Search found 7 matches

by Goofych
Fri Jun 30, 2017 12:29 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 776874

Re: Please rethink this!

gimrah wrote:The issue was that grenadiers are pretty weak except as incendiary mules, when they were OP.

The buffs to gas and biggest booms is aimed at making other grenade types competitive.
Acid - Melts cover at the start of aliens turn.

Poison - 2 turn debuff to will, reduces/negates FB resistance.
by Goofych
Fri Jun 30, 2017 6:07 am
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 776874

Re: Please rethink this!

fire nades can be limited to a "granade only" slot
by Goofych
Mon Jun 05, 2017 12:12 pm
Forum: Long War 2
Topic: Any way to change muton melee AI?
Replies: 28
Views: 38178

Re: Any way to change muton melee AI?

"Fixing" muttons AI is a dab idea cause it will return value of perk to near zero level it had before. Cooldowns are bad idea because its hard to keep track of. Chance to fail is a bad idea cause there is a multitude of ways to deal with a mutton and 0 way to deal with your soldier been de...
by Goofych
Wed May 17, 2017 4:30 pm
Forum: Long War 2
Topic: PI thoughts on mod that gives player vigilance information
Replies: 20
Views: 30874

Re: PI thoughts on mod that gives player vigilance information

If you can keep track of something with pen and paper then it should be available as an ingame info. Only question is why it had taken so long for such a mod to appear.
by Goofych
Sat Apr 29, 2017 6:16 am
Forum: Long War 2
Topic: Cyberball zombieball attack has no friendlyfire protection
Replies: 1
Views: 3894

Cyberball zombieball attack has no friendlyfire protection

1)LW 1.2 2)Win 7 3) ActiveMods=EvacAll ActiveMods=PerfectInformation ActiveMods=Upcomingeventsinhours ActiveMods=LOSPreviewAbility ActiveMods=RemoveMissingMods ActiveMods=LootIndicator ActiveMods=BlackmarketUsage ActiveMods=ModConfigMenu ActiveMods=MoreHotkeys2 ActiveMods=KillCounter ActiveMods=Gotc...
by Goofych
Thu Apr 27, 2017 4:25 pm
Forum: Long War 2
Topic: [Edit]LW2 v1.2 just isn't fun YET
Replies: 66
Views: 78597

Re: [Edit]LW2 v1.2 just isn't fun YET

The reason i am playing this mod is because i have played LW1, and LW1 was a mod where vast majority of missions had only one "objective" - kill all the aliens. For some reason both Firaxis and PI decided what this needs to be changed and made a game about moving from point A to point B an...
by Goofych
Sun Apr 16, 2017 11:34 pm
Forum: Long War 2
Topic: Thoughts on the 1.3 changes
Replies: 157
Views: 218727

Re: Thoughts on the 1.3 changes

I'm really not sure how anybody can think that Sharpshooters are underpowered and need Serial to pull their weight. Jo has already explained why Squadsight is so powerful, but here's some data to back it up. ... Sharpshooters are quite deadly enough already. There is another way to look at this. Th...