Search found 19 matches
- Wed Jul 19, 2017 6:18 pm
- Forum: Long War 2: Bug Reports
- Topic: Full overryde refunded after skulljack?
- Replies: 2
- Views: 5446
Re: Full overryde refunded after skulljack?
hmm might be so, as i stated, i didnt notice the refund till a bit later, i cant recall if i canceled it with escape. thanks for looking in to it again. waiting for 1.5 then.
- Mon Jul 17, 2017 2:51 pm
- Forum: Long War 2: Bug Reports
- Topic: Full overryde refunded after skulljack?
- Replies: 2
- Views: 5446
Full overryde refunded after skulljack?
Im a bit not sure what exactly trigered the bug, im almost 80% sure it was a skulljack event that did it, but to consolidate the context: On a ufo raid after a few turns of a succesfull full overryde on a mec longbow, i decided to skulljack and advent to kill/get intell, finished the turn and notice...
- Thu Jul 06, 2017 3:39 pm
- Forum: Long War 2
- Topic: features or bugs?
- Replies: 2
- Views: 5023
Re: features or bugs?
Oh great! thanks for the detailed response nmkaplan. Guess at this point is only wait for 1.5
- Thu Jul 06, 2017 1:51 pm
- Forum: Long War 2
- Topic: features or bugs?
- Replies: 2
- Views: 5023
features or bugs?
Hello, so i'm hesitant to post several "issues" i've encountered in my 1.4 campaign, i would like some input before providing all the collected information to the bug forum. 1.) ive noticed in all instances of my campaign that full override is expended when failed. Description still says i...
- Wed Jun 14, 2017 2:54 pm
- Forum: Long War 2
- Topic: where are the codex?
- Replies: 2
- Views: 7427
Re: where are the codex?
K thanks tuhalu, will keep it present in this new campaign i just started. i was just "careless" as codex seemed to appear just guaranteed after i did the officer skullmining in previous campaigns
- Tue Jun 13, 2017 4:06 pm
- Forum: Long War 2
- Topic: where are the codex?
- Replies: 2
- Views: 7427
where are the codex?
OMG so i just lost a campain, i kinda kept the avatar project at bay for as long as i could, constructed the shadow chamber, infiltrated a mission to stop the building of a new facility and parallel did all the codex encryption so i could skull jack the codex, find the portal site and kill an avatar...
- Mon Jun 12, 2017 5:52 pm
- Forum: Long War 2
- Topic: The chosen!!!
- Replies: 37
- Views: 55461
Re: The chosen!!!
"soldiers can develop bonds with compatible teammates for new abilities and perks" hope they improve on the skill ui, because the buttons are going to be never ending.
- Mon Jun 12, 2017 5:30 pm
- Forum: Long War 2
- Topic: The chosen!!!
- Replies: 37
- Views: 55461
Re: The chosen!!!
from what i was able to see from the xcom site, before it crashed, there are 3 chosen, 3 new "rebel factions" with 3 hero soldiers whatever that means, one of this factions is half advent, i find that awesome, and about 5 new enemy types. also from the video one could deduce some new weapo...
- Mon Jun 12, 2017 5:07 pm
- Forum: Long War 2
- Topic: The chosen!!!
- Replies: 37
- Views: 55461
The chosen!!!
OMG so they just anounced the war of the chosen, the xpansion, new clases, new enemies and so on! woo
- Fri May 26, 2017 2:25 pm
- Forum: Long War 2
- Topic: Tropp Column, corpse problems and spike in dificulty?
- Replies: 14
- Views: 20908
Re: Tropp Column, corpse problems and spike in dificulty?
thanks for all the pointers, will take them in to account. I get that if you don't find corpses you need to try and figure a way to deal with stuff, still, many of the secondary stuff that comes from corpses help you keep the pace with the increase on enemy power.
- Thu May 25, 2017 8:44 pm
- Forum: Long War 2
- Topic: Tropp Column, corpse problems and spike in dificulty?
- Replies: 14
- Views: 20908
Re: Tropp Column, corpse problems and spike in dificulty?
I would however advise trying to learn how to get good missions first and only rely on edits if it's absolutely not fun because 1.3 was a very large balance pass with a long testing phase so it's more likely that we need to adapt than the game being totally unbalanced. Yes, i agree this is the best...
- Thu May 25, 2017 7:48 pm
- Forum: Long War 2
- Topic: Tropp Column, corpse problems and spike in dificulty?
- Replies: 14
- Views: 20908
Re: Tropp Column, corpse problems and spike in dificulty?
ugh, i mean yeah, that is so harsh. i like the challenge, but it seems the spike was to abrupt. guess i'll fail my current campaign and start a new one and see how that one goes.
- Thu May 25, 2017 2:27 pm
- Forum: Long War 2
- Topic: Tropp Column, corpse problems and spike in dificulty?
- Replies: 14
- Views: 20908
Tropp Column, corpse problems and spike in dificulty?
Good day to all, currently playing 1.3 campaign (1.4?) and ive goten to the point that my capacity to deal with "simple" missions is getting to much to deal with. I havent been able to get any troop column or supply raid, so i have an absolute deficiency on corpses, havent been able ot mak...
- Fri Apr 07, 2017 5:11 pm
- Forum: Long War 2: Bug Reports
- Topic: Mec and spark can't get to ceiling
- Replies: 2
- Views: 4796
Re: Mec and spark can't get to ceiling
link Sent, hope it helps. Im Hunting for another one in which mec's increase hit points, haven't been able to "capture it" yet, hope i can help more in the future.
- Fri Apr 07, 2017 1:36 pm
- Forum: Long War 2: Bug Reports
- Topic: Mec and spark can't get to ceiling
- Replies: 2
- Views: 4796
Mec and spark can't get to ceiling
Advent decided to atack one of my havens, so i sent a squad with a wounded spark. The defense haven mission started with a rebel mec also, dunno if this is relevant or not to the bug. Extraction was placed on a ceiling and i got control of my troops, so i instantly thought to get my mecs on that cei...
- Sat Apr 01, 2017 2:36 pm
- Forum: Long War 2: Bug Reports
- Topic: Nonexistent Cover Still Gives Protection
- Replies: 8
- Views: 13551
Re: Nonexistent Cover Still Gives Protection
Dunno how this is going in development, but i have also seen it several times, on a liberation 5, Chryssalids destroyed all the cover, but as you can see in the image it was "still there"
http://steamcommunity.com/sharedfiles/f ... =896047674
http://steamcommunity.com/sharedfiles/f ... =896047674
- Sat Apr 01, 2017 2:30 pm
- Forum: Resolved Bug Reports
- Topic: Full Override bugs, retaliation and rebel mec issues
- Replies: 4
- Views: 7402
Re: Full Override bugs, retaliation and rebel mec issues
Update on the bug:
I have made now 2 more retaliations, to confirm some parts of the bug. these new retaliation i did not use full override, and both i was able to finish the mission without losing the rebel mec. So this bug must be directly related to using full override during the retaliation.
I have made now 2 more retaliations, to confirm some parts of the bug. these new retaliation i did not use full override, and both i was able to finish the mission without losing the rebel mec. So this bug must be directly related to using full override during the retaliation.
- Thu Mar 30, 2017 1:30 pm
- Forum: Resolved Bug Reports
- Topic: Full Override bugs, retaliation and rebel mec issues
- Replies: 4
- Views: 7402
Re: Full Override bugs, retaliation and rebel mec issues
Thanks for the quick response, i have sent you the save file, i believe i sent it just before i extracted all possible soldiers, so you wont have to do much in-game.
Hope this helps in any way.
Hope this helps in any way.
- Tue Mar 28, 2017 2:36 pm
- Forum: Resolved Bug Reports
- Topic: Full Override bugs, retaliation and rebel mec issues
- Replies: 4
- Views: 7402
Full Override bugs, retaliation and rebel mec issues
Good day to all. First, awsom mod, keep the good work. I have repeatedly encountered this 2 bugs, from my search on the forum there has been some issues already reported when you succeed on Full Override and mecs not going to your haven. This is not exactly the bug im here to report this this happen...