Search found 9 matches
- Wed Dec 06, 2017 3:43 pm
- Forum: Long War of the Chosen Development (Community Adaptation)
- Topic: Are there plans to release the standalone packs ahead of the full release?
- Replies: 1
- Views: 7128
Are there plans to release the standalone packs ahead of the full release?
I know JL said in the other forum that he turned over the laser/coil pack to you guys, I was wondering if you were just working to implement it in LWoTC or if you guys had any plans to release it and the perk pack as standalone mods ahead of a full release
- Tue Sep 12, 2017 4:55 pm
- Forum: Modding Long War 2
- Topic: Is there a way to remove lib 1 and 2 from the chain?
- Replies: 0
- Views: 4848
Is there a way to remove lib 1 and 2 from the chain?
I'd like to only have to do lib 3 before the network tower mission, is there a way to do this using the config files or is the chain hard-coded into the source?
- Fri Sep 08, 2017 6:09 pm
- Forum: Long War 2
- Topic: Fire Grenade Tunning
- Replies: 10
- Views: 18179
Re: Fire Grenade Tunning
My solution was to just revert fire back to vanilla and give the grenade a 100% chance to apply again. Fire grenades and dragon rounds are a balance nightmare that I don't think can really be solved as long as fire presents the ultimate in crowd control.
- Tue Sep 05, 2017 4:43 pm
- Forum: Modding Long War 2
- Topic: Is there a way to remove the poison spit from najas and sidewinders?
- Replies: 4
- Views: 7730
Re: Is there a way to remove the poison spit from najas and sidewinders?
What I mean is that it has a separate tree, but there's nothing in there to govern poison spit. I believe it uses ViperRedAlert to govern it's poison spit which is shared with the viper ; Same as Viper +Behaviors=(BehaviorName="LWSidewinderRoot", NodeType=Selector, Child[0]=TryJob, Child[1...
- Tue Sep 05, 2017 4:33 pm
- Forum: Modding Long War 2
- Topic: Is there a way to remove the poison spit from najas and sidewinders?
- Replies: 4
- Views: 7730
Re: Is there a way to remove the poison spit from najas and sidewinders?
It looks like the sidewinder shares the same tree with the viper so I don't think there's anyway to remove the sidewinder's ability without removing it for the viper too
- Mon Sep 04, 2017 11:02 pm
- Forum: Modding Long War 2
- Topic: Is there a way to remove the poison spit from najas and sidewinders?
- Replies: 4
- Views: 7730
Is there a way to remove the poison spit from najas and sidewinders?
I'd really prefer to keep the ability contained to one unit
- Thu Aug 10, 2017 9:33 pm
- Forum: Long War 2
- Topic: Just wanted to give a huge thank you to the LW devs
- Replies: 1
- Views: 4299
Just wanted to give a huge thank you to the LW devs
I made a post a while back on reddit asking for help with changing Fire back to it's vanilla state. I got a response from tracktwo detailing how I would change it back but unfortunately the requirements to do so were beyond what little modding experience I have. Today I checked the 1.5 changelog and...
- Mon Jun 26, 2017 3:25 am
- Forum: Modding Long War 2
- Topic: Would there be any way to change the burning effect back to it's vanilla behavior?
- Replies: 0
- Views: 3633
Would there be any way to change the burning effect back to it's vanilla behavior?
I.E. disabling everything but moving and shooting like in vanilla
- Tue May 16, 2017 7:07 pm
- Forum: Long War 2: Bug Reports
- Topic: Mission Schedule Errors
- Replies: 0
- Views: 2724
Mission Schedule Errors
I sent these to JL as well but in case I find more I don't want to clog up his inbox ScheduleID="Guerilla_Revealed_D4_1_LW" has a misspelled encounter PrePlacedEncounters[1]=(EncounterID="OPNx3_Satndard_LW", ScheduleID="Guerilla_Vehicle_D3_4_LW has PrePlacedEncounters[1]=(En...