Search found 7 matches

by Izmir Stinger
Wed Jun 14, 2017 10:47 pm
Forum: Long War 2
Topic: 1.5?
Replies: 33
Views: 60148

Re: 1.5?

Now you've done it!

Image
by Izmir Stinger
Mon Jun 05, 2017 9:48 pm
Forum: Long War 2: Bug Reports
Topic: Shinobi treason !
Replies: 7
Views: 14973

Re: Shinobi treason !

Maybe Sonar should lay off talking smack in the GTS.
by Izmir Stinger
Mon Jun 05, 2017 9:38 pm
Forum: Long War 2: Bug Reports
Topic: [INVESTIGATED - NO BUG]
Replies: 2
Views: 4814

Re: Hidden Potential granting excess will?

It's possible the ufopaedia has been updated since last I checked it, but if it hasn't, it isn't telling the full story regarding Will - all soldiers, in addition to the small amount of Will granted by their class, gain 4-12 points of Will at every level. Ah, that explains it. Guess I had never pai...
by Izmir Stinger
Mon Jun 05, 2017 8:44 pm
Forum: Long War 2: Bug Reports
Topic: [INVESTIGATED - NO BUG]
Replies: 2
Views: 4814

[INVESTIGATED - NO BUG]

I started a campaign with Hidden Potential turned on (default 35%) for the first time and I watched my starting crop of rookies stats to see who was getting lucky with their level ups. Either I am incredibly lucky, the standard Will progression described on UFOpaedia is incorrect or there is a bug i...
by Izmir Stinger
Fri May 26, 2017 7:08 pm
Forum: Long War 2
Topic: Why does disabling and re-enabling mods fix anything?
Replies: 11
Views: 21861

Re: Why does disabling and re-enabling mods fix anything?

To me.. Load-Order is a mysterious consequence of wacky conditions created by either Firaxis or Steam design slack(s) to offer a different but more stable way to handle the predictable Workshop chaos (that HAD to occur naturally, btw) as proven by such things like unique "Community Highlander&...
by Izmir Stinger
Thu May 25, 2017 3:49 pm
Forum: Long War 2
Topic: Why does disabling and re-enabling mods fix anything?
Replies: 11
Views: 21861

Re: Why does disabling and re-enabling mods fix anything?

I don't know if anyone else has had this experience, but I've twice now run into major issues that I've been able to fix by disabling and then re-enabling mods. First, when 1.3 came out, I started a new campaign, and there was a graphical issue that caused a combination of flashing and inverted col...
by Izmir Stinger
Sat May 13, 2017 5:53 pm
Forum: Long War 2: Strategy
Topic: Faceless and Raids in 1.3
Replies: 1
Views: 4848

Faceless and Raids in 1.3

This line from the revised patch notes jumped out at me. Retaliations (and mini-retals) will occur according to a different mechanism: every day you have a rebel on a job, the rebel has a chance to be detected by ADVENT. That chance is impacted by difficulty level, regional vigilance and alert. If d...