Search found 69 matches
- Mon Jun 05, 2017 2:16 pm
- Forum: Long War 2
- Topic: Where am I going off-track?
- Replies: 29
- Views: 51091
Re: Where am I going off-track?
If I understood correctly, they do not remove exp from RNFs, you just can't farm more xp than base xp from the mission.
- Mon Jun 05, 2017 12:57 pm
- Forum: Long War 2
- Topic: Suspicious!
- Replies: 2
- Views: 5040
Suspicious!
So I was doing a Datatap mission, I had 3 rebels and a liason. Unfortunately I also had infamous 0-turn pod activation, so my rebels were slaughtered, and liason barely escaped. The datapad was destroyed next turn... So mission failed, I return to base... and see that I still have 2 rebels doing int...
- Mon Jun 05, 2017 9:56 am
- Forum: Long War 2
- Topic: Where am I going off-track?
- Replies: 29
- Views: 51091
Re: Where am I going off-track?
Don't get too used to this, in 1.5 kill xp will be capped to the same number used for mission xp. If you get a mission schedule with 10 enemies, kill xp will stop after the squad's 10th kill. What about missions where there are no aliens on the first turn? Supply convoy, Haven defense etc? 0 exp fo...
- Mon Jun 05, 2017 8:59 am
- Forum: Long War 2
- Topic: Redscreen Rounds and Fan Fire
- Replies: 6
- Views: 12393
Re: Redscreen Rounds and Fan Fire
It's not a bug, AFAIK, it's a feature. Only the first target is affected by on-hit effects.
- Mon Jun 05, 2017 7:47 am
- Forum: Long War 2: Bug Reports
- Topic: Spark miracle healing bug is still there.
- Replies: 0
- Views: 2840
Spark miracle healing bug is still there.
I started the mission with badly damaged Spark (it had 1 hp without armor bonus hp), healed myself with Repair ability to around 9 hp, finished the mission (even got the steam achievement), and Spark returned fully healed to the barracks. Conditions: - Spark had 1/12 hp in the barracks - Equipped Re...
- Mon Jun 05, 2017 7:41 am
- Forum: Long War 2: Bug Reports
- Topic: 1.4 Spark Overdrive
- Replies: 7
- Views: 12333
Re: 1.4 Spark Overdrive
I had this bug before, when I had Overwatch All mod installed. Now it works fine for me without the mod (I use Quick end Turn instead). So yeah, it's probalby this mod fault.
- Mon Jun 05, 2017 7:39 am
- Forum: Long War 2: Bug Reports
- Topic: Extra grenade use on Shen's last gift mission
- Replies: 2
- Views: 5010
Re: Extra grenade use on Shen's last gift mission
Has to do with map reloading as this mission has two maps. You get additional perk uses, all cooldowns reset, also ablative HP us fully restored.
Might be a feature
Might be a feature
- Fri Jun 02, 2017 8:50 pm
- Forum: Long War 2
- Topic: Trojan seems to always kill robots - a bug?
- Replies: 14
- Views: 21047
Re: Trojan seems to always kill robots - a bug?
*Update* Used hywire on a heavy mech, it took 5 damage and got stunned... than took another 5 damage on the following turn... and another 3 (killing itself) on the turn after that, all the while it was stunned. So apparently Trojan just does not wear off, ticking like a crazy dot every turn and keep...
- Thu Jun 01, 2017 12:58 pm
- Forum: Long War 2
- Topic: Is AI influenced by soldier armor ratings
- Replies: 1
- Views: 3615
Re: Is AI influenced by soldier armor ratings
With 99% of cetainty - NO. They prefer to shoot characters who they have the highest chance to hit, and also guys who are low on health, and, surprisingly, hacked robots and turrets (but maybe that's because they can not have any cover bonuses in the first place, and thus are easier to hit). That's ...
- Thu Jun 01, 2017 10:02 am
- Forum: Long War 2
- Topic: Trojan seems to always kill robots - a bug?
- Replies: 14
- Views: 21047
Re: Trojan seems to always kill robots - a bug?
*UPDATE* So yesterday I had a similar situation with a heavy turret. I shot it down with hywire and after a turn it took 5 damage from trojan, and as the turn ended it took ANOTHER 5 damage, leaving it with 1hp! So apparently the problem is not instakill but that damage applies twice, as the trojan ...
- Wed May 31, 2017 9:42 am
- Forum: Long War 2: Strategy
- Topic: I'm getting rocked on legendary o.o
- Replies: 37
- Views: 93653
Re: I'm getting rocked on legendary o.o
On legendary you basically HAVE TO rush advanced weapons, at least lasers, as enemies have lots of hp. You should have mags in July, or else you're basically done.
- Tue May 30, 2017 8:06 pm
- Forum: Long War 2
- Topic: Trojan seems to always kill robots - a bug?
- Replies: 14
- Views: 21047
Trojan seems to always kill robots - a bug?
In 1.4, Trojan seems to always kill robots and turrents, no matter how many health they have left after hack expires. It easily kills advanced hunter drones and advanced mechs on full health. I've never seen a robot to survive Trojan actually. Seems kinda strange and super-OP if it is intentional (I...
- Tue May 30, 2017 11:31 am
- Forum: Long War 2
- Topic: Minumum Pod Spawns
- Replies: 9
- Views: 13972
Re: Minumum Pod Spawns
I did meet solo drones at least twice in SnG missions. Might be a bug, as solo drones on missions with revealed squad are kinda useless from Advent PoV.
- Sat May 27, 2017 6:48 am
- Forum: Long War 2
- Topic: Minumum Pod Spawns
- Replies: 9
- Views: 13972
Re: Minumum Pod Spawns
Correction: S'n'G *can* have solo drones.
- Fri May 26, 2017 2:36 pm
- Forum: Long War 2: Bug Reports
- Topic: LW2 starting with only 4 soldiers in the Gatecrasher mission.
- Replies: 1
- Views: 3483
Re: LW2 starting with only 4 soldiers in the Gatecrasher mission.
Looks like a mod conflict.
- Fri May 26, 2017 12:35 pm
- Forum: Long War 2: Bug Reports
- Topic: 1.4 Endless Supply Retaliation?
- Replies: 4
- Views: 8247
Re: 1.4 Endless Supply Retaliation?
That's how supply retaliations work actually. You have a limited number of double RNFs that you have to defeat. They drop every 2 turns in 1-2 pods, number of waves depends on region strength, most likely. Usually it's 3 to 6 waves. You can evac prematurely if you feel overwhelmed. Most players beli...
- Thu May 25, 2017 1:37 pm
- Forum: Long War 2
- Topic: Protect the supply convoy reinforcements always drop in the same place
- Replies: 9
- Views: 12542
Re: Protect the supply convoy reinforcements always drop in the same place
That's only because your soldiers are in the same place :) RNFs in most missions seems to drop somewhere in the baricenter of all your soldiers (a point the most closest to all your guys). A 2D example. Let's say you have two soldiers (@), then RNFs (X) will most likely drop between them. __@_______...
- Thu May 25, 2017 11:05 am
- Forum: Long War 2
- Topic: LW2 - Grenadier - balance and ammo
- Replies: 23
- Views: 31758
Re: LW2 - Grenadier - balance and ammo
Grenadiers are very strong as it is, at least in querilla ops. Remember grenades have very long range (with launcher), always hit and are 100% accurate. And greandier can use them every turn! And with right perks up to 3 grenades per turn (protector+salvo)! I really don't think they need another bon...
- Thu May 25, 2017 8:48 am
- Forum: Long War 2
- Topic: Viper on Gatecrasher!
- Replies: 10
- Views: 15383
Re: Viper on Gatecrasher!
What difficulty are you playing on? On legend there is always either viper or sectoid in Gatecrasher, so yes, it's normal. After all you start at higher strength level (2-3 instead of 1 on lower difficulties).
- Wed May 24, 2017 1:29 pm
- Forum: Long War 2
- Topic: Not Created Equally: Something's off here...
- Replies: 4
- Views: 7547
Re: Not Created Equally: Something's off here...
Yes, there is an obvious mistake in INI file. In some cases PSI considered worth 1.5 points, while in others just 1 point. Which may result in different stat summs for different soldiers.
- Wed May 24, 2017 12:52 pm
- Forum: Long War 2
- Topic: So there *will be* another patch
- Replies: 2
- Views: 4666
Re: So there *will be* another patch
This strategy doesn't work for Ironman
- Wed May 24, 2017 11:09 am
- Forum: Long War 2
- Topic: So there *will be* another patch
- Replies: 2
- Views: 4666
So there *will be* another patch
I really want this feature in my current campaign Can this be done with any INI-hacks or a mod? Calculating this stat manually has already bored me to death.Balance:
- Add psi offense stat to recruitment list if the sectoid autopsy has been completed.
- Tue May 23, 2017 1:06 pm
- Forum: Long War 2: Strategy
- Topic: Stealth in 1.3 - tips&tricks
- Replies: 15
- Views: 25670
Stealth in 1.3 - tips&tricks
After trying stealth approach in various missions I'd like to share some tips for other "stealthy basterds" trying to adapt to 1.3 from 1.2. Note: everything is possible with savescumming, these tips are for ironman/bronzeman and just players who don't like to load a lot. Mostly from Comma...
- Tue May 23, 2017 10:25 am
- Forum: Long War 2
- Topic: Instant autopsies... no more?
- Replies: 5
- Views: 9836
Instant autopsies... no more?
So I deliberately delayed researching Advent Trooper corpse, so I could do it instantly after I have 20 bodies, which is not that difficult considering ~10 you get from 1st mission and 3-5 from each randezvous). So I finished another research project while having 20 corpses, and there were no option...
- Tue May 23, 2017 10:04 am
- Forum: Long War 2
- Topic: Feedback on 1.3
- Replies: 2
- Views: 4911
Feedback on 1.3
I'm only ~33% through campaign (L/bronzeman), but would like to share some thoughts on changes in this patch. I play with lots of QoL life mods, and the following gameplay mods&INI tweaks: - Commanders' Choice (I really hate the idea of random class pick) - Advanced modular weapons (this mod mov...