Search found 6 matches

by Monochrome
Wed Aug 16, 2017 10:39 am
Forum: Long War 2
Topic: On the oddities and failures of Kill Zone/Covering Fire
Replies: 31
Views: 55139

Re: On the oddities and failures of Kill Zone/Covering Fire

Shrinking the come, however, also does strange things and make the UI lie, however! Because enemies caught at the edge of the cone that move in will still get shot. True, but I'd wager that (a) enemies are more likely to move out of the cone than they are to move in, and (b) players would be far le...
by Monochrome
Tue Aug 15, 2017 4:12 pm
Forum: Long War 2
Topic: On the oddities and failures of Kill Zone/Covering Fire
Replies: 31
Views: 55139

Re: On the oddities and failures of Kill Zone/Covering Fire

As a player who's been on the receiving end of this "feature" and been soured by how seemingly-inconsistent Killzone is, I thank everyone's investigative work on this. It's great to finally understand how Killzone actually works (even if it's now even more lacklustre than I thought it was)...
by Monochrome
Wed Jul 26, 2017 8:48 am
Forum: Long War 2
Topic: Balance
Replies: 25
Views: 31681

Re: Balance

Flush : I thought the main point of it was to pair it with an overwatch shot, and so get that shot when the enemy's not in cover. Admittedly this can be very difficult to set up, which makes this a very situational skill, but it can still be a useful thing to have in your bag of tricks. If it needs...
by Monochrome
Sat May 20, 2017 9:07 am
Forum: Modding Long War 2
Topic: Slowing down some of the animation speed-ups
Replies: 0
Views: 3150

Slowing down some of the animation speed-ups

I love a lot of the animation speed-ups in 1.3 (the hacking one especially) but the sped-up grenade launcher firing looks a bit goofy to me :lol: Is there a way to slow down the extent of that particular speed-up?
by Monochrome
Sat May 20, 2017 8:50 am
Forum: Long War 2
Topic: A few 1.3 perk tree balance comments
Replies: 15
Views: 23157

Re: A few 1.3 perk tree balance comments

Grenadier Gunnery Sergeant: Volatile Mix, Bombardier, Salvo For me, Bombadier is the best choice if you're going for a sapper-grenadier build. Blast radius doesn't matter nearly as much to them, but extra range does, to help ensure you can reach that bit of cover you absolutely need gone. Sharpshoo...
by Monochrome
Fri May 05, 2017 4:18 pm
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 79664

Re: Is this a Bug or a Bad Joke?

This problem, like others in LW2, is in the UI not reporting known information to the player as best it could. This could be very simply solved by having a warning section in the mission preview panel, by/under the expected difficulty rating (Very Light, etc.), saying something like "Enemy acti...