Now you've done it!
Search found 7 matches
- Wed Jun 14, 2017 10:47 pm
- Forum: Long War 2
- Topic: 1.5?
- Replies: 33
- Views: 60148
- Mon Jun 05, 2017 9:48 pm
- Forum: Long War 2: Bug Reports
- Topic: Shinobi treason !
- Replies: 7
- Views: 14973
Re: Shinobi treason !
Maybe Sonar should lay off talking smack in the GTS.
- Mon Jun 05, 2017 9:38 pm
- Forum: Long War 2: Bug Reports
- Topic: [INVESTIGATED - NO BUG]
- Replies: 2
- Views: 4814
Re: Hidden Potential granting excess will?
It's possible the ufopaedia has been updated since last I checked it, but if it hasn't, it isn't telling the full story regarding Will - all soldiers, in addition to the small amount of Will granted by their class, gain 4-12 points of Will at every level. Ah, that explains it. Guess I had never pai...
- Mon Jun 05, 2017 8:44 pm
- Forum: Long War 2: Bug Reports
- Topic: [INVESTIGATED - NO BUG]
- Replies: 2
- Views: 4814
[INVESTIGATED - NO BUG]
I started a campaign with Hidden Potential turned on (default 35%) for the first time and I watched my starting crop of rookies stats to see who was getting lucky with their level ups. Either I am incredibly lucky, the standard Will progression described on UFOpaedia is incorrect or there is a bug i...
- Fri May 26, 2017 7:08 pm
- Forum: Long War 2
- Topic: Why does disabling and re-enabling mods fix anything?
- Replies: 11
- Views: 21861
Re: Why does disabling and re-enabling mods fix anything?
To me.. Load-Order is a mysterious consequence of wacky conditions created by either Firaxis or Steam design slack(s) to offer a different but more stable way to handle the predictable Workshop chaos (that HAD to occur naturally, btw) as proven by such things like unique "Community Highlander&...
- Thu May 25, 2017 3:49 pm
- Forum: Long War 2
- Topic: Why does disabling and re-enabling mods fix anything?
- Replies: 11
- Views: 21861
Re: Why does disabling and re-enabling mods fix anything?
I don't know if anyone else has had this experience, but I've twice now run into major issues that I've been able to fix by disabling and then re-enabling mods. First, when 1.3 came out, I started a new campaign, and there was a graphical issue that caused a combination of flashing and inverted col...
- Sat May 13, 2017 5:53 pm
- Forum: Long War 2: Strategy
- Topic: Faceless and Raids in 1.3
- Replies: 1
- Views: 4848
Faceless and Raids in 1.3
This line from the revised patch notes jumped out at me. Retaliations (and mini-retals) will occur according to a different mechanism: every day you have a rebel on a job, the rebel has a chance to be detected by ADVENT. That chance is impacted by difficulty level, regional vigilance and alert. If d...