Search found 26 matches
- Thu Apr 20, 2017 2:15 pm
- Forum: Long War 2
- Topic: Faceless question
- Replies: 12
- Views: 17420
Re: Faceless question
Any new rebel could be Faceless. And I'm not 100% sure that a successful Rendezvous clears all of them out of your Haven. Some may still be around. But as long as you're recruiting, Faceless will remain an issue. Any clearing of them is temporary at best.
- Mon Apr 03, 2017 2:37 pm
- Forum: Long War 2
- Topic: Is there any reason the game says "Extremely Light" instead of "Extremely Light (6–9)"?
- Replies: 16
- Views: 24289
Re: Is there any reason the game says "Extremely Light" instead of "Extremely Light (6–9)"?
I have started using this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=749138678. It tells you in-mission what quantity is out there. I'm not the best at remembering things so it gives me a heads-up on what I'm facing. That mod sadly causes crash issues later in the run to the point w...
- Fri Mar 31, 2017 3:08 pm
- Forum: Long War 2
- Topic: Is there any reason the game says "Extremely Light" instead of "Extremely Light (6–9)"?
- Replies: 16
- Views: 24289
Re: Is there any reason the game says "Extremely Light" instead of "Extremely Light (6–9)"?
I have started using this mod: http://steamcommunity.com/sharedfiles/f ... =749138678. It tells you in-mission what quantity is out there. I'm not the best at remembering things so it gives me a heads-up on what I'm facing.
- Thu Mar 30, 2017 5:14 pm
- Forum: Long War 2
- Topic: Hunters/Ionic/Fusion axe bugged?
- Replies: 19
- Views: 30724
Re: Hunters/Ionic/Fusion axe bugged?
Haven't had things line up to try this with a full squad yet. But I did have a mission I sent in a 2-man to take down an enemy VIP. Sent Shinobi and Sharpshooter. Original idea was to snipe the VIP from squadsight range but the aliens were smart and had him in a location that made it impossible. My ...
- Thu Mar 30, 2017 1:48 am
- Forum: Long War 2: Bug Reports
- Topic: Faceless that start human don't move in Rendezvous
- Replies: 0
- Views: 2791
Faceless that start human don't move in Rendezvous
Win 10, LW2, Perfect Information, Additional Icons, True Concealment, ShowMeTheSkills Revived, Gotcha Again, Show Infiltration percentage in Squad Select, TacticalUI KillCounter Noticed recently that the AI of Faceless spies in Rendezvous missions seem to be broken. If injured or if the last unit le...
- Mon Mar 27, 2017 2:00 pm
- Forum: Long War 2: Bug Reports
- Topic: Disabling drone with Trojan Virus perk while under concealment breaks the mission
- Replies: 3
- Views: 6396
Re: Disabling drone with Trojan Virus perk while under concealment breaks the mission
Seen this sort of thing too. Had a mission to destroy an alien transmitter thingy. Had a small squad go in to stealth up and nuke it. Ran into a drone. My specialist controlled it and sent it off to an away corner where trojan killed it. The patrols I had been watching for a gap to slip past all sto...
- Fri Mar 24, 2017 11:23 pm
- Forum: Long War 2
- Topic: Advent Officers
- Replies: 21
- Views: 27456
Re: Advent Officers
If you get sick off waiting you can get the "extract corpses" mod. You can either carry them out or build a fulton harness to zip them straight up to the skyranger. That's what I ended up doing. Of course, can't build a harness yet, I never have money with this mod. :oops: Plus, when I do...
- Fri Mar 24, 2017 2:21 pm
- Forum: Elevated Bug Reports
- Topic: Bug in Mainstory?
- Replies: 23
- Views: 69627
Re: Bug in Mainstory?
If the console can do it, forcing the Forge to spawn or forcing that busted contact quest to complete looks to be the way to go. But I've no idea either how to do those things though. Otherwise, I think it is game over and restart. Asking in that console command thread might get you an answer on ho...
- Fri Mar 24, 2017 2:49 am
- Forum: Elevated Bug Reports
- Topic: Bug in Mainstory?
- Replies: 23
- Views: 69627
Re: Bug in Mainstory?
Ok, instudying your screenshots again, it looks to me like you have done the Blacksite and the Psi Gate since you have the vial and I can see the gate in your Shadow Chamber. When you researched the vial, that should have caused the Forge mission to spawn. The map icon for it looks like a group of m...
- Thu Mar 23, 2017 9:52 pm
- Forum: Elevated Bug Reports
- Topic: Bug in Mainstory?
- Replies: 23
- Views: 69627
Re: Bug in Mainstory?
Blacksite mission gets you the green flask of DNA. Forge mission gets you a body in an environment suit. Psi Gate gets you the psionic gate device which gets put in the Shadow Chamber. If the game will let you start the Avatar autopsy, you should be fine as that gets you to the remaining endgame mis...
- Thu Mar 23, 2017 7:49 pm
- Forum: Elevated Bug Reports
- Topic: Bug in Mainstory?
- Replies: 23
- Views: 69627
Re: Bug in Mainstory?
Have you done the Blacksite, Psionic Gate and/or the Forge missions?
- Thu Mar 23, 2017 6:57 pm
- Forum: Long War 2: Strategy
- Topic: Would you think valid a strategy based in one suicide shinobi?
- Replies: 8
- Views: 13330
Re: Would you think valid a strategy based in one suicide shinobi?
You can go to the mission and cancel the infiltration at any time. You'll have to restart infiltration with the new 'sacrifice' but it can technically be done.
- Wed Mar 22, 2017 7:42 pm
- Forum: Long War 2
- Topic: Hunters/Ionic/Fusion axe bugged?
- Replies: 19
- Views: 30724
Re: Hunters/Ionic/Fusion axe bugged?
Been awhile since I tried to pull that trick. I do know the last time I did it, the soldier was concealed and didn't drop concealment. But the squad wasn't so not sure what would have happened to them. Now that I'm thinking of it more, I'm gonna have to do some more, ah, testing. For science.
- Wed Mar 22, 2017 5:13 pm
- Forum: Long War 2
- Topic: Hunters/Ionic/Fusion axe bugged?
- Replies: 19
- Views: 30724
Re: Hunters/Ionic/Fusion axe bugged?
https://www.youtube.com/watch?v=zEDV445zPFs
Quick rundown of the weapons and shows the axe being thrown. Looks good and works great. Wish you could make them.
Quick rundown of the weapons and shows the axe being thrown. Looks good and works great. Wish you could make them.
- Wed Mar 22, 2017 3:04 pm
- Forum: Long War 2
- Topic: Hunters/Ionic/Fusion axe bugged?
- Replies: 19
- Views: 30724
Re: Hunters/Ionic/Fusion axe bugged?
Yup that axe is absolutely wicked. And as a side note, if you use the Shadowkeeper's special attack and kill a target while concealed, you don't get revealed. The trick there being you have to get the kill, wounding won't do.
- Wed Mar 22, 2017 2:40 pm
- Forum: Long War 2
- Topic: Advent Officers
- Replies: 21
- Views: 27456
Re: Advent Officers
Yup, Rendezvous missions pretty much always (absolutely always?) have an Officer present somewhere.
- Wed Mar 22, 2017 1:58 pm
- Forum: Long War 2
- Topic: ADVENT role clarity
- Replies: 9
- Views: 13518
Re: ADVENT role clarity
I actually see Gunners suppress far more than anyone else. Mutons seem to do it occasionally but MECs hardly ever do. But then, when a MEC shows itself, it either gets ded real quick or becomes the new toy of my Specialists. So maybe that's just lack of opportunity?
- Tue Mar 21, 2017 2:35 pm
- Forum: Long War 2: Bug Reports
- Topic: Can boost 200% missions?
- Replies: 0
- Views: 2877
Can boost 200% missions?
Win10, LW 1.2, Perfect Information, True Concealment, Additional Icons I don't often get a mission to 200% the old-fashioned way. I usually just roll with what I get when the timer's up or boost if it is warranted. But I sent a team in for my first HQ and let them sneak around until they got 200%. I...
- Mon Mar 20, 2017 10:22 pm
- Forum: Long War 2
- Topic: Questionable Perks
- Replies: 57
- Views: 69608
Re: Questionable Perks
If your debate is inflamed, try putting some ice on it to reduce the swelling. :lol: I'm sure Viper King will be happy to help :lol: I've had missions where a pair of Bladestorm Shinobis on overwatch at a reinforcement spot has obliterated most or all of an incoming pod by themselves while the rest...
- Mon Mar 20, 2017 9:47 pm
- Forum: Long War 2: Bug Reports
- Topic: Nonexistent Cover Still Gives Protection
- Replies: 8
- Views: 13599
Re: Nonexistent Cover Still Gives Protection
I've seen cover destroyed visibly but remain in effect where anyone who goes to where it was, gets a bonus and the shield icon shows when you move the cursor there. On the flipside, I've seen cover destroyed for all meaningful purposes but the art asset remains. So it looks like there's a cover obje...
- Mon Mar 20, 2017 9:11 pm
- Forum: Long War 2
- Topic: Questionable Perks
- Replies: 57
- Views: 69608
Re: Questionable Perks
Personally I think the fact there's such heated debate over the usefulness of so many perks and/or which playstyles are best shows that Pavonis is doing something right with regard to their class/perk balance. There are definitely multiple valid playstyles, involving different class/perk selections...
- Mon Mar 20, 2017 9:02 pm
- Forum: Long War 2
- Topic: Questionable Perks
- Replies: 57
- Views: 69608
Re: Questionable Perks
I actually find Bladestorm to be useful. Many a foolish melee alien has fallen to it and it can be a useful pod activator. Set up an ambush and run the Shinobi in to Fleche. If you pick your position well, you can get off a number of swings as the pod tries to scramble for cover under a hail of over...
- Mon Mar 20, 2017 7:27 pm
- Forum: Long War 2: Strategy
- Topic: SPARK Builds
- Replies: 20
- Views: 45996
Re: SPARK Builds
The fact enemies get cover at all from a SPARK is rather unusual to my mind. I figure the whole thing of soldiers getting it is partly because the SPARK is actively cooperating to hide the soldier behind it, blocking enemy aim. Enemies wouldn't have that advantage since the SPARK wouldn't be so coop...
- Mon Mar 20, 2017 3:43 pm
- Forum: Long War 2: Strategy
- Topic: SPARK Builds
- Replies: 20
- Views: 45996
Re: SPARK Builds
... [*]Knight: Rainmaker, Adaptive Aim are useless as specified earlier; opportunity cost is too high. [*]Cavalier: Rank has three compelling options. ... As a PSA, don't take Strike with Bulwark, you've give enemies high cover as you melee them. I have that combo and it's not an issue if you plan ...
- Wed Mar 15, 2017 9:59 pm
- Forum: Long War 2
- Topic: Troubles with Lost Towers mission
- Replies: 8
- Views: 13065
Re: Troubles with Lost Towers mission
I can't understand how that mission pops. As far as i know it "pops" after you complete a mission with an Intel Package reward just like any other PoI however the entire DLC stuff (both DLCs) is very buggy right now and i don't think anyone actually figured exactly why. There are numerous...