Search found 4 matches

by Korval
Sat Jul 01, 2017 12:50 pm
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 1117156

Please FORK the LW2 code for the expansion

Recommendation - FORK the LW2 code so you have a branch that supports XCOM 2 with expansion and XCOM 2 without expansion. So much is changing, it's not clear that after adding LW2 in, the expansion will be the better game. My initial take on the expansion was "Looks like it would be fun to play...
by Korval
Thu May 25, 2017 9:34 pm
Forum: Long War 2
Topic: LW2 - Grenadier - balance and ammo
Replies: 23
Views: 31177

Re: LW2 - Grenadier - balance and ammo

"Remember grenades have very long range (with launcher), always hit and are 100% accurate." Yes and *thrown* grenades (which any class can use) are exactly the same... Launched grenades have (very) slightly more range than thrown... Grenadier has to use a ton of skill picks to get grenades...
by Korval
Thu May 25, 2017 10:50 am
Forum: Long War 2
Topic: LW2 - Grenadier - balance and ammo
Replies: 23
Views: 31177

Re: LW2 - Grenadier - balance and ammo

My mistake, Grenadiers do get *1* ammo, but given that it reduces their mobility, I wouldn't say it's "intrinsic" - but largely semantics. I still consider Grenadiers to be too weak with only 1 ammo. They shouldn't be forced to use their utility slots for ammo to get a decent load out. Tec...
by Korval
Wed May 17, 2017 12:17 am
Forum: Long War 2
Topic: LW2 - Grenadier - balance and ammo
Replies: 23
Views: 31177

LW2 - Grenadier - balance and ammo

Thanks to the designers for all their great work on both LW & LW2... Greatly enjoyed LW1 and LW2 (1.2). So a really basic question on Grenadiers. I get the whole class split from vanilla to LW2 and I mostly love it... Except for Grenadiers, which I find myself thinking are seriously wimpy... In ...