Thank you this is the thing I needed!
It also improves a lot of other things in the ui.
I also changed the colors in config of this mod so Tactical Headshots class icon matches soldier outfit colors.
So useful to quickly see which soldier is where
Search found 24 matches
- Sat Nov 23, 2019 7:55 am
- Forum: Long War 2
- Topic: What class color-coding do you use?
- Replies: 22
- Views: 64087
- Sun Oct 06, 2019 8:44 am
- Forum: Long War 2
- Topic: What class color-coding do you use?
- Replies: 22
- Views: 64087
Re: What class color-coding do you use?
Hi guys,
I am finally appreciating coloring the soldiers!
Is there a mod which colors the rows in soldier lists, based on class? You know so e. G. Assaults name etc in avenger menus are red,etc. I thought I saw a caster with such a mod but can't find it in the Workshop.
I am finally appreciating coloring the soldiers!
Is there a mod which colors the rows in soldier lists, based on class? You know so e. G. Assaults name etc in avenger menus are red,etc. I thought I saw a caster with such a mod but can't find it in the Workshop.
- Thu Aug 31, 2017 12:23 pm
- Forum: Long War 2
- Topic: Discover faceless with military haven advisor
- Replies: 20
- Views: 30155
Re: Discover faceless with military haven advisor
What do you mean by "hinder your rebels jobs" exactly?Icarus wrote:Faceless
- hinder your rebel's jobs.
- take up a slot for an otherwise contributing rebel.
- make retaliations more likely (IIRC).
.
- Sat Aug 26, 2017 7:45 am
- Forum: Long War 2: Strategy
- Topic: Is frustration intended for XCOM 2
- Replies: 24
- Views: 47548
Re: Is frustration intended for XCOM 2
Right. So we broadly agree it's definitely not that hard, I was just hearing lots of statements in the forums of the type "they are super hard to get otehr than with like 1-2 days to infiltrate", which was counter to my experience. Thank you for all the details!
- Fri Aug 25, 2017 2:19 pm
- Forum: Long War 2: Strategy
- Topic: Is frustration intended for XCOM 2
- Replies: 24
- Views: 47548
Re: Is frustration intended for XCOM 2
If I read the 2nd graph correctly, you are saying that there is 50% chance to detect that with 4.5 days to infiltrate. That is not hard at all if you look at large scale. I don't know where these spawn, but if you have 7 regions and just 2 spawn this mission, you get 75% chance to catch at least one...
- Fri Aug 25, 2017 12:02 am
- Forum: Long War 2: Strategy
- Topic: Is frustration intended for XCOM 2
- Replies: 24
- Views: 47548
Re: Is frustration intended for XCOM 2
I'm confused about all this moaning about Facility Leads being hard to find. In my games (veteran) by the tine i hit 8 regions unlocked, I gave 3-4 on Intel with scientist and 10+ rebels. The lead missions, some of which deliver Facility Lead, pop up freauently with 3 and 4 days left. With boost tha...
- Wed Aug 23, 2017 2:05 pm
- Forum: Long War 2
- Topic: What to do with a high vigilance region?
- Replies: 32
- Views: 44566
Re: What to do with a high vigilance region?
Invasion RNF starts way sooner than turn 5. I just had one at turn 2, and then every turn, starting with 4 units and going up quickly to 8. It is the most difficult mission in my experience unless you get lucky and can kill the relay from afar. Then it just becomes a supply raid mission.
- Sun Aug 20, 2017 12:49 pm
- Forum: Long War 2: Strategy
- Topic: FO sectopod do not get corpse at end of mission.
- Replies: 4
- Views: 8448
Re: FO sectopod do not get corpse at end of mission.
I was wrong. I'm sorry. Try the bug reports subforum.
- Sat Aug 19, 2017 12:57 pm
- Forum: Long War 2: Strategy
- Topic: FO sectopod do not get corpse at end of mission.
- Replies: 4
- Views: 8448
Re: FO sectopod do not get corpse at end of mission.
It's a known bug. It is on fix list for version 1.5. To work around it at the moment, I believe you can destroy the sectopod before you end the mission. It's not shown as target, but if you pick "Attack" on any unit in range of sectopod, it will show up there and you can gun it down
- Thu Aug 17, 2017 2:52 pm
- Forum: Long War 2: Strategy
- Topic: Assault class - how to effectively used them?
- Replies: 50
- Views: 93408
Re: Assault class - how to effectively used them?
"Run and Gun allows you to move, stun a Dark VIP and move back with your package, possibly double moving away from enemies with the help of an officer when another soldier can only single-move away with Command." Move is a blue action. Stun VIP is an action. You cant move any further that ...
- Thu Aug 17, 2017 2:11 pm
- Forum: Long War 2
- Topic: Aliens hitting me frequently through full cover
- Replies: 110
- Views: 165489
Re: Aliens hitting me frequently through full cover
Unfortunately the AI does take shots below 0%. On lightning reflexes. On super defense-stacked units which have say 90+defense. However, the latter is likely a bug which on paper looks like 0% but some part of defense doesn't trigger, hence the shot. Graze is not shown by my mod at least in the numb...
- Thu Aug 17, 2017 7:23 am
- Forum: Long War 2
- Topic: Aliens hitting me frequently through full cover
- Replies: 110
- Views: 165489
Re: Aliens hitting me frequently through full cover
On the plus side, I don't see many of these. Still, every few missions there's a soldier or two who I try to protect a lot. It has +20 defense ability (the one from Assault tree but others get it on AWC), +20-25 from Gremlin, and is in full cover or hunkering, and yet the semi-distant troopers or vi...
- Wed Aug 16, 2017 7:55 pm
- Forum: Long War 2: Strategy
- Topic: What is technical burn chance?
- Replies: 7
- Views: 13830
Re: What is technical burn chance?
So stun lancers and mutons can still melee when on fire? Wow. Thanks for that.
- Wed Aug 16, 2017 1:30 pm
- Forum: Long War 2: Strategy
- Topic: What is technical burn chance?
- Replies: 7
- Views: 13830
Re: What is technical burn chance?
Thank you! So that means 2 applications of fire in a turn have 16% chance of failing (flame > command > flame). I underestimated that risk ;) I wonder if enraged berserkers are immune to fire in terms of attacks? One just attacked my unit despite being on fire. Oh well. Glad incendiaries are nerfed ...
- Wed Aug 16, 2017 12:02 pm
- Forum: Long War 2: Strategy
- Topic: What is technical burn chance?
- Replies: 7
- Views: 13830
What is technical burn chance?
Hi, Just wondering.... What is the burn chance on Flamethrower? Does it differ by target type and place of the target within the cone? Had some situations where 2-3 times in a row a unit isn't burning, can't find anywhere in the docs or online. Come to think of it, it's hugely important probability ...
- Tue Aug 15, 2017 12:19 pm
- Forum: Long War 2
- Topic: Killzone bugged or am I doing something wrong.
- Replies: 9
- Views: 18620
Re: Killzone bugged or am I doing something wrong.
crimsonum, well put on the unclear mechanics. There is quite a bit of that in LW2, but it's nothing to be angry at, since it's a monumental task to define all these details in the UI etc. One hint: use .ini to set respect time to 0, respec the soldier, bring it back. Makes no sense to sacrifice a so...
- Tue Aug 15, 2017 8:19 am
- Forum: Long War 2
- Topic: Killzone bugged or am I doing something wrong.
- Replies: 9
- Views: 18620
Re: Killzone bugged or am I doing something wrong.
FWIW had exact same issues with killzone. Some of the statemenrs above seem incorrect. It's enough to move 2 tiles to trigger OW shot, not _ more_ than 2 tiles. Also the problem isnt squadsight, it's simply 0 triggers on large squads at medium range. It could be that a combination of enough tiles mo...
- Fri Aug 11, 2017 8:12 am
- Forum: Long War 2
- Topic: Grenadiers suck.
- Replies: 58
- Views: 81709
Re: Grenadiers suck.
Some of the points JoINrbs are super valid, however, it's hard for me to agree with these: - He says the extra range on the grenade launcher doesn't matter. Really? I think it's the opposite: it's super useful. Cover is sparse. You can't afford not to be in cover. You don't control where cover will ...
- Fri Aug 11, 2017 7:58 am
- Forum: Long War 2
- Topic: Grenadiers suck.
- Replies: 58
- Views: 81709
Re: Grenadiers suck.
I also see Grenadiers being a super useful unit and I always wish I had more. There are a few factors in this apart from what others have said above: 1. Needle = extra Supplies. Needle Grenadiers guarantee extra Loot, and increase corpse count on any mission with Materiel reward. 2. Because RNG is t...
- Tue Aug 08, 2017 8:37 am
- Forum: Long War 2
- Topic: No Reinforcement Farming vs No Experience
- Replies: 23
- Views: 36119
Re: No Reinforcement Farming vs No Experience
I think the only thing that is broken now is that those post-objective RNF are risk free. They are in the same location, always close to your squad, close to evac point, and have no actions upon arrival. We are not afraid to camp and kill them. But we dread the mid-mission RNF because they delay obj...
- Mon Jun 19, 2017 1:35 pm
- Forum: Long War 2
- Topic: 1.4 detection radius
- Replies: 3
- Views: 6474
Re: 1.4 detection radius
Got it, thx.
- Sat Jun 17, 2017 10:30 am
- Forum: Long War 2
- Topic: 1.4 detection radius
- Replies: 3
- Views: 6474
1.4 detection radius
Hi, First: thank you to Pavonis for this update to LW2, it's brilliant! How do you guys deal with higher detection radius? Units now seem to routinely have 12-15 tiles detection range. I'm not talking drones - I'm talking ADVENT. For example, on my current mission ADVENT has 15 tiles of detection ar...
- Tue Apr 04, 2017 8:27 pm
- Forum: Long War 2: Strategy
- Topic: When do faceless transform?
- Replies: 5
- Views: 9717
Re: When do faceless transform?
Thank you both for your answers. Sounds like one can be more careful around civilians when fighting pods, take fewer risks and leave some actions unspent, and then get a bit more perspective beyond simply "it's unreasonable!". :) Also the hint that killing all aliens triggers the transform...
- Mon Apr 03, 2017 8:08 pm
- Forum: Long War 2: Strategy
- Topic: When do faceless transform?
- Replies: 5
- Views: 9717
When do faceless transform?
Just hit a seemingly random faceless situation. Dark VIP Liberation mission. Killed all aliens. On almost-last move of my last unit in a turn, which kills enemy unit, 3 faceless at medium-small distance from my squad activate. They transform without being moved towards or attacked. They did not tran...