only control it for the mission and not add it to the haven? That's not how the skill is supposed to work. The benefit of choosing 'Master Enemy' on a un...
- Sat Aug 19, 2017 11:00 pm
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1158290
Re: XCOM 2 expansion + Long War 2: Nothing to announce
So you guys think that because the lw2 devs will need to mess with the code to make the mod compatible with lw2 that they would be able to add controller support? given that the new expansion is going to add new longevity to the mod. I know in the past they have said that they only have time to do ...
- Thu Aug 17, 2017 2:18 pm
- Forum: Modding Long War 2
- Topic: Enemies target icon changed
- Replies: 3
- Views: 8843
Re: Enemies target icon changed
Ow I see, Thanks for reply, but if spectrum enemies mod was no longer supported to LW2 campaign, why its captain ( like Aegis Captain, Toxic Captain etc ) still can spawned in my mission, I manually changed their spawnweight like LW2 format and added their names in LW2 folder's mission.ini file..an...
- Wed Aug 16, 2017 6:06 pm
- Forum: Modding Long War 2
- Topic: Enemies target icon changed
- Replies: 3
- Views: 8843
Re: Enemies target icon changed
I tried to add spectrum enemies into LW2 campaign, Well there's your problem. This is most likely a problem with the Spectrum enemies mod specifically, which is no longer supported and was last updated in June of last year. You should also note that enemy mods that weren't specifically designed to ...
- Wed Aug 16, 2017 5:54 pm
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1158290
Re: XCOM 2 expansion + Long War 2: Nothing to announce
Nothing to update, I'm afraid, but thanks for your continuing interest. From a practical point of view: Can you make any statement about use of the mod as-is and the upcoming expansion - Should users of the mod uninstall the mod if they plan on playing War of Chosen? Can we expect unusual/unexpecte...
- Wed Aug 16, 2017 3:37 pm
- Forum: Long War 2: Strategy
- Topic: What is technical burn chance?
- Replies: 7
- Views: 13796
Re: What is technical burn chance?
Remember that unless an enemy stands still and takes and action instead of moving first (which is certainly a possibility, but many enemies try to be mobile) it's worth including the 50% chance of the tile catching fire in your calculation, since if they catch fire before doing anything it still dis...
- Mon Aug 14, 2017 2:14 pm
- Forum: Long War 2: Bug Reports
- Topic: [SOLVED] Chain Lightnig, bug or intented ?
- Replies: 2
- Views: 6539
Re: Chain Lightnig, bug or intented ?
Chain Lightning's description is that you target all enemies within vision that you can stun - you don't stun robotic enemies with the arc thrower, just deal damage and reduce their hack defence, so they are not included.
- Mon Aug 14, 2017 7:51 am
- Forum: Long War 2
- Topic: Grenadiers suck.
- Replies: 58
- Views: 81497
Re: Grenadiers suck.
Ok LW2 approach is more coherent but it remains that I don't want learn myself what target it can destroy or not and the point is to my eyes no way it's 100% but random. Wait do you mean it destroy anything as soon it's a cover for the soldier using the skill? I would swear this isn't true and ther...
- Tue Aug 08, 2017 10:03 pm
- Forum: Long War 2
- Topic: Can Haven rebels die in Mini-retals?
- Replies: 11
- Views: 16729
Re: Can Haven rebels die in Mini-retals?
I don't think there's any mission in the game where a unit can be killed without actually dying - they don't have you evac the rebels just for fun, you know? No, this is intended.
- Tue Aug 08, 2017 1:51 am
- Forum: Long War 2: Bug Reports
- Topic: Soldiers list - wrong sorts (sigh probably not LW2)
- Replies: 5
- Views: 9979
Re: Soldiers list - wrong sorts (sigh probably not LW2)
Here is the reddit post in question for anyone curious. Technically, I don't think it's actually a bug , necessarily, it's a consequence of the engine being set up to use a sorting algorithm that is prone to that issue - a comment on the post suggests some possible reasoning for why they might have...
- Mon Aug 07, 2017 5:15 am
- Forum: Long War 2: Strategy
- Topic: Tac DE questions
- Replies: 7
- Views: 13178
Re: Tac DE questions
1. Yes. 2. No, Dark Events are not tied to facilities. 3. There are some DEs that are more dangerous than others, but there isn't really a 'must stop' DE, because they aren't designed around a significant number of them being stopped in the first place. It's a nice bonus if you do, but most of them ...
- Mon Aug 07, 2017 4:42 am
- Forum: Long War 2: Strategy
- Topic: Technicals and Grenadiers with SMG's
- Replies: 14
- Views: 26792
Re: Technicals and Grenadiers with SMG's
This is pretty standard, for exactly the reasons you lay out - they have better things to be doing than taking standard shots in most cases, and benefit heavily from the extra mobility. I'd say go for it.
- Sun Aug 06, 2017 2:46 am
- Forum: Long War 2
- Topic: What exactly is the formula for getting supplies?
- Replies: 4
- Views: 8518
Re: What exactly is the formula for getting supplies?
1 Supplies per rebel per day. Level 2 rebels (with 2 AWC perks) produce 1.5 instead, Level 3 rebels (with 4 AWC perks) produce 2. +20% each for an engineer, a radio tower, or a liberated region.
- Sat Aug 05, 2017 3:12 pm
- Forum: Long War 2
- Topic: What exactly is the formula for getting supplies?
- Replies: 4
- Views: 8518
Re: What exactly is the formula for getting supplies?
How long have you been gathering supplies from the region? There's a soft limit of 2000-3000 supplies that can be gathered at maximum efficiency from a region, at which point the amount gained starts to scale down, reaching a minimum of half efficiency after collecting twice the initial supply limit...
- Wed Aug 02, 2017 11:28 am
- Forum: Long War 2: Strategy
- Topic: Do rupture from perk and plasma tier weapons stack?
- Replies: 7
- Views: 14574
- Sun Jul 30, 2017 5:25 pm
- Forum: Long War 2: Bug Reports
- Topic: Slow strategy progression?
- Replies: 12
- Views: 18509
Re: Slow strategy progression?
That's normal, then. The +1 means it's going to tick up again sometime soon, so you're actually about to hit the next batch of new enemies (Mutons, Najas, and ADVENT Scouts, and with MECs becoming eligible to be followers in pods, instead of just leaders).
- Sun Jul 30, 2017 5:02 pm
- Forum: Long War 2: Bug Reports
- Topic: Slow strategy progression?
- Replies: 12
- Views: 18509
Re: Slow strategy progression?
Unless this changed recently, using the Community Highlander Mod with LW2 required some special steps to avoid conflict. Did you follow every instruction? I don't use it myself so i can't tell you precisely but both LW2 and CHM are "highlander" mods because "there can be only one&quo...
- Tue Jul 25, 2017 11:12 pm
- Forum: Long War 2
- Topic: No Reinforcement Farming vs No Experience
- Replies: 23
- Views: 36040
Re: No Reinforcement Farming vs No Experience
RNF only missions will give XP according to their own rules - in fact, I'm pretty sure they already do.
- Mon Jul 24, 2017 4:50 pm
- Forum: Long War 2
- Topic: Insanity - What disability applies?
- Replies: 2
- Views: 6476
Re: Insanity - What disability applies?
Per faket15 on reddit: It's based on a stat contest between the attacker's Psi Offense and the defender's Will. You have 5 possible effects: disorientation, longer disorientation, panic, panic (yes, it appears twice and unlike disorientation both instances have the same duration) and mind control. O...
- Thu Jul 20, 2017 7:05 pm
- Forum: Long War 2
- Topic: Some continent bonuses not shown?
- Replies: 2
- Views: 5547
Re: Some continent bonuses not shown?
Have you contacted any regions adjacent to at least one region in those continents? If not, then this is normal - worked that way in vanilla too. If not, I dunno.
- Wed Jul 19, 2017 6:08 pm
- Forum: Long War 2
- Topic: Combatives fix
- Replies: 37
- Views: 65788
Re: Combatives fix
I'm pretty sure the point of the Combatives nerf is that you aren't supposed to be able to sit a Combatives unit next to a Muton and reliably stop them from doing anything. It's supposed to be a defensive skill, like Formidable - you don't 'use' Formidable to pull off any particular trick, but if yo...
- Wed Jul 19, 2017 12:18 pm
- Forum: Long War 2
- Topic: A Tale of two players
- Replies: 38
- Views: 59433
Re: A Tale of two players
Yep, the chance is actually a lot lower due to the various variables. That is definitely not even a little bit how math works, but sure. Changing the last 100% parameter to a variable is frankly a bridge too far concerning the main role of grenades - crowd-control. Incendiary Grenades aren't suppos...
- Wed Jul 19, 2017 11:03 am
- Forum: Long War 2
- Topic: Which missions don't have unlimited reinforcements?
- Replies: 4
- Views: 8806
Re: Which missions don't have unlimited reinforcements?
I believe there is a Doom counter that is activated after you've completed the objective or spent too many turns on a map. After a certain point reinforcements start showing up every turn. It's supposed to encourage you to play guerrilla style: get in, get it done, get out. This is not the case in ...