Search found 48 matches
- Wed Sep 06, 2017 3:24 am
- Forum: Long War 2
- Topic: wotc idea: technical upgrade
- Replies: 4
- Views: 9459
Re: wotc idea: technical upgrade
I admit that I am bias as I was never a big fan of technical. The class seemed ... superfluous (yeah, wanted to use a big word). Yeah, Tehnical needs to get axed from LW2. It just doesn't feel right at all with that cringeworthy gauntlet. The game has a new flamethrower model. Make it a secondary f...
- Fri Aug 11, 2017 11:05 am
- Forum: Long War 2
- Topic: Grenadiers suck.
- Replies: 58
- Views: 79864
Re: Grenadiers suck.
Look, Pavonis wanted to go massive on class and perk diversity. While you may agree that the vanilla firaxis version is a bit too condensed with class roles, Long War 2 has gone to another extreme. More is better .. or is it? Grenadier feels like a one trick pony. I am not talking about perk variety...
- Sun May 14, 2017 6:59 am
- Forum: Long War 2
- Topic: A Guide for LW2 Players Moving from 1.2 to 1.3
- Replies: 48
- Views: 89927
Re: A Guide for LW2 Players Moving from 1.2 to 1.3
Any news about the #1 most *censored* thing in LW2: the pod that spawns near the rebels on datatap mini retals? This is just one huge middlefinger to the players.
- Wed Apr 26, 2017 12:02 pm
- Forum: Long War 2
- Topic: [Edit]LW2 v1.2 just isn't fun YET
- Replies: 66
- Views: 78695
Re: LW2 just isn't fun
The game needs some bonuses for each individual region. These bonuses need to correlate with advent activity in the region. Here is an example: +15% glonal chance for detecting dark event missions: the more advent strength in the region, the lower the bonus. This way you will have more choices to co...
- Wed Apr 26, 2017 6:52 am
- Forum: Long War 2
- Topic: [Edit]LW2 v1.2 just isn't fun YET
- Replies: 66
- Views: 78695
Re: LW2 just isn't fun
My personal gripe is with strategic layer though. A lot of effort was put into strategic layer ADVENT but it did not enrich the experience for the player in a meaningful way. Apart from continental bonuses (which are mostly terrible numerical bonuses which are borring) all the heavens are essentiall...
- Fri Apr 21, 2017 8:01 am
- Forum: Long War 2: Strategy
- Topic: Sniper: AMF vs Double Tap
- Replies: 23
- Views: 36510
Re: Sniper: AMF vs Double Tap
How come nobody mentioned the total pod annihilation that AMF + Rapid Reaction does? That's basically 3 less enemies per pod. It can kill stuff by grazing alone. Yeah, cool under pressure would hit the jackpot, but AMF does the job well
- Wed Apr 19, 2017 7:10 am
- Forum: Long War 2: Strategy
- Topic: What are the uses of Field surgeon?
- Replies: 49
- Views: 73407
Re: What are the uses of Field surgeon?
So i got 1 hp damage, exactly 1 hp. I still get the wound recovery after mission despite having a field surgeon that is supposed to heal that 1 hp!!! I hate this perk. The description of how it works is terrible to say the least.
- Sun Apr 16, 2017 8:43 am
- Forum: Long War 2
- Topic: Why is Killzone 2 AP?
- Replies: 7
- Views: 15445
Re: Why is Killzone 2 AP?
I've never been super impressed with KZ except on breaking concealment, and there are lots of other things in the game which can work well for that. Of course, I tended to run with two overwatch-built characters in all of my combat squads and would put them on OW before breaking conceal with a rock...
- Sat Apr 15, 2017 6:37 am
- Forum: Long War 2
- Topic: Why is Killzone 2 AP?
- Replies: 7
- Views: 15445
Why is Killzone 2 AP?
In Vanilla Killzone was a Sniper perk and therefore it costed 2 AP. If you got that through AWC it was still 2 AP. And Now you removed this from Snipers and put it on 2 classes that have a little bit more mobility than Snipers. Besides, it goes against their abilities that allow them to fire then pe...
- Fri Apr 14, 2017 3:16 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 218973
Re: Thoughts on the 1.3 changes
While many of us might not agree with 1.3 changes, including me, I do admit one thing about xcom. Many of the abilities will only shine at harder difficulties. Imagine you had 100% hit chance at enemies in high cover, you would never see the point in abilities like run'n'gun, demolition, walk fire a...
- Thu Apr 13, 2017 10:05 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 218973
Re: Thoughts on the 1.3 changes
... This is patch 1.3 perk tree of Sharpshooter from JoINrbs`s live streaming. Phantom reposition in Corporal rank, it looks awesome! That is a good news for a RT Sharpshooter build. I see the possibility for a survivable rooftop sniper with this layout. Snap Shot > Damn Good Ground > Lone Wolf > L...
- Thu Apr 13, 2017 12:01 pm
- Forum: Long War 2
- Topic: What is the idea behind Crit Rangers?
- Replies: 17
- Views: 24586
What is the idea behind Crit Rangers?
Can anyone explain me the concept behind the infantry perks for ranger? I see some crit here and there but it just doesn't feel consistent enough. Unless shooting at exposed targets, it's very difficult to push crit high enough. Let's do the math: 1. Locked On, second shot +10 crit 2. Aggression, su...
- Thu Apr 13, 2017 11:30 am
- Forum: Long War 2
- Topic: Peek from concealment
- Replies: 15
- Views: 24602
Re: Peek from concealment
The mod should have been part of Vanilla. Most of the changes it does, make perfect sense.
- Tue Apr 11, 2017 1:48 pm
- Forum: Long War 2
- Topic: I thought of a new nerf (EVAC)
- Replies: 11
- Views: 19138
Re: I thought of a new nerf (EVAC)
So you propose that developers waste their precious time on something mundane as EVAC mechanics? I think enough focus was put on it already.
- Tue Apr 11, 2017 5:58 am
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 218973
Re: Thoughts on the 1.3 changes
Well it looks like I am turning automatic updates off for XCOM2, these changes look pretty dumb. "Lets make Specialist even more pathetic/worthless" "Good deal!" The strategic stuff sounds awesome but this class changup just... Its a buzzkill patch. Its not even making things ha...
- Mon Apr 10, 2017 4:10 pm
- Forum: Long War 2: Strategy
- Topic: If you could "rig" the AWC...
- Replies: 25
- Views: 44572
Re: If you could "rig" the AWC...
I am being very modest. I only need Rapid Fire for my Alpha Mike Foxtrot Sniper :D That's it. Cool under pressure and bring'em' on would be good but Rapid Fire will suffice :D I seem to recall from vanilla that I couldn't use Rapid Fire and some other skills with Squadsight. MY Bad! Rapid Reaction ...
- Fri Apr 07, 2017 10:54 am
- Forum: Long War 2
- Topic: Balancing EXO/WAR with Predator/Warden
- Replies: 11
- Views: 18508
Re: Balancing EXO/WAR with Predator/Warden
1. Make EXO/WAR a Technical exclusive armor. 2. Remove the cringeworthy wrist gauntlet from the game. 3. Change technical middle perks to EXO/WAR buffs. Problem solved. I REALLY dislike this... I like theses armors on my gunner. It fits to their heavy weapon optic. If you guys think, that shred gun...
- Fri Apr 07, 2017 10:51 am
- Forum: Long War 2
- Topic: Questions about perks [Game mechanics]
- Replies: 18
- Views: 24409
Re: Questions about perks [Game mechanics]
8.- AWC Lighting Hands: Does it count as a shot to other abilities like Locked On, Focus Fire or Reactive Pupils? Locked on works on primary weapon only! You cannot improve your aim by using lighting hands the followup with your rifle. Focus Fire i think takes into consideration any ranged attack. ...
- Fri Apr 07, 2017 10:15 am
- Forum: Long War 2: Strategy
- Topic: If you could "rig" the AWC...
- Replies: 25
- Views: 44572
Re: If you could "rig" the AWC...
I am being very modest. I only need Rapid Fire for my Alpha Mike Foxtrot Sniper That's it. Cool under pressure and bring'em' on would be good but Rapid Fire will suffice
- Fri Apr 07, 2017 6:50 am
- Forum: Long War 2
- Topic: Balancing EXO/WAR with Predator/Warden
- Replies: 11
- Views: 18508
Re: Balancing EXO/WAR with Predator/Warden
1. Make EXO/WAR a Technical exclusive armor.
2. Remove the cringeworthy wrist gauntlet from the game.
3. Change technical middle perks to EXO/WAR buffs.
Problem solved.
2. Remove the cringeworthy wrist gauntlet from the game.
3. Change technical middle perks to EXO/WAR buffs.
Problem solved.
- Fri Apr 07, 2017 5:43 am
- Forum: Long War 2: Strategy
- Topic: What is Coup de Grace?
- Replies: 25
- Views: 33872
Re: What is Coup de Grace?
Xcom has taught me not to trust even 75% chance to succeed. Coup de grace is underwhelming as hell. Why is it even an activated ability? who not a passive?
- Thu Apr 06, 2017 11:32 am
- Forum: Long War 2
- Topic: Pistols (underused) and AWC
- Replies: 53
- Views: 70523
Re: Pistols (underused) and AWC
I think with the right tweeks to amo for pistols, they could easily be balanced. Personally, I would love to see a higher damage on pistols, but also a short weapon range and either low amo or a x-shots maximum per round. Multiple pistol classes would be cool, too. Well, I guess there is mods for t...
- Thu Apr 06, 2017 5:13 am
- Forum: Long War 2
- Topic: The Issue with Yellow Alert and Engagements
- Replies: 15
- Views: 25939
Re: The Issue with Yellow Alert and Engagements
Yeah, it pretty much made shinobis mandatory to ALL missions. Fog of War is Death.
- Tue Apr 04, 2017 4:15 pm
- Forum: Long War 2
- Topic: Pistols (underused) and AWC
- Replies: 53
- Views: 70523
Re: Pistols (underused) and AWC
Pistols are amazing, but they require some forward planning with AWC and class perks. The class that gains the most from pistols are snipers. I am against pistols replacing snapshot as our friend above proposed. The reasoning is that there are some very good sniper synergy perks with pistols: 1. Cen...
- Tue Apr 04, 2017 7:45 am
- Forum: Long War 2
- Topic: The advent city biome gets stale real fast.
- Replies: 0
- Views: 3582
The advent city biome gets stale real fast.
Can we have some other biomes for lib1-lib 3 missions? This tileset gets old real fast. Also, why the hell is XCOM doing guerilla ops during the day time in a major cities? Please, include other biomes for Lib missions.