Search found 74 matches
- Sat Aug 12, 2017 4:38 pm
- Forum: Long War 2
- Topic: Suppression/AoS Not Triggering
- Replies: 5
- Views: 8960
Re: Suppression/AoS Not Triggering
You need to keep in mind that the ammo cost associated with suppression is simply for activating the ability. You will need another shot for each enemy you want to actually fire on during suppression. this only applies to area suppression. There is LOS problems with suppression that if they move ou...
- Wed Aug 02, 2017 5:41 am
- Forum: Long War 2
- Topic: Lily Shen and the Trial of Unstaffed Engineers
- Replies: 23
- Views: 36229
Re: Lily Shen and the Trial of Unstaffed Engineers
It's bizarre Lily is very nice with me and never bother me because of unused engineers. And it was before adding any mod (same after add some). Im' wondering did I mentally blocked her whining up to not hear it? Or it could be because I have all DLC. you block that by having no active reaserch or l...
- Sun Jul 16, 2017 10:08 pm
- Forum: Long War 2
- Topic: Number of Missions to get Promotions; Possible Other Mod Bug?
- Replies: 4
- Views: 8455
Re: Number of Missions to get Promotions; Possible Other Mod Bug?
mission completion exp is HUGE compared to kill exp. Especially when advent strength grows and there are more enemies on the map.
It's normal for soldiers before sergeant to rank up very quickly when advent strength grows as long as your squad isn't too large.
It's normal for soldiers before sergeant to rank up very quickly when advent strength grows as long as your squad isn't too large.
- Sun Jul 09, 2017 8:01 pm
- Forum: Long War 2
- Topic: Why is Center Mass... er, centered?
- Replies: 3
- Views: 7372
Re: Why is Center Mass... er, centered?
you can fix it by replacing the e in localization file with the following 'e'
Code: Select all
е
- Sat Jun 24, 2017 7:06 am
- Forum: Long War 2: Bug Reports
- Topic: Shadowkeeper/Sharpshooter bug
- Replies: 2
- Views: 6114
Re: Shadowkeeper/Sharpshooter bug
if your sharpshooter has pistol as secondaries, it looks like you have some mod conflicts causing vanilla sharpshooter to appear in your LW2.
- Fri Jun 16, 2017 1:14 am
- Forum: Long War 2
- Topic: Skullmining bug
- Replies: 5
- Views: 10028
Re: Skullmining bug
yeah it's likely buggy because the way skullmining works in vanilla is that it just straight executes the target if it is successful, not matter how much hp it has. My guess is that interaction is still kind of lingering there causing some weird things to happen. nope that's the vanilla behaviour. ...
- Thu Jun 15, 2017 4:24 pm
- Forum: Long War 2
- Topic: Skullmining bug
- Replies: 5
- Views: 10028
Re: Skullmining bug
because that's what skullmine do, deal 20 damage with 20 armor piercing.
- Thu Jun 15, 2017 4:15 am
- Forum: Long War 2: Bug Reports
- Topic: 1 Damage Rocket
- Replies: 1
- Views: 4547
Re: 1 Damage Rocket
that looks like 1 tile off and since the minimum base damage is already 2, it could get rounded down there.
- Fri Jun 09, 2017 4:00 pm
- Forum: Long War 2: Bug Reports
- Topic: 2 new bugs
- Replies: 1
- Views: 3880
Re: 2 new bugs
those are old bugs
for the 2nd one that only happens if the relay is on the second floor, destroying the floor 1hit kos it
for the 2nd one that only happens if the relay is on the second floor, destroying the floor 1hit kos it
- Thu Jun 08, 2017 3:33 pm
- Forum: Long War 2
- Topic: Do retaliations have a cost for Advent?
- Replies: 4
- Views: 10294
Re: Do retaliations have a cost for Advent?
nothing really have cost to advent because there's no more alien resources, things are purely based on vigilance and force level now. the only "cost" is their activity limit so they can't do UFO reinforce if they are trying to do a retaliation. But the activities they overwrite can be ufo ...
- Mon Jun 05, 2017 8:43 pm
- Forum: Long War 2
- Topic: Hit and Run doesn't work when concealed.
- Replies: 3
- Views: 7637
Re: Hit and Run doesn't work when concealed.
can the target take cover? If not hit and run won't work, this behaviour is different to LW1's hit and run.
- Mon Jun 05, 2017 8:40 pm
- Forum: Long War 2
- Topic: Redscreen Rounds and Fan Fire
- Replies: 6
- Views: 12279
Re: Redscreen Rounds and Fan Fire
They should stack, yes, but I would still be careful with Fan Fire, I am not confident this ability would apply a status effect thrice. it won't, it uses multi target to hit the additional 2 times, which are not affected by ammo effects, same bug as faceoff. Does ammo not work with faceoff? That su...
- Mon Jun 05, 2017 12:17 am
- Forum: Long War 2
- Topic: Redscreen Rounds and Fan Fire
- Replies: 6
- Views: 12279
Re: Redscreen Rounds and Fan Fire
It didn't used to. But in the 1.3 bugfixes section there's a line that now says they do. So they were intended to stack and should stack now. They should stack, yes, but I would still be careful with Fan Fire, I am not confident this ability would apply a status effect thrice. it won't, it uses mul...
- Sun Jun 04, 2017 11:15 pm
- Forum: Long War 2
- Topic: Disoriented Andromedon used acid grenade
- Replies: 2
- Views: 6872
Re: Disoriented Andromedon used acid grenade
this is vanilla behaviour, you can't stop andromedons from using acid blobs short of killing it or stunning it.
- Sun Jun 04, 2017 4:36 pm
- Forum: Long War 2: Bug Reports
- Topic: 1.4 Spark Overdrive
- Replies: 7
- Views: 12235
Re: 1.4 Spark Overdrive
yup it uses a wrong way to implement the free action thing, it should be cost 1 + free cost instead of cost 0 + free cost + turn ending since the real overwatch will end the turn already
- Sun Jun 04, 2017 9:00 am
- Forum: Long War 2
- Topic: Aliens hitting me frequently through full cover
- Replies: 110
- Views: 164900
Re: Aliens hitting me frequently through full cover
could this simply be a conflict with the EU aim rolls mod then? (i set it up per the instructions to use LW2 aim rolls and just log the info) I just recently seen this thread and here's what I can say that cause this to happen Alien shoot xcom -> alien roll hit -> aim assist kicks in (aim assist on...
- Wed May 17, 2017 2:52 am
- Forum: Long War 2
- Topic: THE DOG
- Replies: 3
- Views: 7709
Re: THE DOG
it's only in slums/wilderness missions, this is a city center mission and has a different loading screen.steecazzi wrote:Hey, where's the puppy out there?
- Wed May 17, 2017 2:48 am
- Forum: Long War 2
- Topic: Enemy shooting on reveal
- Replies: 17
- Views: 40787
Re: Enemy shooting on reveal
So it is literally impossible for there to be any more than 7 reactions in a turn This depends on infiltration. On legend you have a 138% starting chance on 0% missions. So the 8th enemy has a 103% meaning they all are guaranteed to take yellow alert actions. Also if you injure them before they rea...
- Mon May 15, 2017 10:24 pm
- Forum: Long War 2: Bug Reports
- Topic: Overwatch shot triggers on mind control
- Replies: 2
- Views: 5309
Re: Overwatch shot triggers on mind control
does the soldier has covering fire? It might be due to bad triggers for new covering fire.
- Wed Apr 26, 2017 4:41 am
- Forum: Long War 2
- Topic: Is there a way to change order of buttons?
- Replies: 9
- Views: 13652
Re: Is there a way to change order of buttons?
IIRC, BountyGiver's " --- 30 Ability Icons --- " used to have as set of configurable priority calls that would re-organize most Icons on that bar. Sadly.. he has removed this feature in the latest version. Yet.. since LW-PerkPack (and by deduction, LW2 also) isn't compatible with anything...
- Tue Apr 18, 2017 10:03 pm
- Forum: Long War 2: Bug Reports
- Topic: Lone Wolf triggers at incorrect distance to big units
- Replies: 5
- Views: 9394
Re: Lone Wolf triggers at incorrect distance to big units
this is due to each unit has a position property and even with big units, only 1 out of 4 tiles is their actual position, and these abilities only consider the distance of such property between 2 units. Their size is taken into account for stuff like LOS though. But because of this oversight in the...
- Tue Apr 18, 2017 4:43 am
- Forum: Long War 2: Bug Reports
- Topic: Lone Wolf triggers at incorrect distance to big units
- Replies: 5
- Views: 9394
Re: Lone Wolf triggers at incorrect distance to big units
this is due to each unit has a position property and even with big units, only 1 out of 4 tiles is their actual position, and these abilities only consider the distance of such property between 2 units.
- Fri Apr 14, 2017 3:05 am
- Forum: Long War 2: Bug Reports
- Topic: Fleche not ignoring Hunker bonus
- Replies: 4
- Views: 6961
Re: Fleche not ignoring Hunker bonus
the hunker bonuses don't check if an attack is melee, so hunker do treat melee attacks as if they are ranged (if you flank them before your fleche you can bypass these bonuses)
- Thu Apr 13, 2017 11:33 pm
- Forum: Long War 2: Bug Reports
- Topic: Skill don't show in UI (too many)
- Replies: 8
- Views: 12867
Re: Skill don't show in UI (too many)
if you are using 30 ability icons you need to enable use base game ability container in your lw2 options. I did that and it still doesn't work. If I can use that arrow icon I'm fine with not use the 30 icons mod. I mean any solutions are fine by me as long as it work. T-T if the arrow didn't even s...
- Tue Apr 11, 2017 3:42 pm
- Forum: Long War 2
- Topic: I thought of a new nerf (EVAC)
- Replies: 11
- Views: 19402
Re: I thought of a new nerf (EVAC)
Rookies also should roll on a chance to accidentally fall from the rope and die instantly. Because they are rookies. Also EVAC should cost 2 actions. Both flare and rope. And have a scatter too. also firebrand may get shot by advent, killing your entire squad and preventing you from launching futur...