They nerfed technical ability to be armor-clad bullet sponges.bilfdoffle wrote:
I gotta know what their 'one thing' was that we gutted, as technical's literally only got buffed.
Search found 33 matches
- Mon May 01, 2017 4:33 am
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 145263
Re: 1.3 Changelog got updated.
- Sun Apr 30, 2017 11:10 pm
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 145263
Re: 1.3 Changelog got updated.
I'd assume it's on a sliding scale, so 0% infiltration can be a tactical nightmare but, say, 75% infiltration won't be all *that* bad. that sliding scale would be a buff. The penalties now would make the 75% dicey at best on anything but a supply raid, where you have the time, space and manpower to...
- Sun Apr 30, 2017 8:21 pm
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 145263
Re: 1.3 Changelog got updated.
This outrage fails to take into account all the changes to infiltration times. You'll have more time to infiltrate overall, so they wanted to make sure that strategic decisions to under-infiltrate would lead to legitimately bad tactical consequences. needed. The problem is the overly harsh penaltie...
- Sun Apr 30, 2017 5:29 pm
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 145263
Re: 1.3 Changelog got updated.
It feels like things are moving in a good direction. Liberation missions are getting a little bit easier (one or two less alert levels each), while completing a Tower Mission (free radio relay) and the HQ assault (reliable source of corpses and resources, plus doom reduction) give better rewards. R...
- Fri Apr 21, 2017 3:42 pm
- Forum: Long War 2
- Topic: An absurd ending...
- Replies: 64
- Views: 85384
Re: An absurd ending...
Why are you even bringing Vigilance or Strength into it? The archive entry just says "Doing missions diverts attention from the Avatar project". The more missions you do, the slower it gets. You don't even need to know what Vigilance is for this entry to tell you what it needs to tell you...
- Thu Apr 20, 2017 3:49 pm
- Forum: Long War 2
- Topic: An absurd ending...
- Replies: 64
- Views: 85384
Re: An absurd ending...
Wait that was talking about vigilance, I thought that was the generic call to arms in every game and most of those entries were hints for scrubby noobies to a strategy game. Better go back with my moon logic monoculars, this time. I'd accept this line of reasoning if the in-game archives weren't sp...
- Thu Apr 20, 2017 12:09 am
- Forum: Long War 2: Bug Reports
- Topic: locked on HyperPupil IT IS A BUG
- Replies: 5
- Views: 7959
Re: locked on HyperPupil IT IS A BUG
http://www.pavonisinteractive.com/phpBB ... m.php?f=17
the bug report sub-forum in literally listed at the top of the long war 2 forum with the other lw2 subforums.
the bug report sub-forum in literally listed at the top of the long war 2 forum with the other lw2 subforums.
- Tue Apr 18, 2017 7:59 pm
- Forum: Long War 2
- Topic: Suggestion: Allow Sharpshooters to equip rifles (SMGs)
- Replies: 34
- Views: 42245
Re: Suggestion: Allow Sharpshooters to equip rifles (SMGs)
One more thing, what actually bothers me. Why SS have both Phantom and Conceal if we not supposed to use them as scouts? Only use of Conceal outside of scouting job is assassination missions with bad infiltration timers. And Phantom? What use is possible for Phantom on non-scout unit? the current 1...
- Tue Apr 18, 2017 7:37 pm
- Forum: Long War 2
- Topic: An absurd ending...
- Replies: 64
- Views: 85384
Re: An absurd ending...
JoINrbs said in one of his recent videos that LW2 is mainly aimed at players who are "intelligent enough to dig info they need from game files or at least read the wiki" - something along those lines. Players are expected to read wikis/forums/reddits/etc - work as a community - when they ...
- Tue Apr 18, 2017 2:50 am
- Forum: Long War 2
- Topic: Suggestion: Allow Sharpshooters to equip rifles (SMGs)
- Replies: 34
- Views: 42245
Re: Suggestion: Allow Sharpshooters to equip rifles (SMGs)
It is actually possible to trigger DfA twice with Command giving you the second AP for the second shot, so this would be a slight nerf to sniper rifles, while still leaving the proposed rifle sharpshooters with a light 'em up that only works on kills from elevation. The very slight nerf to the Comm...
- Fri Apr 14, 2017 10:59 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 221947
Re: Thoughts on the 1.3 changes
no, they see it, squad sight in lw2 boils down to you sharpshooter being further from the front line than other soldiers. they can't shoot further than anyone else except is the rare occasion your scout shinobi sees a 1-2 man pod that would be harmless for long enough to kill at range There will be...
- Fri Apr 14, 2017 9:04 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 221947
Re: Thoughts on the 1.3 changes
Most seasoned but not necessarily expert players are going to look at this tree and see little besides a holo targeting officer who occasionally potshots. Meh. I look at it and see a soldier with squadsight. Beyond-visual-range attacks have been an extremely strong resource in all XCOMs, and this s...
- Fri Apr 14, 2017 5:55 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 221947
Re: Thoughts on the 1.3 changes
oy oy, you gummed up that qoute. dont put that other guys jerkery on me.Veneficus wrote: mountain of text
- Fri Apr 14, 2017 3:27 am
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 221947
Re: Thoughts on the 1.3 changes
... yes quite a few mechanics work they way they do because of jonnylumpy's personal head cannon.Veneficus wrote:it is really starting to feel like the designers are saying if you don't play in the way we like to optimize then you don't have a viable game.
- Thu Apr 13, 2017 2:11 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 221947
Re: Thoughts on the 1.3 changes
Good Lord, please quit all the exaggerating and whining already. Support Grenadier just went from "King of the Battlefield" to "Asset to the Team". He's far from useless even with that FB nerf. FBs are OP as hell currently. Just wait and see the actual impact on the tactical gam...
- Thu Apr 13, 2017 1:50 am
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 221947
Re: Thoughts on the 1.3 changes
+ENEMY_FLASHBANG_RESIST=(UnitName=Gatekeeper, Chance=75) +ENEMY_FLASHBANG_RESIST=(UnitName=MutonM2_LW, Chance=20) +ENEMY_FLASHBANG_RESIST=(UnitName=MutonM3_LW, Chance=67) +ENEMY_FLASHBANG_RESIST=(UnitName=AdvPsiWitchM3, Chance=100) +ENEMY_FLASHBANG_RESIST=(UnitName=AdvGeneralM1, Chance=50) +ENEMY_F...
- Mon Apr 10, 2017 11:34 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 221947
Re: Thoughts on the 1.3 changes
This one I think is a real knife-edge, both a buff and a nerf. Combined with a vest providing other ablative armour, it can help your soldier avoid any injury and healing time. However, it just takes about 2 good hits for the 1.2 version to be equal and 3 to be better. I think what might have partl...
- Mon Apr 10, 2017 3:48 am
- Forum: Long War 2
- Topic: Pistols (underused) and AWC
- Replies: 53
- Views: 71533
Re: Pistols (underused) and AWC
I find a lot of these have a steep learning curve. I see xwynns makes simple mistakes like not upgrading the gear of his Haven Advisors nor seeing they get any experience, at least to Cpl/2Lt. How much of that is a 'mistake', and how much of it is simply not being willing to go through the pain of ...
- Sat Apr 08, 2017 4:35 pm
- Forum: Long War 2
- Topic: Pistols (underused) and AWC
- Replies: 53
- Views: 71533
Re: Pistols (underused) and AWC
I really don't understand how people have so much trouble with intel raids. In any campaign I've run I basically considered them free xp farm. To the point that I was using them to power level the squads. I don't actually remember ever taking more than a couple of small wounds on the advisor, which...
- Wed Apr 05, 2017 4:53 pm
- Forum: Long War 2
- Topic: Pistols (underused) and AWC
- Replies: 53
- Views: 71533
Re: Pistols (underused) and AWC
it's not abnormal for one soldier's pistol perks to be dealing 45 damage in a turn as you enter the latter stages of the game, and earlier on in the game abilities like lightning hands, clutch shot, and fanfire are extremely strong. You say that like 45 damage over multiple shots is impressive. 'Mu...
- Tue Apr 04, 2017 10:22 pm
- Forum: Long War 2
- Topic: Pistols (underused) and AWC
- Replies: 53
- Views: 71533
Re: Pistols (underused) and AWC
You say that like 45 damage over multiple shots is impressive.JoINrbs wrote:it's not abnormal for one soldier's pistol perks to be dealing 45 damage in a turn as you enter the latter stages of the game, and earlier on in the game abilities like lightning hands, clutch shot, and fanfire are extremely strong.
- Tue Apr 04, 2017 8:39 pm
- Forum: Long War 2
- Topic: Pistols (underused) and AWC
- Replies: 53
- Views: 71533
Re: Pistols (underused) and AWC
They're only underused because people don't realize they're absurdly strong though. Im going to kindly disagree. they are at best ok alternatives to most classes regular skills. my goto response to that is https://clips.twitch.tv/NastyGiftedLlamaANELE the faceoff where i run to the bathroom and bac...
- Tue Apr 04, 2017 7:05 pm
- Forum: Long War 2
- Topic: Pistols (underused) and AWC
- Replies: 53
- Views: 71533
Re: Pistols (underused) and AWC
Im going to kindly disagree. they are at best ok alternatives to most classes regular skills.JoINrbs wrote:They're only underused because people don't realize they're absurdly strong though.
- Wed Mar 29, 2017 8:44 pm
- Forum: Long War 2
- Topic: Am I the only one that thinks AWC perks should be visible?
- Replies: 35
- Views: 57764
Re: Am I the only one that thinks AWC perks should be visible?
Input precedes the action. If i'm given a set of randomized variables and have to work with those it's input RNG. I have to work with randomized AWC perks so it's input RNG. Output comes after the action. If i take an action without knowing what result i'll get it's output RNG. If i train someone w...
- Wed Mar 29, 2017 8:26 pm
- Forum: Long War 2
- Topic: Some upcoming changes for 1.3 in xwynns video
- Replies: 9
- Views: 14045
Re: Some upcoming changes for 1.3 in xwynns video
Snap Shot will only apply the penalty if you actually move before shooting so a snapshooter will only be slightly worse than a DfA sniper when they don't move, with the ability to move and shoot if needed. Nice boost. Where was this mentioned. I know there was talk about making changes, but nothing...