Search found 9 matches

by zechstyr
Fri Sep 01, 2017 2:47 pm
Forum: Long War 2: Bug Reports
Topic: Tower Mission- Codex Don't Stay Stunned
Replies: 2
Views: 5166

Re: Tower Mission- Codex Don't Stay Stunned

Apologies, I posted this last night while tired. This was 1.5, PC, a ton of cosmetic mods/perfect info/extra icons/metal over flesh. If needed I can provide a save as well as video documentation.
by zechstyr
Fri Sep 01, 2017 1:33 am
Forum: Long War 2: Bug Reports
Topic: Tower Mission- Codex Don't Stay Stunned
Replies: 2
Views: 5166

Tower Mission- Codex Don't Stay Stunned

I was running a Tower mission where I ended my turn by the terminal. Next turn I activated the terminal, everything stunned as intended, then I ran up the ladder to the rooftop (where two codexes + muton centurion were). Upon ending my turn, the codexes immediately came out of stunlock. The first te...
by zechstyr
Fri Aug 11, 2017 3:43 pm
Forum: Long War 2
Topic: Suggestion - Excess Engineers and Defense Matrix
Replies: 9
Views: 13733

Re: Suggestion - Excess Engineers and Defense Matrix

I just had my first UFO defense and I didn't get the impression that the turrets are super useful. They shot at the enemy about 2 times and got shot 1 time. Do you really feel the defense turrets need a buff? Yeah. Compare your turrets with some of the Tier 3 turrets you can spot at the end of the ...
by zechstyr
Tue Aug 01, 2017 9:06 pm
Forum: Long War 2
Topic: Suggestion - Excess Engineers and Defense Matrix
Replies: 9
Views: 13733

Suggestion - Excess Engineers and Defense Matrix

This popped up in another thread, but my suggestion is this- open up some more spots for Engineers to sit in the Defense Matrix. Further upgrades give stronger turrets; at max Engineers it should be similar to those Health 14, Armor 3 monstrosities you fight later on. That should give you an excuse ...
by zechstyr
Thu Jul 20, 2017 10:20 pm
Forum: Long War 2
Topic: Intel Retal Mission Structure Question
Replies: 1
Views: 3636

Intel Retal Mission Structure Question

OK, so, most people hate Intel Retals, but I've been noticing weird things whenever I do them. For instance, I can have 10-13 vetted, non-faceless rebels in a region and only get 4 of them to protect the relay. In addition to this, if I have MECs in the region they don't show up to defend against th...
by zechstyr
Thu Jul 13, 2017 2:55 pm
Forum: Long War 2
Topic: Switch AWC+Psi Staff to Engineers or Both?
Replies: 9
Views: 14549

Re: Switch AWC+Psi Staff to Engineers or Both?

Regarding engineers, I'd like to see more slots open up in the Defense Matrix. Either add more turrets or start upgrading them to those bonkers Heavy Turrets you see sometimes.
by zechstyr
Tue Apr 11, 2017 4:15 pm
Forum: Long War 2
Topic: Thoughts on the 1.3 changes
Replies: 157
Views: 218945

Re: Thoughts on the 1.3 changes

chrisb wrote: Soul Steal
Soulfire transfers half of the damage done back to the Psi Operative as health or grants an ablative HP if you are uninjured

Rise of the PsiTank! :lol:

Yesssss that was my suggestion!
by zechstyr
Thu Mar 02, 2017 9:43 pm
Forum: Long War 2
Topic: Suggestion - Soul Steal Upgrade
Replies: 4
Views: 7777

Re: Suggestion - Soul Steal Upgrade

Well, never underestimate guaranteed damage; I know that the Psi Amp boosts damage by +1 per upgrade, but so far I'm pretty high up in the tech tree and can't access it yet. Given that it can only attack Organics it could very well use an across-the-board damage buff or other debuff bonus.
by zechstyr
Tue Feb 28, 2017 5:26 pm
Forum: Long War 2
Topic: Suggestion - Soul Steal Upgrade
Replies: 4
Views: 7777

Suggestion - Soul Steal Upgrade

Regarding Soulsteal- it's currently a never-pick, mostly because aliens are too deadly. By the time you get the chance to use Soulfire + Soulsteal to any effect, your PsiOps is probably already dead. My suggestion is that if you use Soulfire while at full health, instead of healing, it generates abl...